diff --git a/addons/escoria-core/game/scenes/dialogs/esc_dialog_player.gd b/addons/escoria-core/game/scenes/dialogs/esc_dialog_player.gd index bc63d4f5..cd0d1a47 100644 --- a/addons/escoria-core/game/scenes/dialogs/esc_dialog_player.gd +++ b/addons/escoria-core/game/scenes/dialogs/esc_dialog_player.gd @@ -43,8 +43,7 @@ func _ready(): # # - event: The input event func _input(event): - if event is InputEventMouseButton and event.pressed \ - and is_speaking and not _dialog_manager.get_type_player().is_paused: + if event is InputEventMouseButton and event.pressed and is_speaking: speedup() get_tree().set_input_as_handled() diff --git a/addons/escoria-dialog-simple/esc_dialog_simple.gd b/addons/escoria-dialog-simple/esc_dialog_simple.gd index d50a766b..6264a981 100644 --- a/addons/escoria-dialog-simple/esc_dialog_simple.gd +++ b/addons/escoria-dialog-simple/esc_dialog_simple.gd @@ -95,10 +95,3 @@ func interrupt(): if _dialog_player.get_children().has(_type_player): _dialog_player.remove_child(_type_player) emit_signal("say_finished") - - -# Getter for the type player -# -# *Returns* the type player -func get_type_player() -> Node: - return _type_player