Attempt to fix dialogs "finish_fast" action.
This commit is contained in:
4
.gitignore
vendored
4
.gitignore
vendored
@@ -1 +1,3 @@
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bin/*
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bin
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*.import
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.import
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@@ -1,3 +1,3 @@
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||||
source_md5="c41f0c34e36727378a31f94cb08b3c09"
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||||
dest_md5="57f6e185db633c7fef3b3e6b9024e016"
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dest_md5="682fa20bd5923efda380ed7b269203fc"
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||||
|
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Binary file not shown.
@@ -20,7 +20,7 @@ compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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@@ -407,8 +407,10 @@ func repeat(command_params : Array):
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"""
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say speaker_id "text_to_say" [dialog_ui_name]
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Make a character say one line.
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Usage: say object_id line [dialog_ui_name]
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- dialog_ui_name String if set, uses the dialog UI by its name as defined
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in game.tscn/dialog_layer/dialog_player
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"""
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func say(command_params : Array) -> esctypes:
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current_context.waiting = true
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@@ -190,8 +190,8 @@ func do(action : String, params : Array = []) -> void:
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_:
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# $esc_runner.activate(action, params[0])
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report_warnings("escoria.gd:do()", ["Action received:", action, "with params ", params])
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elif current_state == GAME_STATE.DIALOG:
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dialog_player.finish_fast()
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# elif current_state == GAME_STATE.DIALOG:
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# dialog_player.finish_fast()
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elif current_state == GAME_STATE.WAIT:
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pass
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@@ -11,7 +11,7 @@ onready var tween = text_node.get_node("Tween")
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export(float, 0.0, 0.3) var text_speed_per_character = 0.1
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export(float) var fast_text_speed_per_character = 0.25
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export(float) var max_time_to_text_disappear = 2.0
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export(float) var max_time_to_text_disappear = 1.0
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func _ready():
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var centered_position_on_screen = Vector2(
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@@ -70,7 +70,10 @@ func _on_dialog_line_typed(object, key):
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$Timer.connect("timeout", self, "_on_dialog_finished")
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func _on_dialog_finished():
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emit_signal("dialog_line_finished")
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escoria.esc_level_runner.finished()
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escoria.dialog_player.is_speaking = false
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escoria.current_state = escoria.GAME_STATE.DEFAULT
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# emit_signal("dialog_line_finished")
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queue_free()
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Binary file not shown.
Binary file not shown.
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Before Width: | Height: | Size: 3.4 KiB |
@@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/favicon.png-6bf42f281f237811e41d92b65e7fc58a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://bin/html5/favicon.png"
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dest_files=[ "res://.import/favicon.png-6bf42f281f237811e41d92b65e7fc58a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@@ -1,186 +0,0 @@
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/*************************************************************************/
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/* audio.worklet.js */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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||||
/* */
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||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
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||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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||||
/*************************************************************************/
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||||
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class RingBuffer {
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constructor(p_buffer, p_state) {
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this.buffer = p_buffer;
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this.avail = p_state;
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this.rpos = 0;
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this.wpos = 0;
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}
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data_left() {
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return Atomics.load(this.avail, 0);
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}
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space_left() {
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return this.buffer.length - this.data_left();
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}
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read(output) {
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const size = this.buffer.length;
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let from = 0;
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let to_write = output.length;
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if (this.rpos + to_write > size) {
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const high = size - this.rpos;
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output.set(this.buffer.subarray(this.rpos, size));
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from = high;
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to_write -= high;
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this.rpos = 0;
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}
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output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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this.rpos += to_write;
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Atomics.add(this.avail, 0, -output.length);
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Atomics.notify(this.avail, 0);
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}
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write(p_buffer) {
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const to_write = p_buffer.length;
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const mw = this.buffer.length - this.wpos;
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if (mw >= to_write) {
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this.buffer.set(p_buffer, this.wpos);
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} else {
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const high = p_buffer.subarray(0, to_write - mw);
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const low = p_buffer.subarray(to_write - mw);
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this.buffer.set(high, this.wpos);
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this.buffer.set(low);
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}
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let diff = to_write;
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if (this.wpos + diff >= this.buffer.length) {
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diff -= this.buffer.length;
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||||
}
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this.wpos += diff;
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Atomics.add(this.avail, 0, to_write);
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Atomics.notify(this.avail, 0);
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}
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||||
}
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class GodotProcessor extends AudioWorkletProcessor {
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constructor() {
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super();
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this.running = true;
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this.lock = null;
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this.notifier = null;
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this.output = null;
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this.output_buffer = new Float32Array();
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this.input = null;
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this.input_buffer = new Float32Array();
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this.port.onmessage = (event) => {
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const cmd = event.data['cmd'];
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const data = event.data['data'];
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this.parse_message(cmd, data);
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};
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}
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process_notify() {
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Atomics.add(this.notifier, 0, 1);
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Atomics.notify(this.notifier, 0);
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}
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parse_message(p_cmd, p_data) {
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if (p_cmd === 'start' && p_data) {
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const state = p_data[0];
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let idx = 0;
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this.lock = state.subarray(idx, ++idx);
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this.notifier = state.subarray(idx, ++idx);
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const avail_in = state.subarray(idx, ++idx);
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const avail_out = state.subarray(idx, ++idx);
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this.input = new RingBuffer(p_data[1], avail_in);
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this.output = new RingBuffer(p_data[2], avail_out);
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} else if (p_cmd === 'stop') {
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this.runing = false;
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this.output = null;
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this.input = null;
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}
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}
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||||
|
||||
static array_has_data(arr) {
|
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return arr.length && arr[0].length && arr[0][0].length;
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}
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process(inputs, outputs, parameters) {
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if (!this.running) {
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return false; // Stop processing.
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}
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if (this.output === null) {
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return true; // Not ready yet, keep processing.
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}
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const process_input = GodotProcessor.array_has_data(inputs);
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if (process_input) {
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const input = inputs[0];
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const chunk = input[0].length * input.length;
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if (this.input_buffer.length !== chunk) {
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this.input_buffer = new Float32Array(chunk);
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}
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if (this.input.space_left() >= chunk) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.input.write(this.input_buffer);
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||||
} else {
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||||
this.port.postMessage('Input buffer is full! Skipping input frame.');
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||||
}
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||||
}
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const process_output = GodotProcessor.array_has_data(outputs);
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||||
if (process_output) {
|
||||
const output = outputs[0];
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||||
const chunk = output[0].length * output.length;
|
||||
if (this.output_buffer.length !== chunk) {
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||||
this.output_buffer = new Float32Array(chunk);
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||||
}
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||||
if (this.output.data_left() >= chunk) {
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this.output.read(this.output_buffer);
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GodotProcessor.write_output(output, this.output_buffer);
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||||
} else {
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||||
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
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||||
}
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||||
}
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||||
this.process_notify();
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||||
return true;
|
||||
}
|
||||
|
||||
static write_output(dest, source) {
|
||||
const channels = dest.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||
dest[ch][sample] = source[sample * channels + ch];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static write_input(dest, source) {
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||||
const channels = source.length;
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||||
for (let ch = 0; ch < channels; ch++) {
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||||
for (let sample = 0; sample < source[ch].length; sample++) {
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||||
dest[sample * channels + ch] = source[ch][sample];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
registerProcessor('godot-processor', GodotProcessor);
|
||||
@@ -1,281 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
|
||||
<head>
|
||||
<meta charset='utf-8' />
|
||||
<meta name='viewport' content='width=device-width, user-scalable=no' />
|
||||
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
|
||||
<title>Escoria-reloaded</title>
|
||||
<style type='text/css'>
|
||||
|
||||
body {
|
||||
touch-action: none;
|
||||
margin: 0;
|
||||
border: 0 none;
|
||||
padding: 0;
|
||||
text-align: center;
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
#canvas {
|
||||
display: block;
|
||||
margin: 0;
|
||||
color: white;
|
||||
}
|
||||
|
||||
#canvas:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.godot {
|
||||
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||||
color: #e0e0e0;
|
||||
background-color: #3b3943;
|
||||
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
||||
border: 1px solid #45434e;
|
||||
box-shadow: 0 0 1px 1px #2f2d35;
|
||||
}
|
||||
|
||||
|
||||
/* Status display
|
||||
* ============== */
|
||||
|
||||
#status {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
/* don't consume click events - make children visible explicitly */
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
#status-progress {
|
||||
width: 366px;
|
||||
height: 7px;
|
||||
background-color: #38363A;
|
||||
border: 1px solid #444246;
|
||||
padding: 1px;
|
||||
box-shadow: 0 0 2px 1px #1B1C22;
|
||||
border-radius: 2px;
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
@media only screen and (orientation:portrait) {
|
||||
#status-progress {
|
||||
width: 61.8%;
|
||||
}
|
||||
}
|
||||
|
||||
#status-progress-inner {
|
||||
height: 100%;
|
||||
width: 0;
|
||||
box-sizing: border-box;
|
||||
transition: width 0.5s linear;
|
||||
background-color: #202020;
|
||||
border: 1px solid #222223;
|
||||
box-shadow: 0 0 1px 1px #27282E;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
#status-indeterminate {
|
||||
visibility: visible;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#status-indeterminate > div {
|
||||
width: 4.5px;
|
||||
height: 0;
|
||||
border-style: solid;
|
||||
border-width: 9px 3px 0 3px;
|
||||
border-color: #2b2b2b transparent transparent transparent;
|
||||
transform-origin: center 21px;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
||||
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
||||
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
||||
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
||||
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
||||
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
||||
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
||||
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
||||
|
||||
#status-notice {
|
||||
margin: 0 100px;
|
||||
line-height: 1.3;
|
||||
visibility: visible;
|
||||
padding: 4px 6px;
|
||||
visibility: visible;
|
||||
}
|
||||
</style>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<canvas id='canvas'>
|
||||
HTML5 canvas appears to be unsupported in the current browser.<br />
|
||||
Please try updating or use a different browser.
|
||||
</canvas>
|
||||
<div id='status'>
|
||||
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
|
||||
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
<div id='status-notice' class='godot' style='display: none;'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript' src='index.js'></script>
|
||||
<script type='text/javascript'>//<![CDATA[
|
||||
|
||||
var engine = new Engine;
|
||||
var setStatusMode;
|
||||
var setStatusNotice;
|
||||
|
||||
(function() {
|
||||
|
||||
const EXECUTABLE_NAME = 'index';
|
||||
const MAIN_PACK = 'index.pck';
|
||||
const GDNATIVE_LIBS = [];
|
||||
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||||
const FULL_WINDOW = true;
|
||||
|
||||
var canvas = document.getElementById('canvas');
|
||||
var statusProgress = document.getElementById('status-progress');
|
||||
var statusProgressInner = document.getElementById('status-progress-inner');
|
||||
var statusIndeterminate = document.getElementById('status-indeterminate');
|
||||
var statusNotice = document.getElementById('status-notice');
|
||||
|
||||
var initializing = true;
|
||||
var statusMode = 'hidden';
|
||||
var lastWidth = 0;
|
||||
var lastHeight = 0;
|
||||
var lastScale = 0;
|
||||
|
||||
var animationCallbacks = [];
|
||||
function animate(time) {
|
||||
animationCallbacks.forEach(callback => callback(time));
|
||||
requestAnimationFrame(animate);
|
||||
}
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
function adjustCanvasDimensions() {
|
||||
const scale = window.devicePixelRatio || 1;
|
||||
if (lastWidth != window.innerWidth || lastHeight != window.innerHeight || lastScale != scale) {
|
||||
lastScale = scale;
|
||||
lastWidth = window.innerWidth;
|
||||
lastHeight = window.innerHeight;
|
||||
canvas.width = Math.floor(lastWidth * scale);
|
||||
canvas.height = Math.floor(lastHeight * scale);
|
||||
canvas.style.width = lastWidth + "px";
|
||||
canvas.style.height = lastHeight + "px";
|
||||
}
|
||||
}
|
||||
if (FULL_WINDOW) {
|
||||
animationCallbacks.push(adjustCanvasDimensions);
|
||||
adjustCanvasDimensions();
|
||||
} else {
|
||||
engine.setCanvasResizedOnStart(true);
|
||||
}
|
||||
|
||||
setStatusMode = function setStatusMode(mode) {
|
||||
|
||||
if (statusMode === mode || !initializing)
|
||||
return;
|
||||
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
||||
elem.style.display = 'none';
|
||||
});
|
||||
animationCallbacks = animationCallbacks.filter(function(value) {
|
||||
return (value != animateStatusIndeterminate);
|
||||
});
|
||||
switch (mode) {
|
||||
case 'progress':
|
||||
statusProgress.style.display = 'block';
|
||||
break;
|
||||
case 'indeterminate':
|
||||
statusIndeterminate.style.display = 'block';
|
||||
animationCallbacks.push(animateStatusIndeterminate);
|
||||
break;
|
||||
case 'notice':
|
||||
statusNotice.style.display = 'block';
|
||||
break;
|
||||
case 'hidden':
|
||||
break;
|
||||
default:
|
||||
throw new Error('Invalid status mode');
|
||||
}
|
||||
statusMode = mode;
|
||||
}
|
||||
|
||||
function animateStatusIndeterminate(ms) {
|
||||
|
||||
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||||
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||||
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||||
child.style.borderTopColor = '';
|
||||
});
|
||||
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||||
}
|
||||
}
|
||||
|
||||
setStatusNotice = function setStatusNotice(text) {
|
||||
|
||||
while (statusNotice.lastChild) {
|
||||
statusNotice.removeChild(statusNotice.lastChild);
|
||||
}
|
||||
var lines = text.split('\n');
|
||||
lines.forEach((line) => {
|
||||
statusNotice.appendChild(document.createTextNode(line));
|
||||
statusNotice.appendChild(document.createElement('br'));
|
||||
});
|
||||
};
|
||||
|
||||
engine.setProgressFunc((current, total) => {
|
||||
|
||||
if (total > 0) {
|
||||
statusProgressInner.style.width = current/total * 100 + '%';
|
||||
setStatusMode('progress');
|
||||
if (current === total) {
|
||||
// wait for progress bar animation
|
||||
setTimeout(() => {
|
||||
setStatusMode('indeterminate');
|
||||
}, 500);
|
||||
}
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
}
|
||||
});
|
||||
|
||||
function displayFailureNotice(err) {
|
||||
var msg = err.message || err;
|
||||
console.error(msg);
|
||||
setStatusNotice(msg);
|
||||
setStatusMode('notice');
|
||||
initializing = false;
|
||||
};
|
||||
|
||||
if (!Engine.isWebGLAvailable()) {
|
||||
displayFailureNotice('WebGL not available');
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
engine.setCanvas(canvas);
|
||||
engine.setGDNativeLibraries(GDNATIVE_LIBS);
|
||||
engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
|
||||
setStatusMode('hidden');
|
||||
initializing = false;
|
||||
}, displayFailureNotice);
|
||||
}
|
||||
})();
|
||||
//]]></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 21 KiB |
@@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/index.png-7663b4c35f4e22caef50fe5165188bb3.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://bin/html5/index.png"
|
||||
dest_files=[ "res://.import/index.png-7663b4c35f4e22caef50fe5165188bb3.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -18,7 +18,3 @@ points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894,
|
||||
[node name="r_door" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -267.828 )
|
||||
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1188.64, 624.843 )
|
||||
|
||||
[node name="item" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -267.828 )
|
||||
points = PoolVector2Array( 634.097, 516.751, 578.861, 335.008, 701.805, 386.68, 696.459, 509.624, 634.097, 516.751 )
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
set_global dialog_advance 1
|
||||
stop
|
||||
> [eq dialog_advance 1]
|
||||
say player "I REALLY don't know what that stuff is." dialog_box_inset
|
||||
say player "I REALLY don't know what that stuff is."
|
||||
set_global dialog_advance 2
|
||||
stop
|
||||
> [eq dialog_advance 2]
|
||||
|
||||
13
game/rooms/room1/esc/wall_item_popupdialog.esc
Executable file
13
game/rooms/room1/esc/wall_item_popupdialog.esc
Executable file
@@ -0,0 +1,13 @@
|
||||
:look
|
||||
> [! dialog_popup_advance]
|
||||
say player "I don't know what that stuff is." dialog_box_inset
|
||||
set_global dialog_popup_advance 1
|
||||
stop
|
||||
> [eq dialog_popup_advance 1]
|
||||
say player "I REALLY don't know what that stuff is." dialog_box_inset
|
||||
set_global dialog_popup_advance 2
|
||||
stop
|
||||
> [eq dialog_popup_advance 2]
|
||||
say player "No, SERIOUSLY, I have no idea what that is!" dialog_box_inset
|
||||
say player "Please stop asking me that!" dialog_box_inset
|
||||
stop
|
||||
@@ -19,11 +19,11 @@ camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
|
||||
|
||||
[node name="background" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="Label" type="Label" parent="background"]
|
||||
margin_left = 371.033
|
||||
margin_top = 214.057
|
||||
margin_right = 551.033
|
||||
margin_bottom = 245.057
|
||||
[node name="Advice" type="Label" parent="background"]
|
||||
margin_left = 90.2752
|
||||
margin_top = 120.824
|
||||
margin_right = 270.275
|
||||
margin_bottom = 155.824
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Move : left click
|
||||
Fast move : double left click"
|
||||
@@ -65,14 +65,15 @@ polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953,
|
||||
position = Vector2( 1225.47, 353.99 )
|
||||
|
||||
[node name="item" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( -217.19, 0 )
|
||||
script = ExtResource( 5 )
|
||||
global_id = "r1_wall_item"
|
||||
global_id = "r1_wall_item1"
|
||||
esc_script = "res://game/rooms/room1/esc/wall_item.esc"
|
||||
tooltip_name = "Item on the wall"
|
||||
default_action = "look"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 671.798, 373.035 )
|
||||
"default": Vector2( 454.608, 373.035 )
|
||||
}
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/item"]
|
||||
@@ -81,5 +82,59 @@ polygon = PoolVector2Array( 635.586, 253.345, 568.928, 60.1716, 709.047, 120.028
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/item"]
|
||||
position = Vector2( 671.798, 373.035 )
|
||||
|
||||
[node name="Line2D" type="Line2D" parent="Hotspots/item"]
|
||||
position = Vector2( 0, -267.828 )
|
||||
points = PoolVector2Array( 634.097, 516.751, 578.861, 335.008, 701.805, 386.68, 696.459, 509.624, 634.097, 516.751 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/item"]
|
||||
margin_left = 563.635
|
||||
margin_top = 265.925
|
||||
margin_right = 759.635
|
||||
margin_bottom = 279.925
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Character talks with text above"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="item2" type="Area2D" parent="Hotspots"]
|
||||
position = Vector2( 189.644, 0 )
|
||||
script = ExtResource( 5 )
|
||||
global_id = "r1_wall_item2"
|
||||
esc_script = "res://game/rooms/room1/esc/wall_item_popupdialog.esc"
|
||||
tooltip_name = "Item on the wall"
|
||||
default_action = "look"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 861.442, 373.035 )
|
||||
}
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/item2"]
|
||||
polygon = PoolVector2Array( 635.586, 253.345, 568.928, 60.1716, 709.047, 120.028, 699.524, 247.903 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/item2"]
|
||||
position = Vector2( 671.798, 373.035 )
|
||||
|
||||
[node name="Line2D" type="Line2D" parent="Hotspots/item2"]
|
||||
position = Vector2( -4.23779, -267.828 )
|
||||
points = PoolVector2Array( 634.097, 516.751, 578.861, 335.008, 701.805, 386.68, 696.459, 509.624, 634.097, 516.751 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="Label2" type="Label" parent="Hotspots/item2"]
|
||||
margin_left = 556.218
|
||||
margin_top = 265.925
|
||||
margin_right = 752.218
|
||||
margin_bottom = 279.925
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Character talks with popup"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 76.7617, 437.649 )
|
||||
|
||||
@@ -28,22 +28,9 @@ points = PoolVector2Array( 859.704, 802.519, 815.717, 612.674, 1172.24, 617.258,
|
||||
position = Vector2( 0, -267.828 )
|
||||
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1184.97, 628.571 )
|
||||
|
||||
[node name="button_left" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -266.591 )
|
||||
points = PoolVector2Array( 322.305, 390.985, 322.305, 439.068, 368.698, 440.037, 368.974, 392.399, 319.028, 391.549 )
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="button_left"]
|
||||
visible = false
|
||||
polygon = PoolVector2Array( 343.993, 396.767, 323.298, 415.689, 344.585, 438.158, 365.872, 417.463 )
|
||||
|
||||
[node name="button_right" type="Line2D" parent="."]
|
||||
position = Vector2( 627.193, -266.591 )
|
||||
points = PoolVector2Array( 322.305, 390.985, 322.305, 439.068, 368.698, 440.037, 368.974, 392.399, 319.028, 391.549 )
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="button_right"]
|
||||
visible = false
|
||||
polygon = PoolVector2Array( 343.993, 396.767, 323.298, 415.689, 344.585, 438.158, 365.872, 417.463 )
|
||||
|
||||
[node name="bridge" parent="." instance=ExtResource( 2 )]
|
||||
interact_positions = {
|
||||
"default": Vector2( 0, 0 )
|
||||
}
|
||||
|
||||
[editable path="bridge"]
|
||||
|
||||
@@ -14,6 +14,9 @@ interact_positions = {
|
||||
"default": Vector2( 971.212, 150.721 )
|
||||
}
|
||||
|
||||
[node name="Line2D" type="Line2D" parent="."]
|
||||
points = PoolVector2Array( 2.86993, 4.8189, 2.86993, 53.646, 50.8979, 53.9476, 50.5746, 3.69644, -1.72314, 4.51215 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 971.212, 150.721 )
|
||||
position = Vector2( 26.9811, 29.4218 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
@@ -81,28 +81,29 @@ polygon = PoolVector2Array( -1.37926, 443.158, 7.96461, 122.796, 84.0504, 77.411
|
||||
position = Vector2( 52.1462, 384.691 )
|
||||
|
||||
[node name="button_right" parent="Hotspots" instance=ExtResource( 5 )]
|
||||
position = Vector2( 958.107, 176.401 )
|
||||
global_id = "r2_button_right"
|
||||
esc_script = "res://game/rooms/room2/esc/button.esc"
|
||||
interact_positions = {
|
||||
"default": Vector2( 337.299, 370.025 )
|
||||
"default": Vector2( 987.537, 371.812 )
|
||||
}
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button_right"]
|
||||
position = Vector2( 962.822, 370.025 )
|
||||
position = Vector2( 29.4302, 195.411 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="button_left" parent="Hotspots" instance=ExtResource( 5 )]
|
||||
position = Vector2( -625.523, 0 )
|
||||
position = Vector2( 288.82, 171.439 )
|
||||
global_id = "r2_button"
|
||||
esc_script = "res://game/rooms/room2/esc/button.esc"
|
||||
interact_positions = {
|
||||
"default": Vector2( 345.689, 150.721 )
|
||||
"default": Vector2( 313.488, 368.437 )
|
||||
}
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button_left"]
|
||||
position = Vector2( 962.822, 370.025 )
|
||||
position = Vector2( 24.6681, 196.998 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
22
game/rooms/room8/esc/room8.esc
Executable file
22
game/rooms/room8/esc/room8.esc
Executable file
@@ -0,0 +1,22 @@
|
||||
# :SETUP is called EVERY TIME the room is loaded
|
||||
# :READY is called only the FIRST TIME the room is loaded
|
||||
|
||||
:setup
|
||||
|
||||
> [eq ESC_LAST_SCENE room7]
|
||||
teleport player r8_l_exit
|
||||
# Set player look right
|
||||
set_angle player 90
|
||||
stop
|
||||
> [eq ESC_LAST_SCENE room9]
|
||||
teleport player r8_m_door
|
||||
# Set player look down
|
||||
set_angle player 180
|
||||
stop
|
||||
> [!last_scene]
|
||||
teleport player player_start
|
||||
stop
|
||||
|
||||
|
||||
:ready
|
||||
|
||||
@@ -1,12 +1,212 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
|
||||
|
||||
[node name="magical_closet" type="Area2D"]
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 20.13, 26.023 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 66.4415, 154.457 )
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("base/closed:visible")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("base/open_no_object:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("base/open_object:visible")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("base/closed:visible")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("base/open_no_object:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("base/open_object:visible")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("base/closed:visible")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("base/open_no_object:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("base/open_object:visible")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[node name="closet" type="Area2D"]
|
||||
script = ExtResource( 1 )
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": null
|
||||
}
|
||||
|
||||
[node name="Line2D" type="Line2D" parent="."]
|
||||
[node name="base" type="Line2D" parent="."]
|
||||
position = Vector2( 1.12247, 0 )
|
||||
points = PoolVector2Array( 1.96387, 306.585, 1.76169, 4.1832, 126.121, 4.93235, 124.623, 302.346, -0.485764, 300.848 )
|
||||
|
||||
[node name="closed" type="Node2D" parent="base"]
|
||||
|
||||
[node name="door" type="Polygon2D" parent="base/closed"]
|
||||
color = Color( 0.4, 0.501961, 1, 1 )
|
||||
polygon = PoolVector2Array( 5.79657, 8.23298, 5.79657, 297.059, 121.893, 299.89, 123.781, 6.34522 )
|
||||
|
||||
[node name="grid" type="Line2D" parent="base/closed"]
|
||||
points = PoolVector2Array( 26.5586, 38.8841, 26.4838, 74.6036, 106.914, 74.7399, 106.643, 43.8883, 27.9821, 43.8883 )
|
||||
default_color = Color( 0.415686, 0.415686, 0.415686, 1 )
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="base/closed/grid"]
|
||||
show_behind_parent = true
|
||||
color = Color( 0.47451, 0.47451, 0.47451, 1 )
|
||||
polygon = PoolVector2Array( 29.051, 47.3419, 29.9949, 71.8826, 105.033, 71.8826, 104.561, 45.9261 )
|
||||
|
||||
[node name="handle" type="Line2D" parent="base/closed"]
|
||||
points = PoolVector2Array( 106.643, 175.739, 105.894, 144.275 )
|
||||
default_color = Color( 0.478431, 0.478431, 0.478431, 1 )
|
||||
|
||||
[node name="open_no_object" type="Node2D" parent="base"]
|
||||
visible = false
|
||||
|
||||
[node name="black" type="Polygon2D" parent="base/open_no_object"]
|
||||
color = Color( 0.141176, 0.141176, 0.141176, 1 )
|
||||
polygon = PoolVector2Array( 5.79657, 8.23298, 5.79657, 297.059, 121.893, 299.89, 123.781, 6.34522 )
|
||||
|
||||
[node name="shelf" type="Line2D" parent="base/open_no_object"]
|
||||
points = PoolVector2Array( 10.112, 86.2807, 118.234, 86.2807 )
|
||||
default_color = Color( 0.4, 0.501961, 1, 1 )
|
||||
|
||||
[node name="door" type="Polygon2D" parent="base/open_no_object"]
|
||||
color = Color( 0.4, 0.501961, 1, 1 )
|
||||
polygon = PoolVector2Array( 1.07718, 7.2891, -37.6216, 23.335, -37.6216, 328.206, 2.02106, 302.722 )
|
||||
|
||||
[node name="open_object" type="Node2D" parent="base"]
|
||||
visible = false
|
||||
|
||||
[node name="black" type="Polygon2D" parent="base/open_object"]
|
||||
color = Color( 0.141176, 0.141176, 0.141176, 1 )
|
||||
polygon = PoolVector2Array( 5.79657, 8.23298, 5.79657, 297.059, 121.893, 299.89, 123.781, 6.34522 )
|
||||
|
||||
[node name="shelf" type="Line2D" parent="base/open_object"]
|
||||
points = PoolVector2Array( 10.112, 86.2807, 118.234, 86.2807 )
|
||||
default_color = Color( 0.4, 0.501961, 1, 1 )
|
||||
|
||||
[node name="door" type="Polygon2D" parent="base/open_object"]
|
||||
color = Color( 0.4, 0.501961, 1, 1 )
|
||||
polygon = PoolVector2Array( 1.07718, 7.2891, -37.6216, 23.335, -37.6216, 328.206, 2.02106, 302.722 )
|
||||
|
||||
[node name="statue" type="Area2D" parent="base/open_object"]
|
||||
script = ExtResource( 1 )
|
||||
global_id = "statue"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 59.3937, 58.8658 )
|
||||
}
|
||||
|
||||
[node name="object" type="Polygon2D" parent="base/open_object/statue"]
|
||||
position = Vector2( 1.18921, 7.13524 )
|
||||
color = Color( 0.662745, 0.529412, 0, 1 )
|
||||
polygon = PoolVector2Array( 52.338, 36.2829, 57.6774, 26.2716, 62.3493, 36.9503, 70.3583, 35.6154, 70.692, 27.2727, 76.3651, 26.6053, 76.3651, 29.9424, 72.9964, 30.7421, 72.9964, 39.2744, 61.4878, 45.624, 69.2264, 73.602, 43.4311, 73.4035, 53.7492, 45.4256, 41.4468, 39.8697, 41.6453, 31.139, 37.8752, 30.3453, 37.6768, 26.5752, 44.4232, 27.7657, 44.4232, 34.1154 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="base/open_object/statue"]
|
||||
position = Vector2( 58.2712, 58.8658 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 64.2172, 153.408 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/closed = SubResource( 3 )
|
||||
anims/open_no_object = SubResource( 4 )
|
||||
anims/open_object = SubResource( 5 )
|
||||
|
||||
8
game/rooms/room9/esc/button_reset.esc
Executable file
8
game/rooms/room9/esc/button_reset.esc
Executable file
@@ -0,0 +1,8 @@
|
||||
# :SETUP is called EVERY TIME the room is loaded
|
||||
# :READY is called only the FIRST TIME the room is loaded
|
||||
|
||||
:use
|
||||
set_global open_closets 0
|
||||
set_state r9_closet_left closed
|
||||
set_state r9_closet_middle closed
|
||||
set_state r9_closet_right closed
|
||||
@@ -1,5 +0,0 @@
|
||||
# Magical closet: the object is always in the LAST opened closet
|
||||
|
||||
:open
|
||||
|
||||
|
||||
13
game/rooms/room9/esc/closet_left.esc
Executable file
13
game/rooms/room9/esc/closet_left.esc
Executable file
@@ -0,0 +1,13 @@
|
||||
# Magical closet: the object is always in the LAST opened closet
|
||||
|
||||
|
||||
:open
|
||||
inc_global open_closets 1
|
||||
|
||||
> [lt open_closets 3]
|
||||
set_state r9_closet_left open_no_object
|
||||
stop
|
||||
|
||||
> [eq open_closets 3]
|
||||
set_state r9_closet_left open_object
|
||||
stop
|
||||
13
game/rooms/room9/esc/closet_middle.esc
Executable file
13
game/rooms/room9/esc/closet_middle.esc
Executable file
@@ -0,0 +1,13 @@
|
||||
# Magical closet: the object is always in the LAST opened closet
|
||||
|
||||
|
||||
:open
|
||||
inc_global open_closets 1
|
||||
|
||||
> [lt open_closets 3]
|
||||
set_state r9_closet_middle open_no_object
|
||||
stop
|
||||
|
||||
> [eq open_closets 3]
|
||||
set_state r9_closet_middle open_object
|
||||
stop
|
||||
13
game/rooms/room9/esc/closet_right.esc
Executable file
13
game/rooms/room9/esc/closet_right.esc
Executable file
@@ -0,0 +1,13 @@
|
||||
# Magical closet: the object is always in the LAST opened closet
|
||||
|
||||
|
||||
:open
|
||||
inc_global open_closets 1
|
||||
|
||||
> [lt open_closets 3]
|
||||
set_state r9_closet_right open_no_object
|
||||
stop
|
||||
|
||||
> [eq open_closets 3]
|
||||
set_state r9_closet_right open_object
|
||||
stop
|
||||
@@ -2,8 +2,24 @@
|
||||
# :READY is called only the FIRST TIME the room is loaded
|
||||
|
||||
:setup
|
||||
> [eq ESC_LAST_SCENE room8]
|
||||
teleport player r9_l_exit
|
||||
# Set player look right
|
||||
set_angle player 180
|
||||
stop
|
||||
> [eq ESC_LAST_SCENE room10]
|
||||
teleport player r9_r_exit
|
||||
# Set player look left
|
||||
set_angle player 270
|
||||
stop
|
||||
> [!last_scene]
|
||||
teleport player player_start
|
||||
stop
|
||||
|
||||
|
||||
|
||||
:ready
|
||||
|
||||
set_global open_closets 0
|
||||
#set_state r9_closet_left closed
|
||||
#set_state r9_closet_middle closed
|
||||
#set_state r9_closet_right closed
|
||||
|
||||
@@ -1,16 +1,18 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/rooms/room9/background.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://game/rooms/room9/closet/magical_closet.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=7]
|
||||
[ext_resource path="res://game/rooms/room2/button/button.tscn" type="PackedScene" id=8]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 1143.08, 613.35, -9.16094, 803.802, -6.44019, 711.297, 846.646, 637.49, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 864.626, 613.518, 428.618, 640.487, 386.666, 618.012, 129.634, 615.792 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 0, 3, 5, 6, 7 ), PoolIntArray( 6, 8, 9, 10 ), PoolIntArray( 7, 11, 4 ), PoolIntArray( 12, 7, 6, 10 ), PoolIntArray( 13, 12, 10, 14 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 386.666, 618.012, 428.618, 640.487, 846.646, 637.49, 864.626, 613.518, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
|
||||
[node name="room9" type="Node2D"]
|
||||
script = ExtResource( 6 )
|
||||
@@ -79,5 +81,66 @@ polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953,
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
|
||||
position = Vector2( 1225.47, 353.99 )
|
||||
|
||||
[node name="r9_closet_left" parent="Hotspots" instance=ExtResource( 5 )]
|
||||
position = Vector2( 435.233, 64.1518 )
|
||||
global_id = "r9_closet_left"
|
||||
esc_script = "res://game/rooms/room9/esc/closet_left.esc"
|
||||
tooltip_name = "Left closet"
|
||||
default_action = "open"
|
||||
interact_positions = {
|
||||
"default": Vector2( 505.158, 383.05 )
|
||||
}
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_left"]
|
||||
position = Vector2( 69.9246, 318.898 )
|
||||
|
||||
[node name="r9_closet_middle" parent="Hotspots" instance=ExtResource( 5 )]
|
||||
position = Vector2( 572.963, 65.2113 )
|
||||
global_id = "r9_closet_middle"
|
||||
esc_script = "res://game/rooms/room9/esc/closet_middle.esc"
|
||||
tooltip_name = "Middle closet"
|
||||
default_action = "open"
|
||||
interact_positions = {
|
||||
"default": Vector2( 638.65, 383.05 )
|
||||
}
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_middle"]
|
||||
position = Vector2( 65.6867, 317.839 )
|
||||
|
||||
[node name="r9_closet_right" parent="Hotspots" instance=ExtResource( 5 )]
|
||||
position = Vector2( 710.693, 66.2707 )
|
||||
global_id = "r9_closet_right"
|
||||
esc_script = "res://game/rooms/room9/esc/closet_right.esc"
|
||||
tooltip_name = "Right closet"
|
||||
default_action = "open"
|
||||
interact_positions = {
|
||||
"default": Vector2( 775.32, 383.05 )
|
||||
}
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_right"]
|
||||
position = Vector2( 64.6273, 316.779 )
|
||||
|
||||
[node name="button" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
position = Vector2( 240.688, 160.459 )
|
||||
global_id = "r9_button_reset"
|
||||
esc_script = "res://game/rooms/room9/esc/button_reset.esc"
|
||||
interact_positions = {
|
||||
"default": Vector2( 270.892, 369.999 )
|
||||
}
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button"]
|
||||
position = Vector2( 30.204, 209.54 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/button"]
|
||||
margin_left = -15.5154
|
||||
margin_top = -23.3368
|
||||
margin_right = 59.4846
|
||||
margin_bottom = -7.33676
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Reset closets"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 76.7617, 437.649 )
|
||||
|
||||
@@ -1,14 +1,10 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/assets/fonts/efmi/efmi_font.tres" type="DynamicFont" id=1]
|
||||
[ext_resource path="res://game/ui/commons/dialogs/insets/guybrush.jpeg" type="Texture" id=2]
|
||||
[ext_resource path="res://addons/escoria-core/game/assets/images/no_image.png" type="Texture" id=2]
|
||||
[ext_resource path="res://addons/escoria-core/template_scenes/dialog_scenes/dialog_box_inset.gd" type="Script" id=3]
|
||||
[ext_resource path="res://game/ui/commons/dialogs/insets/dialog_box_avatars.tscn" type="PackedScene" id=4]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[node name="dialog_box" type="PanelContainer"]
|
||||
anchor_left = 0.155
|
||||
anchor_top = 0.334
|
||||
@@ -45,25 +41,31 @@ custom_constants/separation = 35
|
||||
dragger_visibility = 1
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/HSplitContainer"]
|
||||
margin_right = 150.0
|
||||
margin_right = 174.0
|
||||
margin_bottom = 212.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 0.3
|
||||
|
||||
[node name="avatar" type="TextureRect" parent="MarginContainer/HSplitContainer/VBoxContainer"]
|
||||
margin_right = 150.0
|
||||
margin_bottom = 150.0
|
||||
margin_right = 174.0
|
||||
margin_bottom = 184.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
texture = ExtResource( 2 )
|
||||
expand = true
|
||||
|
||||
[node name="name" type="Label" parent="MarginContainer/HSplitContainer/VBoxContainer"]
|
||||
margin_top = 154.0
|
||||
margin_right = 150.0
|
||||
margin_bottom = 178.0
|
||||
margin_top = 188.0
|
||||
margin_right = 174.0
|
||||
margin_bottom = 212.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
valign = 1
|
||||
|
||||
[node name="text" type="RichTextLabel" parent="MarginContainer/HSplitContainer"]
|
||||
margin_left = 185.0
|
||||
margin_left = 209.0
|
||||
margin_right = 829.0
|
||||
margin_bottom = 212.0
|
||||
size_flags_horizontal = 3
|
||||
custom_fonts/normal_font = ExtResource( 1 )
|
||||
bbcode_enabled = true
|
||||
bbcode_text = "Here be some text"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://game/ui/commons/dialogs/insets/guybrush.jpeg" type="Texture" id=1]
|
||||
[ext_resource path="res://game/ui/commons/dialogs/insets/mark_talk_down_right_1.png" type="Texture" id=1]
|
||||
|
||||
[node name="dialog_avatars" type="Control"]
|
||||
__meta__ = {
|
||||
@@ -8,8 +8,8 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="player" type="TextureRect" parent="."]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
margin_right = 23.0
|
||||
margin_bottom = 27.0
|
||||
texture = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
|
||||
BIN
game/ui/commons/dialogs/insets/mark_talk_down_right.png
Normal file
BIN
game/ui/commons/dialogs/insets/mark_talk_down_right.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.1 KiB |
BIN
game/ui/commons/dialogs/insets/mark_talk_down_right_1.png
Normal file
BIN
game/ui/commons/dialogs/insets/mark_talk_down_right_1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.0 KiB |
BIN
game/ui/commons/dialogs/insets/mark_talk_down_right_2.png
Normal file
BIN
game/ui/commons/dialogs/insets/mark_talk_down_right_2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.1 KiB |
BIN
game/ui/commons/dialogs/insets/mark_talk_down_right_3.png
Normal file
BIN
game/ui/commons/dialogs/insets/mark_talk_down_right_3.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.9 KiB |
@@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://game/ui/commons/main_menu.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=2]
|
||||
|
||||
[node name="main_menu" type="Control"]
|
||||
anchor_right = 1.0
|
||||
@@ -16,34 +17,39 @@ anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -92.0
|
||||
margin_top = -34.0
|
||||
margin_top = -73.5
|
||||
margin_right = 92.0
|
||||
margin_bottom = 34.0
|
||||
margin_bottom = 73.5
|
||||
custom_constants/separation = 10
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="new_game" type="Button" parent="VBoxContainer"]
|
||||
margin_right = 184.0
|
||||
margin_bottom = 20.0
|
||||
margin_bottom = 83.0
|
||||
size_flags_vertical = 3
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "New game"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="load_game" type="Button" parent="VBoxContainer"]
|
||||
margin_top = 24.0
|
||||
margin_top = 93.0
|
||||
margin_right = 184.0
|
||||
margin_bottom = 44.0
|
||||
margin_bottom = 115.0
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "Load game"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="quit" type="Button" parent="VBoxContainer"]
|
||||
margin_top = 48.0
|
||||
margin_top = 125.0
|
||||
margin_right = 184.0
|
||||
margin_bottom = 68.0
|
||||
margin_bottom = 147.0
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "Quit"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
|
||||
Reference in New Issue
Block a user