Fixed a bug where bottle in magical closet room 9 had wrong interaction position.
This commit is contained in:
@@ -4,5 +4,7 @@ stop
|
||||
|
||||
:pickup
|
||||
inventory_add r9_bottle true
|
||||
set_active r9_bottle false
|
||||
set_active r9_bottle_left false
|
||||
set_active r9_bottle_middle false
|
||||
set_active r9_bottle_right false
|
||||
|
||||
|
||||
@@ -18,9 +18,6 @@ combine_if_action_used_among = PoolStringArray( "use" )
|
||||
use_from_inventory_only = true
|
||||
inventory_item_scene_file = ExtResource( 3 )
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 0, 0 )
|
||||
}
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
@@ -17,9 +17,6 @@ combine_if_action_used_among = PoolStringArray( "use" )
|
||||
use_from_inventory_only = true
|
||||
inventory_item_scene_file = ExtResource( 3 )
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 0, 0 )
|
||||
}
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
Reference in New Issue
Block a user