Add set_angle 'immediate' parameter. (#357)

* Add set_angle 'immediate' parameter.
Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished.

* docs: Automatic update of API docs

* Same fixes in style and removed a useless test.

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
Julian Murgia
2021-08-08 12:10:20 +02:00
committed by GitHub
parent a0218e2998
commit c711db5d3c
10 changed files with 142 additions and 42 deletions

View File

@@ -266,7 +266,7 @@ event ends.
Changes the "active" state of the object, value can be true or false.
Inactive objects are hidden in the scene.
#### <a name="SetAngleCommand.md"></a>`set_angle object degrees` [API-Doc](api/SetAngleCommand.md)
#### <a name="SetAngleCommand.md"></a>`set_angle object degrees [immediate]` [API-Doc](api/SetAngleCommand.md)
Turns object to a degrees angle without animations. 0 sets object facing
forward, 90 sets it 90 degrees clockwise ("east") etc. When turning to the