Fixed a bug where bottle in magical closet room 9 had wrong interaction position.

This commit is contained in:
Julian Murgia
2021-02-26 21:31:50 +01:00
parent f743d1089c
commit b8f668df0a
25 changed files with 298 additions and 350 deletions

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[ext_resource path="res://game/items/escitems/bottle_escitem.tscn" type="PackedScene" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 66.4415, 154.457 )
@@ -21,7 +20,7 @@ tracks/0/keys = {
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("base/open_no_object:visible")
tracks/1/path = NodePath("base/open:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
@@ -33,7 +32,7 @@ tracks/1/keys = {
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("base/open_object:visible")
tracks/2/path = NodePath(".:default_action")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
@@ -42,22 +41,11 @@ tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("bottle:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
"values": [ "use" ]
}
[sub_resource type="Animation" id=3]
resource_name = "open"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("base/closed:visible")
@@ -72,7 +60,7 @@ tracks/0/keys = {
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("base/open_no_object:visible")
tracks/1/path = NodePath("base/open:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
@@ -84,7 +72,7 @@ tracks/1/keys = {
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("base/open_object:visible")
tracks/2/path = NodePath(".:default_action")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
@@ -93,78 +81,13 @@ tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("bottle:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=4]
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("base/closed:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("base/open_no_object:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("base/open_object:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("bottle:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
"values": [ "walk" ]
}
[node name="closet" type="Area2D"]
script = ExtResource( 1 )
default_action = "use"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 64.2172, 153.408 )
}
[node name="base" type="Line2D" parent="."]
position = Vector2( 1.12247, 0 )
@@ -189,52 +112,25 @@ polygon = PoolVector2Array( 29.051, 47.3419, 29.9949, 71.8826, 105.033, 71.8826,
points = PoolVector2Array( 106.643, 175.739, 105.894, 144.275 )
default_color = Color( 0.478431, 0.478431, 0.478431, 1 )
[node name="open_no_object" type="Node2D" parent="base"]
[node name="open" type="Node2D" parent="base"]
visible = false
[node name="black" type="Polygon2D" parent="base/open_no_object"]
[node name="black" type="Polygon2D" parent="base/open"]
color = Color( 0.141176, 0.141176, 0.141176, 1 )
polygon = PoolVector2Array( 5.79657, 8.23298, 5.79657, 297.059, 121.893, 299.89, 123.781, 6.34522 )
[node name="shelf" type="Line2D" parent="base/open_no_object"]
[node name="shelf" type="Line2D" parent="base/open"]
points = PoolVector2Array( 10.112, 86.2807, 118.234, 86.2807 )
default_color = Color( 0.4, 0.501961, 1, 1 )
[node name="door" type="Polygon2D" parent="base/open_no_object"]
[node name="door" type="Polygon2D" parent="base/open"]
color = Color( 0.4, 0.501961, 1, 1 )
polygon = PoolVector2Array( 1.07718, 7.2891, -37.6216, 23.335, -37.6216, 328.206, 2.02106, 302.722 )
[node name="open_object" type="Node2D" parent="base"]
visible = false
[node name="black" type="Polygon2D" parent="base/open_object"]
color = Color( 0.141176, 0.141176, 0.141176, 1 )
polygon = PoolVector2Array( 5.79657, 8.23298, 5.79657, 297.059, 121.893, 299.89, 123.781, 6.34522 )
[node name="shelf" type="Line2D" parent="base/open_object"]
points = PoolVector2Array( 10.112, 86.2807, 118.234, 86.2807 )
default_color = Color( 0.4, 0.501961, 1, 1 )
[node name="door" type="Polygon2D" parent="base/open_object"]
color = Color( 0.4, 0.501961, 1, 1 )
polygon = PoolVector2Array( 1.07718, 7.2891, -37.6216, 23.335, -37.6216, 328.206, 2.02106, 302.722 )
[node name="bottle" parent="." instance=ExtResource( 2 )]
visible = false
position = Vector2( 51.1535, 45.7845 )
scale = Vector2( 0.507, 0.507 )
interact_positions = {
"default": Vector2( 45.4966, 321.556 )
}
[node name="Position2D" type="Position2D" parent="bottle"]
position = Vector2( -11.1576, 543.928 )
[node name="CollisionPolygon2D" type="CollisionShape2D" parent="."]
position = Vector2( 64.2172, 153.408 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/closed = SubResource( 2 )
anims/open_no_object = SubResource( 3 )
anims/open_object = SubResource( 4 )
anims/open = SubResource( 3 )

View File

@@ -8,11 +8,12 @@ set_global left_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_left open_no_object
set_state r9_closet_left open
stop
> [eq open_closets 3]
set_state r9_closet_left open_object
set_state r9_closet_left open
set_active r9_bottle_left true
stop
@@ -24,9 +25,10 @@ set_global left_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_left open_no_object
set_state r9_closet_left open
stop
> [eq open_closets 3]
set_state r9_closet_left open_object
set_state r9_closet_left open
set_active r9_bottle_left true
stop

View File

@@ -8,11 +8,12 @@ set_global middle_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_middle open_no_object
set_state r9_closet_middle open
stop
> [eq open_closets 3]
set_state r9_closet_middle open_object
set_state r9_closet_middle open
set_active r9_bottle_middle true
stop
@@ -24,9 +25,10 @@ set_global middle_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_middle open_no_object
set_state r9_closet_middle open
stop
> [eq open_closets 3]
set_state r9_closet_middle open_object
set_state r9_closet_middle open
set_active r9_bottle_middle true
stop

View File

@@ -8,11 +8,12 @@ set_global right_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_right open_no_object
set_state r9_closet_right open
stop
> [eq open_closets 3]
set_state r9_closet_right open_object
set_state r9_closet_right open
set_active r9_bottle_right true
stop
@@ -24,9 +25,10 @@ set_global right_closet_open true
inc_global open_closets 1
> [lt open_closets 3]
set_state r9_closet_right open_no_object
set_state r9_closet_right open
stop
> [eq open_closets 3]
set_state r9_closet_right open_object
set_state r9_closet_right open
set_active r9_bottle_right true
stop

View File

@@ -1,4 +1,4 @@
:use r9_bottle
set_state r9_stand set_bottle
set_state r9_right_exit open
set_state r9_door r_door_open

View File

@@ -112,9 +112,6 @@ esc_script = "res://game/rooms/room9/esc/r9_door.esc"
tooltip_name = "Door"
default_action = "look"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 0, 0 )
}
[node name="r_door_closed" type="Polygon2D" parent="."]
color = Color( 0.482353, 0.568627, 1, 1 )

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room9/background.tscn" type="PackedScene" id=2]
@@ -10,6 +10,7 @@
[ext_resource path="res://game/rooms/room2/button/button.tscn" type="PackedScene" id=8]
[ext_resource path="res://game/rooms/room9/r_door.tscn" type="PackedScene" id=9]
[ext_resource path="res://game/items/textures/genericItem_color_127.png" type="Texture" id=10]
[ext_resource path="res://game/items/escitems/bottle_escitem.tscn" type="PackedScene" id=11]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 1143.08, 613.35, -9.16094, 803.802, -6.44019, 711.297, 846.646, 637.49, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 864.626, 613.518, 428.618, 640.487, 386.666, 618.012, 129.634, 615.792 )
@@ -54,15 +55,6 @@ __meta__ = {
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
scales = null
bitmaps_scale = Vector2( 1, 1 )
lightmap = null
player_speed_multiplier = 1.0
player_doubleclick_speed_multiplier = 1.5
lightmap_modulate = Color( 1, 1, 1, 1 )
debug_mode = 1
scale_min = 0.3
scale_max = 1.0
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 6.73163, -264.779 )
@@ -81,9 +73,6 @@ is_exit = true
tooltip_name = "Left exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 37.4521, 392.045 )
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
@@ -93,9 +82,6 @@ position = Vector2( 37.4521, 392.045 )
[node name="r_door" parent="Hotspots" instance=ExtResource( 9 )]
esc_script = "res://game/rooms/room9/esc/right_exit.esc"
interact_positions = {
"default": Vector2( 1198.65, 391.058 )
}
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1198.65, 391.058 )
@@ -105,47 +91,62 @@ position = Vector2( 435.233, 64.1518 )
global_id = "r9_closet_left"
esc_script = "res://game/rooms/room9/esc/closet_left.esc"
tooltip_name = "Left closet"
default_action = "use"
interact_positions = {
"default": Vector2( 505.158, 383.05 )
}
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_left"]
position = Vector2( 69.9246, 318.898 )
[node name="bottle_left" parent="Hotspots/r9_closet_left" instance=ExtResource( 11 )]
visible = false
position = Vector2( 46.4878, 47.8335 )
scale = Vector2( 0.5, 0.5 )
global_id = "r9_bottle_left"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_left/bottle_left"]
position = Vector2( -26.727, 543.448 )
[node name="r9_closet_middle" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 572.963, 65.2113 )
global_id = "r9_closet_middle"
esc_script = "res://game/rooms/room9/esc/closet_middle.esc"
tooltip_name = "Middle closet"
default_action = "use"
interact_positions = {
"default": Vector2( 638.65, 383.05 )
}
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_middle"]
position = Vector2( 65.6867, 317.839 )
[node name="bottle_middle" parent="Hotspots/r9_closet_middle" instance=ExtResource( 11 )]
visible = false
position = Vector2( 45.9562, 46.774 )
scale = Vector2( 0.5, 0.5 )
global_id = "r9_bottle_middle"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_middle/bottle_middle"]
position = Vector2( -26.727, 543.448 )
[node name="r9_closet_right" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 710.693, 66.2707 )
global_id = "r9_closet_right"
esc_script = "res://game/rooms/room9/esc/closet_right.esc"
tooltip_name = "Right closet"
default_action = "use"
interact_positions = {
"default": Vector2( 775.32, 383.05 )
}
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_right"]
position = Vector2( 64.6273, 316.779 )
[node name="bottle_right" parent="Hotspots/r9_closet_right" instance=ExtResource( 11 )]
visible = false
position = Vector2( 47.2065, 45.7146 )
scale = Vector2( 0.5, 0.5 )
global_id = "r9_bottle_right"
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_right/bottle_right"]
position = Vector2( -26.727, 543.448 )
[node name="button" parent="Hotspots" instance=ExtResource( 8 )]
position = Vector2( 240.688, 160.459 )
global_id = "r9_button_reset"
esc_script = "res://game/rooms/room9/esc/button_reset.esc"
interact_positions = {
"default": Vector2( 270.892, 369.999 )
}
[node name="Position2D" type="Position2D" parent="Hotspots/button"]
position = Vector2( 30.204, 209.54 )
@@ -166,13 +167,10 @@ position = Vector2( -125.617, 0.8909 )
script = ExtResource( 7 )
global_id = "r9_stand"
esc_script = "res://game/rooms/room9/esc/stand.esc"
interaction_direction = 2
tooltip_name = "Stand"
default_action = "look"
use_from_inventory_only = true
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( -125.617, 0.8909 )
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/stand"]
polygon = PoolVector2Array( 1086.57, 357.819, 1087.46, 226.857, 1134.68, 228.639, 1133.79, 358.71 )
@@ -190,7 +188,7 @@ texture = ExtResource( 10 )
anims/set_bottle = SubResource( 2 )
[node name="Position2D" type="Position2D" parent="Hotspots/stand"]
position = Vector2( 1111.74, 380.57 )
position = Vector2( 1043.27, 359.243 )
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 )