Cutting the big potato

This commit is contained in:
2023-09-22 23:49:22 +02:00
parent 9705ca14a4
commit c633ad511d
11 changed files with 74 additions and 11 deletions

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@@ -0,0 +1,2 @@
:action3
say player "Tiene una inscripción: \"Para Uli-Alto de parte de Tronceda\"."

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@@ -0,0 +1,18 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_cuchillo.png" type="Texture" id=2]
[node name="turno_cocina_cuchillo" type="Area2D"]
pause_mode = 1
script = ExtResource( 1 )
global_id = "turno_cocina_cuchillo"
esc_script = "res://gymkhana/items/inventory/turno_cocina_cuchillo.esc"
combine_when_selected_action_is_in = [ "action4" ]
inventory_texture = ExtResource( 2 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
tooltips = {
"action3": "Mirar",
"action4": "Usar",
}

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@@ -9,5 +9,11 @@ inventory_add turno_cocina_patata_grande
:action3
say current_player "Es la segunda patata más grande que he visto nunca."
:action3 turno_cocina_cuchillo
item_count_add turno_cocina_patata 2
inventory_add turno_cocina_patata
inventory_remove turno_cocina_patata_grande
say current_player "Toma ya, ahora son dos patatas!"
:action4
say current_player "Creo que necesito patatas normales, no patatas gigantes..."

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@@ -12,3 +12,7 @@ combine_when_selected_action_is_in = [ ]
inventory_texture = ExtResource( 2 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
action3_target_texts = {
"turno_cocina_cuchillo": "Partir la patata en dos"
}
target_when_selected_action_is_in = [ "action3" ]

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@@ -173,6 +173,27 @@ polygon = PoolVector2Array( 1800, 276, 1804, 280, 1895, 273, 1883, 266, 1863, 26
position = Vector2( 1800, 300 )
script = ExtResource( 5 )
[node name="cuchillos" type="Area2D" parent="."]
pause_mode = 1
script = ExtResource( 6 )
global_id = "cocina_cuchillos"
esc_script = "res://gymkhana/rooms/turno_cocina/cocina/esc/cuchillos.esc"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
tooltips = {
"action1": "Contar los cuchillos",
"action2": "Coger un buen cuchillo"
}
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="cuchillos"]
position = Vector2( 1452, -245 )
polygon = PoolVector2Array( 469, 375, 454, 391, 508, 399, 530, 385 )
[node name="ESCLocation" type="Position2D" parent="cuchillos"]
position = Vector2( 1987, 370 )
script = ExtResource( 5 )
[node name="debajo_sofa" type="Area2D" parent="."]
pause_mode = 1
script = ExtResource( 6 )

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@@ -0,0 +1,12 @@
:action1
say player "Uno, dos, tres, cuatro, cinco, seis, siete, ocho, nueve, diez y once." [!turno_cocina_cuchillo_en_inventario]
say player "Uno, dos, tres, cuatro, cinco, seis, siete, ocho, nueve, diez y once." [turno_cocina_cuchillo_en_inventario]
say player "Que raro, sigue habiendo once cuchillos." [turno_cocina_cuchillo_en_inventario]
:action2
> [turno_cocina_cuchillo_en_inventario]
say player "¿Qué puedo hacer con dos cuchillos que no pueda hacer con solo uno?"
stop
say player "Este parece bien afilado."
set_global turno_cocina_cuchillo_en_inventario true
inventory_add turno_cocina_cuchillo

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@@ -1,17 +1,17 @@
:action1
say player "No se ve nada." [!turno_cocina_frontal_debajo_sofa]
say player "No la veo pero se que hay una patata." [turno_cocina_frontal_debajo_sofa]
say player "No se ve nada." [!turno_cocina_frontal_debajo_sofa]
say player "No la veo pero se que hay una patata." [turno_cocina_frontal_debajo_sofa]
:action2
> [!turno_cocina_frontal_debajo_sofa]
say player "No pienso meter la mano está muy oscuro."
stop
> [!turno_cocina_frontal_debajo_sofa]
say player "No pienso meter la mano está muy oscuro."
stop
say player "Bieen! una patata!"
item_count_add turno_cocina_patata
inventory_add turno_cocina_patata
set_active cocina_debajo_sofa false
say player "Bieen! una patata!"
item_count_add turno_cocina_patata
inventory_add turno_cocina_patata
set_active cocina_debajo_sofa false
:action3 turno_cocina_frontal
say player "Veo una patata!!"
set_global turno_cocina_frontal_debajo_sofa true
say player "Veo una patata!!"
set_global turno_cocina_frontal_debajo_sofa true