Add set_angle 'immediate' parameter. (#357)
* Add set_angle 'immediate' parameter. Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished. * docs: Automatic update of API docs * Same fixes in style and removed a useless test. Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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@@ -266,7 +266,7 @@ event ends.
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Changes the "active" state of the object, value can be true or false.
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Inactive objects are hidden in the scene.
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#### <a name="SetAngleCommand.md"></a>`set_angle object degrees` [API-Doc](api/SetAngleCommand.md)
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#### <a name="SetAngleCommand.md"></a>`set_angle object degrees [immediate]` [API-Doc](api/SetAngleCommand.md)
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Turns object to a degrees angle without animations. 0 sets object facing
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forward, 90 sets it 90 degrees clockwise ("east") etc. When turning to the
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