Attempt to fix dialogs "finish_fast" action.

This commit is contained in:
Julian Murgia
2021-01-30 14:00:23 +01:00
parent e6f4af74a8
commit b789490f63
45 changed files with 491 additions and 1114 deletions

View File

@@ -190,8 +190,8 @@ func do(action : String, params : Array = []) -> void:
_:
# $esc_runner.activate(action, params[0])
report_warnings("escoria.gd:do()", ["Action received:", action, "with params ", params])
elif current_state == GAME_STATE.DIALOG:
dialog_player.finish_fast()
# elif current_state == GAME_STATE.DIALOG:
# dialog_player.finish_fast()
elif current_state == GAME_STATE.WAIT:
pass