Added hover stack to manage overlapping Area2Ds

Added room selector in demo scenes
Modified dialogues in room 1, fixed bug in room 8 and 9
This commit is contained in:
Julian Murgia
2021-02-03 17:26:12 +01:00
parent b789490f63
commit bd3ef71c80
33 changed files with 253 additions and 202 deletions

View File

@@ -1,5 +1,27 @@
:look
say player "That button must activate the bridge."
> [! r2_look_dialog_advance]
say player "That button must activate the bridge."
set_global r2_look_dialog_advance 1
stop
> [eq r2_look_dialog_advance 1]
say player "I already said that this button must activate the bridge."
set_global r2_look_dialog_advance 2
stop
> [eq r2_look_dialog_advance 2]
set_angle player 180
say player "Listen closely."
say player "This"
say player "button"
say player "must"
say player "activate"
say player "the bridge."
set_global r2_look_dialog_advance 3
stop
> [eq r2_look_dialog_advance 3]
say player "I give up."
say player "<sob>"
stop
:push
say player "I must USE this."