Optimized item and background signal handling (#365)

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
Dennis Ploeger
2021-08-10 22:14:00 +02:00
committed by GitHub
parent 15bf1a8c81
commit c1c25aae03
5 changed files with 90 additions and 32 deletions

View File

@@ -81,32 +81,7 @@ func add_new_item_by_id(item_id: String) -> void:
item_inventory_button.visible = true
item_inventory_button.connect(
"mouse_left_inventory_item",
escoria.inputs_manager,
"_on_mouse_left_click_inventory_item"
)
item_inventory_button.connect(
"mouse_double_left_inventory_item",
escoria.inputs_manager,
"_on_mouse_double_left_click_inventory_item"
)
item_inventory_button.connect(
"mouse_right_inventory_item",
escoria.inputs_manager,
"_on_mouse_right_click_inventory_item"
)
item_inventory_button.connect(
"inventory_item_focused",
escoria.inputs_manager,
"_on_mouse_entered_inventory_item"
)
item_inventory_button.connect(
"inventory_item_unfocused",
escoria.inputs_manager,
"_on_mouse_exited_inventory_item"
)
escoria.inputs_manager.register_inventory_item(item_inventory_button)
# remove item fromInventory UI using its id set in its scene