feat: Graphics update for room 5 (#525)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
balloonpopper
2022-03-05 00:49:15 +11:00
committed by GitHub
parent 391d642549
commit bcb366c6af
19 changed files with 249 additions and 144 deletions

View File

@@ -1,13 +1,15 @@
# You can only combine the pen and paperif you add "use" as a "Combine when Selected Action in" action
# to both the pen and empty_sheet ESCitems.
:look
say player "It's a sheet of blank paper."
say player "It's an application form for a job as an adventurer."
stop
:pickup
set_global i/r5_empty_sheet true
inventory_add r5_empty_sheet
set_active r5_empty_sheet false
stop
# The following action is deactivated because r5_pen ESXC script holds a similar action that is configured as one-way
# The following action is deactivated because r5_pen ESC script holds a similar action that is configured as two-way
# You can try to uncomment this action here and test that action will work in both ways but with slightly different execution
#:use r5_pen
#say player "Ok, let's write down something on this paper."

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

View File

@@ -1,5 +1,6 @@
:look
say player "'Dear Escoria developer: I hope you're having fun right now!'"
say player "It's my application form for a job as an adventurer."
say player "I hope I filled everything out right."
stop

View File

@@ -3,14 +3,23 @@ say player "It's a pen."
stop
:pickup
set_global i/r5_pen true
# Add the pen to the inventory
inventory_add r5_pen
# Hide the pen graphic in the room
set_active r5_pen false
stop
# This only works if you add "use" as a "Combine when Selected Action in" action
# to both the pen and empty_sheet ESCitems.
:use r5_empty_sheet
say player "So, let's see..."
#set_global i/r5_pen false
# Dont let the player interrupt the sequence
accept_input SKIP
inventory_remove r5_pen
#set_global i/r5_empty_sheet false
inventory_remove r5_empty_sheet
#set_global i/r5_filled_sheet true
say player "Hmmm..."
say player "Name..."
say player "Address..."
inventory_add r5_filled_sheet
# Allow player interaction again
accept_input ALL
stop

Binary file not shown.

Before

Width:  |  Height:  |  Size: 918 B

After

Width:  |  Height:  |  Size: 310 B

View File

@@ -1,29 +1,30 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=2]
[ext_resource path="res://game/items/inventory/empty_sheet.png" type="Texture" id=3]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room05/clipboard.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 86.9568, 115.211 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 34.5, 45 )
[node name="empty_sheet" type="Area2D"]
[node name="paper" type="Area2D"]
pause_mode = 1
script = ExtResource( 2 )
script = ExtResource( 1 )
global_id = "r5_empty_sheet"
esc_script = "res://game/items/inventory/empty_sheet.esc"
tooltip_name = "Empty sheet"
player_orients_on_arrival = false
tooltip_name = "application form"
default_action = "look"
default_action_inventory = "look"
combine_when_selected_action_is_in = PoolStringArray( "use", "give" )
combine_when_selected_action_is_in = PoolStringArray( "use" )
use_from_inventory_only = true
inventory_texture = ExtResource( 3 )
inventory_texture = ExtResource( 2 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 1038.5, 424 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 0.0218604
scale = Vector2( 0.683022, 0.519355 )
shape = SubResource( 1 )
position = Vector2( 1039, 424 )
shape = SubResource( 4 )

View File

@@ -10,7 +10,7 @@ pause_mode = 1
script = ExtResource( 1 )
global_id = "r5_filled_sheet"
esc_script = "res://game/items/inventory/filled_sheet.esc"
tooltip_name = "Filled sheet"
tooltip_name = "completed application form"
combine_when_selected_action_is_in = PoolStringArray( "use", "give" )
combine_is_one_way = true
use_from_inventory_only = true

View File

@@ -3,25 +3,29 @@
[ext_resource path="res://game/items/inventory/pen.png" type="Texture" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 51.8881, 43.8187 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 34.5, 45 )
[node name="pen" type="Area2D"]
pause_mode = 1
position = Vector2( -103, 0 )
script = ExtResource( 3 )
global_id = "r5_pen"
esc_script = "res://game/items/inventory/pen.esc"
tooltip_name = "Pen"
player_orients_on_arrival = false
tooltip_name = "pen"
default_action = "look"
default_action_inventory = "look"
combine_when_selected_action_is_in = PoolStringArray( "use", "give" )
combine_when_selected_action_is_in = PoolStringArray( "use" )
use_from_inventory_only = true
inventory_texture = ExtResource( 1 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="sprite" type="Sprite" parent="."]
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 1038.5, 424 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
position = Vector2( 1039, 424 )
shape = SubResource( 4 )

View File

@@ -1,14 +1,15 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=2]
[ext_resource path="res://game/items/inventory/wrench.png" type="Texture" id=3]
[ext_resource path="res://game/items/inventory/wrench.png" type="Texture" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 44.696, 49.0953 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 37, 33.5 )
[node name="wrench" type="Area2D"]
pause_mode = 1
script = ExtResource( 2 )
script = ExtResource( 3 )
global_id = "r5_wrench"
esc_script = "res://game/items/inventory/wrench.esc"
tooltip_name = "Wrench"
@@ -16,12 +17,18 @@ default_action = "look"
default_action_inventory = "look"
combine_when_selected_action_is_in = PoolStringArray( "use" )
use_from_inventory_only = true
inventory_texture = ExtResource( 3 )
inventory_texture = ExtResource( 1 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 262, 436 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
position = Vector2( 261, 435.5 )
shape = SubResource( 2 )
[node name="ESCLocation" type="Position2D" parent="."]
position = Vector2( 258, 486 )
script = ExtResource( 2 )

Binary file not shown.

Before

Width:  |  Height:  |  Size: 857 B

After

Width:  |  Height:  |  Size: 420 B