fix: Fixed input problems (#440)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
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@@ -82,7 +82,7 @@ func _ready():
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#
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# #### Parameters
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# - event: Event received
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func _input(event) -> void:
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func _unhandled_input(event) -> void:
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if not escoria.current_state == escoria.GAME_STATE.DEFAULT:
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return
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if InputMap.has_action("switch_action_verb") \
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