Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48 Fix: tween was stopped_all before starting Fix: reload locale from settings in ESCGame Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here. Fix: small crash in load game But save and load are broken at the moment... Fix: check save and load after main menu changes Required fixes Fix: manage the game scene better in show and hide_menu Enh: transition back in to the previous room if there was one Fix a bug occurring where change_scene awaits forever for setup to end Reworked change_scene and esc_room implementation to avoid yielding Added a controller variable to allow new event run in events_manager Don't empty the events queue if the running_event was interrupted Fixed transitions and automatic transitions in change_scene Added trace log level (for esc_compiler in particular) Fixed various bugs in ESC scripts Fix a bug where exit_scene happened multiple times where fast walking Needed to clear the event queue Fixes ready event was run because BYPASS_LAST_SCENE wrongly set Inverted parameter "disable_automatic_transitions" for change_scene, hide_menu, show_menu commands Fix broken sched_event Fixes as requested in PR
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@@ -27,6 +27,11 @@ Implement methods to react to inputs.
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- hide_ui()
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- show_ui()
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- pause_game()
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- unpause_game()
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- show_main_menu()
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- hide_main_menu()
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- _on_event_done(event_name: String)
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"""
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@@ -171,18 +176,27 @@ func _on_event_done(event_name: String):
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escoria.action_manager.clear_current_action()
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$CanvasLayer/ui/HBoxContainer/verbs_menu.clear_tool_texture()
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func hide_main_menu():
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if get_node(main_menu).visible:
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get_node(main_menu).hide()
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func pause_game():
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if $CanvasLayer/pause_menu.visible:
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$CanvasLayer/pause_menu.hide()
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func show_main_menu():
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if not get_node(main_menu).visible:
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get_node(main_menu).show()
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func unpause_game():
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if get_node(pause_menu).visible:
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get_node(pause_menu).hide()
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escoria.object_manager.get_object("_camera").node.current = true
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escoria.main.current_scene.game.show_ui()
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escoria.main.current_scene.show()
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else:
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$CanvasLayer/pause_menu.set_save_enabled(
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func pause_game():
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if not get_node(pause_menu).visible:
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get_node(pause_menu).set_save_enabled(
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escoria.save_manager.save_enabled
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)
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$CanvasLayer/pause_menu.show()
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get_node(pause_menu).show()
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escoria.object_manager.get_object("_camera").node.current = false
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escoria.main.current_scene.game.hide_ui()
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escoria.main.current_scene.hide()
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://addons/escoria-ui-simplemouse/inventory/inventory_ui.tscn" type="PackedScene" id=1]
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[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/esc_dialog_player.gd" type="Script" id=2]
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@@ -6,11 +6,14 @@
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[ext_resource path="res://addons/escoria-ui-simplemouse/verbs_mouseicons.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-ui-simplemouse/game.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-ui-simplemouse/tooltip/target_tooltip.tscn" type="PackedScene" id=6]
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[ext_resource path="res://addons/escoria-core/ui_library/menus/main_menu/main_menu.tscn" type="PackedScene" id=7]
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[ext_resource path="res://addons/escoria-core/ui_library/menus/pause_menu/pause_menu.tscn" type="PackedScene" id=8]
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[ext_resource path="res://addons/escoria-ui-simplemouse/theme.tres" type="Theme" id=9]
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[node name="game" type="Node2D"]
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script = ExtResource( 5 )
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main_menu = NodePath("CanvasLayer/main_menu")
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pause_menu = NodePath("CanvasLayer/pause_menu")
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editor_debug_mode = 1
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[node name="camera" parent="." instance=ExtResource( 3 )]
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@@ -69,6 +72,9 @@ rect_scale = Vector2( 1, 1 )
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visible = false
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theme = ExtResource( 9 )
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[node name="main_menu" parent="CanvasLayer" instance=ExtResource( 7 )]
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visible = false
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[node name="dialog_layer" type="CanvasLayer" parent="."]
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layer = 3
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