Left click launches action1 and right click action2
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@@ -179,14 +179,14 @@ func _process_input(event: InputEvent, is_default_state: bool) -> bool:
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escoria.inputs_manager._on_left_click_on_bg(get_global_mouse_position())
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escoria.inputs_manager._on_left_click_on_bg(get_global_mouse_position())
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return true
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return true
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elif event.is_action_pressed(ESC_UI_CHANGE_VERB_ACTION):
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elif event.is_action_pressed(ESC_UI_CHANGE_VERB_ACTION):
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mousewheel_action(1)
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escoria.logger.error("Someone invoked ESC_UI_CHANGE_VERB_ACTION:", [event.as_text()])
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return true
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return true
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return false
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return false
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## BACKGROUND ##
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## BACKGROUND ##
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func left_click_on_bg(position: Vector2) -> void:
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func click_on_bg(position: Vector2) -> void:
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if escoria.main.current_scene.player:
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if escoria.main.current_scene.player:
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escoria.action_manager.do(
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escoria.action_manager.do(
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escoria.action_manager.ACTION.BACKGROUND_CLICK,
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escoria.action_manager.ACTION.BACKGROUND_CLICK,
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@@ -196,8 +196,11 @@ func left_click_on_bg(position: Vector2) -> void:
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$mouse_layer/verbs_menu.set_by_name(VERB_WALK)
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$mouse_layer/verbs_menu.set_by_name(VERB_WALK)
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$mouse_layer/verbs_menu.clear_tool_texture()
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$mouse_layer/verbs_menu.clear_tool_texture()
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func left_click_on_bg(position: Vector2) -> void:
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click_on_bg(position)
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func right_click_on_bg(position: Vector2) -> void:
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func right_click_on_bg(position: Vector2) -> void:
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mousewheel_action(1)
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click_on_bg(position)
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func left_double_click_on_bg(position: Vector2) -> void:
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func left_double_click_on_bg(position: Vector2) -> void:
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if escoria.main.current_scene.player:
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if escoria.main.current_scene.player:
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@@ -233,7 +236,7 @@ func element_unfocused() -> void:
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## ITEMS ##
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## ITEMS ##
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func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
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func click_on_item(item_global_id: String, event: InputEvent) -> void:
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var target_obj = escoria.object_manager.get_object(item_global_id).node
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var target_obj = escoria.object_manager.get_object(item_global_id).node
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# current_action will be empty if an event completes between when you stop
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# current_action will be empty if an event completes between when you stop
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@@ -249,8 +252,14 @@ func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
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[item_global_id, event],
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[item_global_id, event],
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true
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true
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)
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)
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func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
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escoria.action_manager.set_current_action("action1")
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click_on_item(item_global_id, event)
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func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
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func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
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mousewheel_action(1)
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escoria.action_manager.set_current_action("action2")
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click_on_item(item_global_id, event)
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func left_double_click_on_item(item_global_id: String, event: InputEvent) -> void:
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func left_double_click_on_item(item_global_id: String, event: InputEvent) -> void:
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escoria.action_manager.do(
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escoria.action_manager.do(
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@@ -280,12 +289,12 @@ func left_click_on_inventory_item(inventory_item_global_id: String, event: Input
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item.inventory_item.texture_normal
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item.inventory_item.texture_normal
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)
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)
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func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
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# func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
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mousewheel_action(1)
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# mousewheel_action(1)
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func left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
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# func left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
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pass
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# pass
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func inventory_item_focused(inventory_item_global_id: String) -> void:
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func inventory_item_focused(inventory_item_global_id: String) -> void:
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@@ -308,8 +317,8 @@ func close_inventory():
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$CanvasLayer/ui/HBoxContainer/inventory_ui.hide_inventory()
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$CanvasLayer/ui/HBoxContainer/inventory_ui.hide_inventory()
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func mousewheel_action(direction: int):
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# func mousewheel_action(direction: int):
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$mouse_layer/verbs_menu.iterate_actions_cursor(direction)
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# $mouse_layer/verbs_menu.iterate_actions_cursor(direction)
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func hide_ui():
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func hide_ui():
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@@ -30,7 +30,7 @@ func iterate_actions_cursor(direction: int):
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elif current_cursor_id < 0:
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elif current_cursor_id < 0:
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current_cursor_id = cursors.size() - 1
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current_cursor_id = cursors.size() - 1
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Input.set_custom_mouse_cursor(cursors[current_cursor_id].texture)
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# Input.set_custom_mouse_cursor(cursors[current_cursor_id].texture)
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escoria.action_manager.set_current_action(cursors[current_cursor_id].name)
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escoria.action_manager.set_current_action(cursors[current_cursor_id].name)
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if $mouse_position/tool.texture != null:
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if $mouse_position/tool.texture != null:
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clear_tool_texture()
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clear_tool_texture()
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@@ -41,7 +41,7 @@ func set_by_name(name: String) -> void:
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current_cursor_id = i
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current_cursor_id = i
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break
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break
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Input.set_custom_mouse_cursor(cursors[current_cursor_id].texture)
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# Input.set_custom_mouse_cursor(cursors[current_cursor_id].texture)
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escoria.action_manager.set_current_action(cursors[current_cursor_id].name)
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escoria.action_manager.set_current_action(cursors[current_cursor_id].name)
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func set_tool_texture(texture: Texture):
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func set_tool_texture(texture: Texture):
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@@ -1,13 +1,5 @@
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:action1
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say player "Action 1"
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:action2
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:action2
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> [eq dialog_advance 0]
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say player "Action 2"
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say player ROOM1_look_wall_item_1:"I don't know what that stuff is."
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set_global dialog_advance 1
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stop
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> [eq dialog_advance 1]
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say player ROOM1_look_wall_item_2:"I REALLY don't know what that stuff is."
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set_global dialog_advance 2
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stop
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> [eq dialog_advance 2]
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say player ROOM1_look_wall_item_3:"No, SERIOUSLY, I have no idea what that is!"
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say player ROOM1_look_wall_item_4:"Please stop asking me that!"
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stop
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