feat: Graphics update for room 5 (#525)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
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@@ -3,14 +3,23 @@ say player "It's a pen."
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stop
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:pickup
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set_global i/r5_pen true
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# Add the pen to the inventory
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inventory_add r5_pen
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# Hide the pen graphic in the room
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set_active r5_pen false
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stop
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# This only works if you add "use" as a "Combine when Selected Action in" action
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# to both the pen and empty_sheet ESCitems.
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:use r5_empty_sheet
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say player "So, let's see..."
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#set_global i/r5_pen false
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# Dont let the player interrupt the sequence
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accept_input SKIP
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inventory_remove r5_pen
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#set_global i/r5_empty_sheet false
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inventory_remove r5_empty_sheet
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#set_global i/r5_filled_sheet true
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say player "Hmmm..."
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say player "Name..."
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say player "Address..."
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inventory_add r5_filled_sheet
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# Allow player interaction again
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accept_input ALL
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stop
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