Implement save and loading games (#8)
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14
game/ui/commons/save/save_name_popup.gd
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14
game/ui/commons/save/save_name_popup.gd
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extends PopupDialog
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signal savegame_name_ok(savegame_name)
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signal savegame_cancel
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func _on_cancel_pressed():
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emit_signal("savegame_cancel")
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hide()
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func _on_ok_pressed():
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if not $MarginContainer/VBoxContainer/LineEdit.text.empty():
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emit_signal("savegame_name_ok", $MarginContainer/VBoxContainer/LineEdit.text)
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$MarginContainer/VBoxContainer/LineEdit.clear()
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hide()
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