Fixed a bug where bottle in magical closet room 9 had wrong interaction position.
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@@ -46,6 +46,15 @@ width = 4.0
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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scales = null
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bitmaps_scale = Vector2( 1, 1 )
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lightmap = null
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player_speed_multiplier = 1.0
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player_doubleclick_speed_multiplier = 1.5
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lightmap_modulate = Color( 1, 1, 1, 1 )
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debug_mode = 1
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scale_min = 0.3
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scale_max = 1.0
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[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
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position = Vector2( 6.73163, -264.779 )
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@@ -57,9 +66,6 @@ __meta__ = {
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="l_exit" parent="Hotspots" instance=ExtResource( 3 )]
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interact_positions = {
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"default": Vector2( 37.4521, 392.045 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/l_exit"]
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position = Vector2( 37.4521, 392.045 )
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@@ -68,9 +74,6 @@ __meta__ = {
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}
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[node name="r_door" parent="Hotspots" instance=ExtResource( 5 )]
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interact_positions = {
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"default": Vector2( 1180.52, 395.193 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
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position = Vector2( 1180.52, 395.193 )
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@@ -81,9 +84,6 @@ __meta__ = {
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[node name="worker" parent="Hotspots" instance=ExtResource( 7 )]
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position = Vector2( 480, 430 )
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interaction_direction = 2
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interact_positions = {
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"default": Vector2( 322.472, 428.374 )
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}
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[node name="Position2D2" type="Position2D" parent="Hotspots/worker"]
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position = Vector2( -157.528, -1.62589 )
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