Event flags implementation (#382)
* Added event flags * Added transition ESC command * Also edited .gitignore to ignore .translation files * docs: Automatic update of API docs Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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docs/esc.md
15
docs/esc.md
@@ -193,11 +193,15 @@ to zoom into position.
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Shift camera by `x` and `y` pixels over `time` seconds. `type` is any of the
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Tween.TransitionType values without the prefix, eg. LINEAR, QUART or CIRC;
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defaults to QUART.
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#### <a name="ChangeSceneCommand.md"></a>`change_scene path run_events` [API-Doc](api/ChangeSceneCommand.md)
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#### <a name="ChangeSceneCommand.md"></a>`change_scene path [disable_automatic_transition] [run_events]` [API-Doc](api/ChangeSceneCommand.md)
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Loads a new scene, specified by "path". The `run_events` variable is a
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boolean (default true) which you never want to set manually! It's there only
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to benefit save games, so they don't conflict with the scene's events.
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Loads a new scene, specified by "path".
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The `disable_automatic_transition` is a boolean (default false) can be set
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to true to disable automatic transitions between scenes, to allow you
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to control your transitions manually using the `transition` command.
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The `run_events` variable is a boolean (default true) which you never want
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to set manually! It's there only to benefit save games, so they don't
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conflict with the scene's events.
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#### <a name="CustomCommand.md"></a>`custom object node func_name [params]` [API-Doc](api/CustomCommand.md)
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Calls the function `func_name` of the node `node` of object `object` with
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@@ -344,6 +348,9 @@ Sets the position of object1 to the position of object2.
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#### <a name="TeleportPosCommand.md"></a>`teleport_pos object1 x y` [API-Doc](api/TeleportPosCommand.md)
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Sets the position of object1 to the position (x,y).
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#### <a name="TransitionCommand.md"></a>`transition transition_name in|out` [API-Doc](api/TransitionCommand.md)
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Performs a transition in our out manually.
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#### <a name="TurnToCommand.md"></a>`turn_to object degrees [immediate]` [API-Doc](api/TurnToCommand.md)
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Turns object to a degrees angle with a directions animation.
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