bugfix: avoid replaying cutscene
This commit is contained in:
@@ -18,13 +18,12 @@ set_angle player 180
|
|||||||
|
|
||||||
|
|
||||||
:ready
|
:ready
|
||||||
set_global new_game true
|
> [!cutscene_played]
|
||||||
> [new_game]
|
set_global cutscene_played true
|
||||||
set_global new_game false
|
accept_input SKIP
|
||||||
accept_input SKIP
|
set_gui_visible false
|
||||||
set_gui_visible false
|
walk_block player puerta_cocina_start
|
||||||
walk_block player puerta_cocina_start
|
set_angle player 180
|
||||||
set_angle player 180
|
say current_player hello_start_game:"Alo Uli!"
|
||||||
say current_player hello_start_game:"Alo Uli!"
|
set_gui_visible true
|
||||||
set_gui_visible true
|
accept_input ALL
|
||||||
accept_input ALL
|
|
||||||
|
|||||||
Reference in New Issue
Block a user