Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48 Fix: tween was stopped_all before starting Fix: reload locale from settings in ESCGame Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here. Fix: small crash in load game But save and load are broken at the moment... Fix: check save and load after main menu changes Required fixes Fix: manage the game scene better in show and hide_menu Enh: transition back in to the previous room if there was one Fix a bug occurring where change_scene awaits forever for setup to end Reworked change_scene and esc_room implementation to avoid yielding Added a controller variable to allow new event run in events_manager Don't empty the events queue if the running_event was interrupted Fixed transitions and automatic transitions in change_scene Added trace log level (for esc_compiler in particular) Fixed various bugs in ESC scripts Fix a bug where exit_scene happened multiple times where fast walking Needed to clear the event queue Fixes ready event was run because BYPASS_LAST_SCENE wrongly set Inverted parameter "disable_automatic_transitions" for change_scene, hide_menu, show_menu commands Fix broken sched_event Fixes as requested in PR
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@@ -27,6 +27,11 @@ Implement methods to react to inputs.
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- hide_ui()
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- show_ui()
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- pause_game()
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- unpause_game()
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- show_main_menu()
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- hide_main_menu()
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- _on_event_done(event_name: String)
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"""
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@@ -171,18 +176,27 @@ func _on_event_done(event_name: String):
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escoria.action_manager.clear_current_action()
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$CanvasLayer/ui/HBoxContainer/verbs_menu.clear_tool_texture()
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func hide_main_menu():
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if get_node(main_menu).visible:
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get_node(main_menu).hide()
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func pause_game():
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if $CanvasLayer/pause_menu.visible:
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$CanvasLayer/pause_menu.hide()
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func show_main_menu():
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if not get_node(main_menu).visible:
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get_node(main_menu).show()
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func unpause_game():
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if get_node(pause_menu).visible:
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get_node(pause_menu).hide()
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escoria.object_manager.get_object("_camera").node.current = true
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escoria.main.current_scene.game.show_ui()
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escoria.main.current_scene.show()
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else:
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$CanvasLayer/pause_menu.set_save_enabled(
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func pause_game():
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if not get_node(pause_menu).visible:
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get_node(pause_menu).set_save_enabled(
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escoria.save_manager.save_enabled
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)
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$CanvasLayer/pause_menu.show()
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get_node(pause_menu).show()
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escoria.object_manager.get_object("_camera").node.current = false
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escoria.main.current_scene.game.hide_ui()
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escoria.main.current_scene.hide()
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