Event flags implementation (#382)

* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
Julian Murgia
2021-09-07 09:13:09 +02:00
committed by GitHub
parent 903422960a
commit b4bf5b82d6
51 changed files with 1071 additions and 305 deletions

View File

@@ -0,0 +1,25 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
[node name="r_door" type="Area2D"]
pause_mode = 1
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": ""
}
global_id = "r1_r_exit"
esc_script = "res://game/rooms/room01/esc/right_exit.esc"
is_exit = true
tooltip_name = "Exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 1225.47, 353.99 )
script = ExtResource( 2 )

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://game/rooms/room01/walkable_area.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/rooms/room01/background.tscn" type="PackedScene" id=2]
@@ -7,6 +7,7 @@
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=7]
[ext_resource path="res://game/rooms/room01/r_door.tscn" type="PackedScene" id=8]
[node name="room1" type="Node2D"]
script = ExtResource( 6 )
@@ -47,26 +48,7 @@ position = Vector2( 3.5636, 0 )
[node name="Hotspots" type="Node2D" parent="."]
[node name="r_door" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 5 )
__meta__ = {
"_editor_description_": ""
}
global_id = "r1_r_exit"
esc_script = "res://game/rooms/room01/esc/right_exit.esc"
is_exit = true
tooltip_name = "Exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1225.47, 353.99 )
script = ExtResource( 7 )
[node name="r_door" parent="Hotspots" instance=ExtResource( 8 )]
[node name="item" type="Area2D" parent="Hotspots"]
pause_mode = 1