Added hover stack to manage overlapping Area2Ds
Added room selector in demo scenes Modified dialogues in room 1, fixed bug in room 8 and 9
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@@ -1,5 +1,27 @@
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:look
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say player "That button must activate the bridge."
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> [! r2_look_dialog_advance]
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say player "That button must activate the bridge."
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set_global r2_look_dialog_advance 1
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stop
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> [eq r2_look_dialog_advance 1]
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say player "I already said that this button must activate the bridge."
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set_global r2_look_dialog_advance 2
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stop
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> [eq r2_look_dialog_advance 2]
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set_angle player 180
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say player "Listen closely."
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say player "This"
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say player "button"
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say player "must"
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say player "activate"
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say player "the bridge."
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set_global r2_look_dialog_advance 3
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stop
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> [eq r2_look_dialog_advance 3]
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say player "I give up."
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say player "<sob>"
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stop
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:push
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say player "I must USE this."
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