Added hover stack to manage overlapping Area2Ds
Added room selector in demo scenes Modified dialogues in room 1, fixed bug in room 8 and 9
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@@ -126,7 +126,7 @@ func do(action : String, params : Array = []) -> void:
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match action:
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"walk":
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# Reset current action.
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esc_runner.set_current_action("")
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esc_runner.clear_current_action()
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# Check moving object.
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if !escoria.esc_runner.check_obj(params[0], "escoria.do(walk)"):
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@@ -262,7 +262,6 @@ func ev_left_click_on_item(obj, event, default_action = false):
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# If no interaction should happen after player has arrived, leave immediately.
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if dont_interact:
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print("DONT INTERACT WAS TRUE")
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return
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var player_global_pos = main.current_scene.player.global_position
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