Add set_angle 'immediate' parameter. (#357)
* Add set_angle 'immediate' parameter. Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished. * docs: Automatic update of API docs * Same fixes in style and removed a useless test. Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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@@ -12,4 +12,9 @@
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:ready
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set_sound_state bg_music res://game/sfx/contemplation.ogg true
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walk player r1_destination_point
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wait 2
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walk player r1_destination_point2
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wait 2
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set_angle player 225 false
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@@ -58,6 +58,7 @@ is_exit = true
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tooltip_name = "Exit"
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default_action = "walk"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
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polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
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@@ -74,6 +75,7 @@ esc_script = "res://game/rooms/room01/esc/wall_item.esc"
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tooltip_name = "Item on the wall"
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default_action = "look"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/item"]
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polygon = PoolVector2Array( 635.586, 253.345, 568.928, 60.1716, 709.047, 120.028, 699.524, 247.903 )
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@@ -109,6 +111,7 @@ esc_script = "res://game/rooms/room01/esc/wall_item_popupdialog.esc"
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tooltip_name = "Item on the wall"
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default_action = "look"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/item2"]
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polygon = PoolVector2Array( 635.586, 253.345, 568.928, 60.1716, 709.047, 120.028, 699.524, 247.903 )
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@@ -137,7 +140,7 @@ __meta__ = {
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}
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 76.7617, 437.649 )
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position = Vector2( 653.761, 443.306 )
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script = ExtResource( 7 )
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global_id = "r1_start"
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@@ -146,3 +149,9 @@ position = Vector2( 476.984, 487.146 )
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script = ExtResource( 7 )
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global_id = "r1_destination_point"
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interaction_direction = 4
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[node name="destination_point2" type="Position2D" parent="."]
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position = Vector2( 994.586, 458.862 )
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script = ExtResource( 7 )
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global_id = "r1_destination_point2"
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player_orients_on_arrival = false
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