Attempt to fix dialogs "finish_fast" action.
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@@ -190,8 +190,8 @@ func do(action : String, params : Array = []) -> void:
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_:
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# $esc_runner.activate(action, params[0])
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report_warnings("escoria.gd:do()", ["Action received:", action, "with params ", params])
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elif current_state == GAME_STATE.DIALOG:
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dialog_player.finish_fast()
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# elif current_state == GAME_STATE.DIALOG:
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# dialog_player.finish_fast()
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elif current_state == GAME_STATE.WAIT:
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pass
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