Fix a wrong validation check in camera_set_limits (#418)
Events interruption should now work at all time (added interruption in room_selector scene) Fixed missing test in game.gd for when the player is not set Fixed some ESC scripts (worker filled sheet event is now blocking, room13 left door waits simple click, not use verb)
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@@ -39,6 +39,9 @@ say player "I don't think he'd like that."
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####################################################################################################
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:give r5_filled_sheet
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set_hud_visible false
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accept_input SKIP
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inventory_remove r5_filled_sheet
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say worker "Hey! That's perfect!"
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say worker "I can finally get away from here!"
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@@ -53,3 +56,8 @@ set_global r6_door_open true
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# Disappear!
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wait 1
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set_active worker false
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set_hud_visible true
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accept_input ALL
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@@ -1,4 +1,4 @@
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:use
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:exit_scene
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set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
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change_scene "res://game/rooms/room12/room12.tscn"
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@@ -36,7 +36,7 @@ func _on_button_pressed():
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":debug",
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"change_scene %s" % options_paths[selected_id]
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])
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escoria.event_manager.interrupt_running_event()
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escoria.event_manager.queue_event(script.events['debug'])
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func _on_option_item_selected(index):
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