Implement save and loading games (#8)

This commit is contained in:
Julian Murgia
2021-07-02 23:08:43 +02:00
committed by GitHub
parent 58d880101d
commit bd4c33cf77
66 changed files with 1268 additions and 736 deletions

View File

@@ -4,26 +4,26 @@ extends ESCGame
"""
Implement methods to react to inputs.
- left_click_on_bg(position : Vector2)
- right_click_on_bg(position : Vector2)
- left_double_click_on_bg(position : Vector2)
- left_click_on_bg(position: Vector2)
- right_click_on_bg(position: Vector2)
- left_double_click_on_bg(position: Vector2)
- element_focused(element_id : String)
- element_focused(element_id: String)
- element_unfocused()
- left_click_on_item(item_global_id : String, event : InputEvent)
- right_click_on_item(item_global_id : String, event : InputEvent)
- left_double_click_on_item(item_global_id : String, event : InputEvent)
- left_click_on_item(item_global_id: String, event: InputEvent)
- right_click_on_item(item_global_id: String, event: InputEvent)
- left_double_click_on_item(item_global_id: String, event: InputEvent)
- left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- inventory_item_focused(inventory_item_global_id : String)
- left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- inventory_item_focused(inventory_item_global_id: String)
- inventory_item_unfocused()
- open_inventory()
- close_inventory()
- mousewheel_action(direction : int)
- mousewheel_action(direction: int)
- hide_ui()
- show_ui()
@@ -37,24 +37,24 @@ func _ready():
## BACKGROUND ##
func left_click_on_bg(position : Vector2) -> void:
func left_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position])
$ui/verbs_layer/verbs_menu.set_by_name("walk")
$ui/verbs_layer/verbs_menu.clear_tool_texture()
func right_click_on_bg(position : Vector2) -> void:
func right_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position])
$ui/verbs_layer/verbs_menu.set_by_name("walk")
$ui/verbs_layer/verbs_menu.clear_tool_texture()
func left_double_click_on_bg(position : Vector2) -> void:
func left_double_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position, true])
$ui/verbs_layer/verbs_menu.set_by_name("walk")
$ui/verbs_layer/verbs_menu.clear_tool_texture()
## ITEM/HOTSPOT FOCUS ##
func element_focused(element_id : String) -> void:
func element_focused(element_id: String) -> void:
var target_obj = escoria.object_manager.get_object(element_id).node
$ui/tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
@@ -69,42 +69,49 @@ func element_unfocused() -> void:
## ITEMS ##
func left_click_on_item(item_global_id : String, event : InputEvent) -> void:
func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
func right_click_on_item(item_global_id : String, event : InputEvent) -> void:
func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_right_click", [item_global_id, event])
func left_double_click_on_item(item_global_id : String, event : InputEvent) -> void:
func left_double_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
## INVENTORY ##
func left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [inventory_item_global_id, event])
if escoria.action_manager.current_action == "use":
var item = escoria.object_manager.get_object(
inventory_item_global_id
).node
if item.get_node("sprite").texture:
$ui/verbs_layer/verbs_menu.set_tool_texture(item.get_node("sprite").texture)
$ui/verbs_layer/verbs_menu.set_tool_texture(
item.get_node("sprite").texture
)
elif item.inventory_item.texture_normal:
$ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item.texture_normal)
$ui/verbs_layer/verbs_menu.set_tool_texture(
item.inventory_item.texture_normal
)
func right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.do("item_right_click", [inventory_item_global_id, event])
func left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
func left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
pass
func inventory_item_focused(inventory_item_global_id : String) -> void:
func inventory_item_focused(inventory_item_global_id: String) -> void:
$ui/tooltip_layer/tooltip.set_target(
escoria.object_manager.get_object(
inventory_item_global_id
).node.tooltip_name
)
func inventory_item_unfocused() -> void:
$ui/tooltip_layer/tooltip.set_target("")
@@ -116,7 +123,7 @@ func open_inventory():
func close_inventory():
$ui/inventory_layer/inventory_ui/inventory_button.close_inventory()
func mousewheel_action(direction : int):
func mousewheel_action(direction: int):
$ui/verbs_layer/verbs_menu.iterate_actions_cursor(direction)
func hide_ui():