Cutting the big potato

This commit is contained in:
2023-09-22 23:49:22 +02:00
parent 9705ca14a4
commit c633ad511d
11 changed files with 74 additions and 11 deletions

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@@ -0,0 +1,2 @@
:action3
say player "Tiene una inscripción: \"Para Uli-Alto de parte de Tronceda\"."

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@@ -0,0 +1,18 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_cuchillo.png" type="Texture" id=2]
[node name="turno_cocina_cuchillo" type="Area2D"]
pause_mode = 1
script = ExtResource( 1 )
global_id = "turno_cocina_cuchillo"
esc_script = "res://gymkhana/items/inventory/turno_cocina_cuchillo.esc"
combine_when_selected_action_is_in = [ "action4" ]
inventory_texture = ExtResource( 2 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
tooltips = {
"action3": "Mirar",
"action4": "Usar",
}

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@@ -9,5 +9,11 @@ inventory_add turno_cocina_patata_grande
:action3 :action3
say current_player "Es la segunda patata más grande que he visto nunca." say current_player "Es la segunda patata más grande que he visto nunca."
:action3 turno_cocina_cuchillo
item_count_add turno_cocina_patata 2
inventory_add turno_cocina_patata
inventory_remove turno_cocina_patata_grande
say current_player "Toma ya, ahora son dos patatas!"
:action4 :action4
say current_player "Creo que necesito patatas normales, no patatas gigantes..." say current_player "Creo que necesito patatas normales, no patatas gigantes..."

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@@ -12,3 +12,7 @@ combine_when_selected_action_is_in = [ ]
inventory_texture = ExtResource( 2 ) inventory_texture = ExtResource( 2 )
dialog_color = Color( 1, 1, 1, 1 ) dialog_color = Color( 1, 1, 1, 1 )
animations = null animations = null
action3_target_texts = {
"turno_cocina_cuchillo": "Partir la patata en dos"
}
target_when_selected_action_is_in = [ "action3" ]

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@@ -173,6 +173,27 @@ polygon = PoolVector2Array( 1800, 276, 1804, 280, 1895, 273, 1883, 266, 1863, 26
position = Vector2( 1800, 300 ) position = Vector2( 1800, 300 )
script = ExtResource( 5 ) script = ExtResource( 5 )
[node name="cuchillos" type="Area2D" parent="."]
pause_mode = 1
script = ExtResource( 6 )
global_id = "cocina_cuchillos"
esc_script = "res://gymkhana/rooms/turno_cocina/cocina/esc/cuchillos.esc"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
tooltips = {
"action1": "Contar los cuchillos",
"action2": "Coger un buen cuchillo"
}
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="cuchillos"]
position = Vector2( 1452, -245 )
polygon = PoolVector2Array( 469, 375, 454, 391, 508, 399, 530, 385 )
[node name="ESCLocation" type="Position2D" parent="cuchillos"]
position = Vector2( 1987, 370 )
script = ExtResource( 5 )
[node name="debajo_sofa" type="Area2D" parent="."] [node name="debajo_sofa" type="Area2D" parent="."]
pause_mode = 1 pause_mode = 1
script = ExtResource( 6 ) script = ExtResource( 6 )

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@@ -0,0 +1,12 @@
:action1
say player "Uno, dos, tres, cuatro, cinco, seis, siete, ocho, nueve, diez y once." [!turno_cocina_cuchillo_en_inventario]
say player "Uno, dos, tres, cuatro, cinco, seis, siete, ocho, nueve, diez y once." [turno_cocina_cuchillo_en_inventario]
say player "Que raro, sigue habiendo once cuchillos." [turno_cocina_cuchillo_en_inventario]
:action2
> [turno_cocina_cuchillo_en_inventario]
say player "¿Qué puedo hacer con dos cuchillos que no pueda hacer con solo uno?"
stop
say player "Este parece bien afilado."
set_global turno_cocina_cuchillo_en_inventario true
inventory_add turno_cocina_cuchillo

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@@ -1,17 +1,17 @@
:action1 :action1
say player "No se ve nada." [!turno_cocina_frontal_debajo_sofa] say player "No se ve nada." [!turno_cocina_frontal_debajo_sofa]
say player "No la veo pero se que hay una patata." [turno_cocina_frontal_debajo_sofa] say player "No la veo pero se que hay una patata." [turno_cocina_frontal_debajo_sofa]
:action2 :action2
> [!turno_cocina_frontal_debajo_sofa] > [!turno_cocina_frontal_debajo_sofa]
say player "No pienso meter la mano está muy oscuro." say player "No pienso meter la mano está muy oscuro."
stop stop
say player "Bieen! una patata!" say player "Bieen! una patata!"
item_count_add turno_cocina_patata item_count_add turno_cocina_patata
inventory_add turno_cocina_patata inventory_add turno_cocina_patata
set_active cocina_debajo_sofa false set_active cocina_debajo_sofa false
:action3 turno_cocina_frontal :action3 turno_cocina_frontal
say player "Veo una patata!!" say player "Veo una patata!!"
set_global turno_cocina_frontal_debajo_sofa true set_global turno_cocina_frontal_debajo_sofa true