Fix: Make float dialog follow character (#430)
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@@ -45,6 +45,13 @@ func _ready():
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$Tween.connect("tween_completed", self, "_on_dialog_line_typed")
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func _process(delta):
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# Position the RichTextLabel on the character's dialog position, if any.
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rect_position = _current_character.get_node("dialog_position") \
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.get_global_transform_with_canvas().origin
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rect_position.x -= rect_size.x / 2
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# Make a character say something
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#
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# #### Parameters
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@@ -57,9 +64,11 @@ func say(character: String, line: String) :
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# Position the RichTextLabel on the character's dialog position, if any.
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_current_character = escoria.object_manager.get_object(character).node
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rect_position = _current_character.get_node("dialog_position").get_global_transform_with_canvas().origin
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rect_position = _current_character.get_node("dialog_position") \
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.get_global_transform_with_canvas().origin
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rect_position.x -= rect_size.x / 2
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# Start talking animation
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_current_character.start_talking()
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# Set text color to color set in the actor
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@@ -76,9 +85,10 @@ func say(character: String, line: String) :
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0.0, 1.0, time_show_full_text,
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Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
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tween.start()
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set_process(true)
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# Called by the dialog player when the
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# Called by the dialog player when user wants to finish dialog fast.
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func speedup():
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if not _is_speeding_up:
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_is_speeding_up = true
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