Added hover stack to manage overlapping Area2Ds

Added room selector in demo scenes
Modified dialogues in room 1, fixed bug in room 8 and 9
This commit is contained in:
Julian Murgia
2021-02-03 17:26:12 +01:00
parent b789490f63
commit bd3ef71c80
33 changed files with 253 additions and 202 deletions

View File

@@ -46,6 +46,18 @@ tracks/2/keys = {
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("statue:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=4]
length = 0.5
@@ -85,6 +97,18 @@ tracks/2/keys = {
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("statue:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=5]
length = 0.5
@@ -124,6 +148,18 @@ tracks/2/keys = {
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("statue:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[node name="closet" type="Area2D"]
script = ExtResource( 1 )
@@ -185,20 +221,24 @@ default_color = Color( 0.4, 0.501961, 1, 1 )
color = Color( 0.4, 0.501961, 1, 1 )
polygon = PoolVector2Array( 1.07718, 7.2891, -37.6216, 23.335, -37.6216, 328.206, 2.02106, 302.722 )
[node name="statue" type="Area2D" parent="base/open_object"]
[node name="statue" type="Area2D" parent="."]
visible = false
position = Vector2( 1.12247, 0 )
z_index = 1
script = ExtResource( 1 )
global_id = "statue"
tooltip_name = "Statue"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 59.3937, 58.8658 )
}
[node name="object" type="Polygon2D" parent="base/open_object/statue"]
[node name="object" type="Polygon2D" parent="statue"]
position = Vector2( 1.18921, 7.13524 )
color = Color( 0.662745, 0.529412, 0, 1 )
polygon = PoolVector2Array( 52.338, 36.2829, 57.6774, 26.2716, 62.3493, 36.9503, 70.3583, 35.6154, 70.692, 27.2727, 76.3651, 26.6053, 76.3651, 29.9424, 72.9964, 30.7421, 72.9964, 39.2744, 61.4878, 45.624, 69.2264, 73.602, 43.4311, 73.4035, 53.7492, 45.4256, 41.4468, 39.8697, 41.6453, 31.139, 37.8752, 30.3453, 37.6768, 26.5752, 44.4232, 27.7657, 44.4232, 34.1154 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="base/open_object/statue"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="statue"]
position = Vector2( 58.2712, 58.8658 )
shape = SubResource( 1 )