Fixed a bug where bottle in magical closet room 9 had wrong interaction position.

This commit is contained in:
Julian Murgia
2021-02-26 21:31:50 +01:00
parent f743d1089c
commit b8f668df0a
25 changed files with 298 additions and 350 deletions

View File

@@ -46,6 +46,15 @@ width = 4.0
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
scales = null
bitmaps_scale = Vector2( 1, 1 )
lightmap = null
player_speed_multiplier = 1.0
player_doubleclick_speed_multiplier = 1.5
lightmap_modulate = Color( 1, 1, 1, 1 )
debug_mode = 1
scale_min = 0.3
scale_max = 1.0
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 6.73163, -264.779 )
@@ -57,9 +66,6 @@ __meta__ = {
[node name="Hotspots" type="Node2D" parent="."]
[node name="l_exit" parent="Hotspots" instance=ExtResource( 3 )]
interact_positions = {
"default": Vector2( 37.4521, 392.045 )
}
[node name="Position2D" type="Position2D" parent="Hotspots/l_exit"]
position = Vector2( 37.4521, 392.045 )
@@ -68,9 +74,6 @@ __meta__ = {
}
[node name="r_door" parent="Hotspots" instance=ExtResource( 5 )]
interact_positions = {
"default": Vector2( 1180.52, 395.193 )
}
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1180.52, 395.193 )
@@ -81,9 +84,6 @@ __meta__ = {
[node name="worker" parent="Hotspots" instance=ExtResource( 7 )]
position = Vector2( 480, 430 )
interaction_direction = 2
interact_positions = {
"default": Vector2( 322.472, 428.374 )
}
[node name="Position2D2" type="Position2D" parent="Hotspots/worker"]
position = Vector2( -157.528, -1.62589 )