Added hover stack to manage overlapping Area2Ds

Added room selector in demo scenes
Modified dialogues in room 1, fixed bug in room 8 and 9
This commit is contained in:
Julian Murgia
2021-02-03 17:26:12 +01:00
parent b789490f63
commit bd3ef71c80
33 changed files with 253 additions and 202 deletions

View File

@@ -126,7 +126,7 @@ func do(action : String, params : Array = []) -> void:
match action:
"walk":
# Reset current action.
esc_runner.set_current_action("")
esc_runner.clear_current_action()
# Check moving object.
if !escoria.esc_runner.check_obj(params[0], "escoria.do(walk)"):
@@ -262,7 +262,6 @@ func ev_left_click_on_item(obj, event, default_action = false):
# If no interaction should happen after player has arrived, leave immediately.
if dont_interact:
print("DONT INTERACT WAS TRUE")
return
var player_global_pos = main.current_scene.player.global_position