Added hover stack to manage overlapping Area2Ds

Added room selector in demo scenes
Modified dialogues in room 1, fixed bug in room 8 and 9
This commit is contained in:
Julian Murgia
2021-02-03 17:26:12 +01:00
parent b789490f63
commit bd3ef71c80
33 changed files with 253 additions and 202 deletions

View File

@@ -0,0 +1,36 @@
extends OptionButton
var selected_id = 0
var options_paths = []
func _ready():
var rooms_folder = "res://game/rooms/"
var dir = Directory.new()
var i = 1
if dir.open(rooms_folder) == OK:
dir.list_dir_begin(true)
var file_name = dir.get_next()
while file_name != "":
if dir.current_is_dir():
add_item(file_name)
options_paths.push_back("res://game/rooms/" + file_name + "/" + file_name + ".tscn")
i += 1
file_name = dir.get_next()
else:
escoria.report_errors("room_select.gd:_ready()",
["A problem occurred while opening rooms folder."])
func _on_button_pressed():
var actual_command = ":debug\nchange_scene " + options_paths[selected_id] + "\n"
var errors = []
var events = escoria.esc_compiler.compile_str(actual_command, errors)
if errors.empty():
#past_actions.text += str(events)
var ret = escoria.esc_runner.run_event(events["debug"])
func _on_option_item_selected(index):
selected_id = index