Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48 Fix: tween was stopped_all before starting Fix: reload locale from settings in ESCGame Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here. Fix: small crash in load game But save and load are broken at the moment... Fix: check save and load after main menu changes Required fixes Fix: manage the game scene better in show and hide_menu Enh: transition back in to the previous room if there was one Fix a bug occurring where change_scene awaits forever for setup to end Reworked change_scene and esc_room implementation to avoid yielding Added a controller variable to allow new event run in events_manager Don't empty the events queue if the running_event was interrupted Fixed transitions and automatic transitions in change_scene Added trace log level (for esc_compiler in particular) Fixed various bugs in ESC scripts Fix a bug where exit_scene happened multiple times where fast walking Needed to clear the event queue Fixes ready event was run because BYPASS_LAST_SCENE wrongly set Inverted parameter "disable_automatic_transitions" for change_scene, hide_menu, show_menu commands Fix broken sched_event Fixes as requested in PR
This commit is contained in:
@@ -1,4 +1,6 @@
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:setup
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> [eq ESC_LAST_SCENE room2]
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teleport player r1_r_exit
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# Set player look left
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@@ -6,8 +8,8 @@
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stop
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:ready
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set_sound_state _music res://game/sfx/contemplation.ogg true
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> [!room1_visited]
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@@ -26,10 +26,25 @@ editor_debug_mode = 1
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[node name="advice" type="Label" parent="background"]
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anchor_right = 0.023274
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anchor_bottom = 0.018018
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margin_left = 90.0
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margin_top = 59.0
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margin_right = 338.0
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margin_bottom = 118.0
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custom_fonts/font = ExtResource( 3 )
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text = "Don't click immediately!
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Player will walk around the room,
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but you can interrupt him if you want."
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="advice2" type="Label" parent="background"]
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anchor_right = 0.023274
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anchor_bottom = 0.018018
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margin_left = 90.2752
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margin_top = 120.824
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margin_top = 170.824
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margin_right = 270.275
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margin_bottom = 155.824
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margin_bottom = 205.824
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custom_fonts/font = ExtResource( 3 )
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text = "Move : left click
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Fast move : double left click"
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@@ -2,6 +2,7 @@
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:setup
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> [r2_bridge_closed]
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# Make set_state IMMEDIATE to reach the final frame immediately
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set_state r2_bridge bridge_close true
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@@ -13,6 +14,7 @@
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# Set player look left
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room3]
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teleport player r2_r_exit
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# Set player look left
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@@ -25,7 +27,8 @@
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set_interactive r2_right_platform false
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#set_interactive r2_bridge false
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stop
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:ready
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@@ -1,4 +1,6 @@
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:setup
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> [eq ESC_LAST_SCENE room3]
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teleport player l_exit
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# Set player look right
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@@ -1,5 +1,6 @@
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:setup
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# Disable wrench item if present in the inventory
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> [i/r5_wrench]
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set_active r5_wrench false
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@@ -1,4 +1,5 @@
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:setup
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> [eq ESC_LAST_SCENE room5]
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teleport player r6_l_exit
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# Set player look right
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@@ -1,5 +1,6 @@
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:setup
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> [eq ESC_LAST_SCENE room9]
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teleport player r10_l_exit
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# Set player look right
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2
game/rooms/room11/esc/right_exit.esc
Executable file → Normal file
2
game/rooms/room11/esc/right_exit.esc
Executable file → Normal file
@@ -1,5 +1,5 @@
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:exit_scene
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set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
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transition fade_black out
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change_scene "res://game/rooms/room12/room12.tscn" true
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change_scene "res://game/rooms/room12/room12.tscn" false
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@@ -1,5 +1,6 @@
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:setup
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set_state _music off false
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> [eq ESC_LAST_SCENE room10]
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@@ -5,6 +5,10 @@
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teleport player r12_l_exit
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# Set player look right
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set_angle player 180
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# Transition in
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transition curtain in
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stop
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> [eq ESC_LAST_SCENE room13]
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teleport player r12_r_exit
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@@ -1,3 +1,3 @@
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:exit_scene
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#set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
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#change_scene "res://game/rooms/room14/room14.tscn"
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change_scene "res://game/rooms/room14/room14.tscn"
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@@ -2,4 +2,5 @@
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:setup
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:ready
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@@ -1,13 +1,12 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room12/background.tscn" type="PackedScene" id=2]
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[ext_resource path="res://game/rooms/room13/background.tscn" type="PackedScene" id=2]
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[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
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[ext_resource path="res://game/rooms/room12/r_door.tscn" type="PackedScene" id=8]
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[ext_resource path="res://game/rooms/room13/r_door.tscn" type="PackedScene" id=8]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
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@@ -70,7 +69,7 @@ global_id = "r12_l_exit"
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[node name="r_door" parent="Hotspots" instance=ExtResource( 8 )]
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global_id = "r13_r_exit"
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esc_script = "res://game/rooms/room12/esc/right_exit.esc"
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esc_script = "res://game/rooms/room13/esc/right_exit.esc"
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default_action = "use"
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[node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"]
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@@ -102,7 +101,3 @@ __meta__ = {
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/Hint"]
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position = Vector2( 651.176, 177.775 )
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shape = SubResource( 2 )
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[node name="mark" parent="." instance=ExtResource( 4 )]
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visible = false
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position = Vector2( 620.216, 504.362 )
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30
game/rooms/room14/background.tscn
Normal file
30
game/rooms/room14/background.tscn
Normal file
@@ -0,0 +1,30 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
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[node name="background" type="TextureRect"]
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margin_right = 1289.0
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margin_bottom = 555.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="l_platform" type="Line2D" parent="."]
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position = Vector2( 2, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
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[node name="l_door" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="r_door" type="Line2D" parent="."]
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position = Vector2( 0, -267.828 )
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points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1188.64, 624.843 )
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__meta__ = {
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"_editor_description_": ""
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}
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13
game/rooms/room14/esc/button_main_menu.esc
Normal file
13
game/rooms/room14/esc/button_main_menu.esc
Normal file
@@ -0,0 +1,13 @@
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:use
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# Show main menu, automatic transitions ENABLED
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show_menu main true
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# wait 2 seconds
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wait 2
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# Hide main menu, automatic transitions ENABLED
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hide_menu main true
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37
game/rooms/room14/esc/button_main_menu_change_scene.esc
Normal file
37
game/rooms/room14/esc/button_main_menu_change_scene.esc
Normal file
@@ -0,0 +1,37 @@
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:use
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# This event demonstrates the following:
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#- fade out to black
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#- show the main menu (automatic transition disabled to manage those manually)
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#- wait 2 seconds
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#- change scene (automatic transition disabled to managed those manually) to reload this same room
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# Fade out to black
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transition fade_black out
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wait 2
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# Show main menu, automatic transition DISABLED
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show_menu pause
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# Showing menu
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transition shards in
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# Wait 2 seconds on menu
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wait 2
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# Transition out before hiding menu
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transition fade_black out
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# Hide the menu
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hide_menu pause
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wait 1
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# Do NOT transition IN as this transition will be managed by the room's :setup event!
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# If you transition IN here instead of room's :setup event, you will show the previous room
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# Change scene to same scene, disabled automatic transition
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change_scene res://game/rooms/room14/room14.tscn true
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# Do not transition here either, as change_scene ends the execution of this script
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13
game/rooms/room14/esc/button_pause_menu.esc
Normal file
13
game/rooms/room14/esc/button_pause_menu.esc
Normal file
@@ -0,0 +1,13 @@
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:use
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# Show pause menu, automatic transition are disabled by default
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# So we can manage them manually using `transition` ESC command
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show_menu pause
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# wait 2 seconds
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wait 2
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# Hide pause menu, automatic transition are disabled by default
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# So we can manage them manually using `transition` ESC command
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hide_menu pause
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5
game/rooms/room14/esc/left_exit.esc
Normal file
5
game/rooms/room14/esc/left_exit.esc
Normal file
@@ -0,0 +1,5 @@
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:exit_scene
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set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
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change_scene "res://game/rooms/room13/room13.tscn"
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3
game/rooms/room14/esc/right_exit.esc
Normal file
3
game/rooms/room14/esc/right_exit.esc
Normal file
@@ -0,0 +1,3 @@
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:exit_scene
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#set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
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#change_scene "res://game/rooms/room15/room15.tscn"
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29
game/rooms/room14/esc/room14.esc
Normal file
29
game/rooms/room14/esc/room14.esc
Normal file
@@ -0,0 +1,29 @@
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:setup
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> [eq ESC_LAST_SCENE room13]
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teleport player r14_l_exit
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# Set player look right
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set_angle player 90
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stop
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> [eq ESC_LAST_SCENE room15]
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teleport player r14_r_exit
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# Set player look left
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set_angle player 270
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stop
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# If we're coming from the same room as this one, we manage the player's position
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# AND the transition IN manually
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> [eq ESC_LAST_SCENE room14]
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teleport player start
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# Set player look left
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set_angle player 270
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# Fade in from black
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transition fade_black in
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stop
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:ready
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25
game/rooms/room14/r_door.tscn
Normal file
25
game/rooms/room14/r_door.tscn
Normal file
@@ -0,0 +1,25 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
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[node name="r_door" type="Area2D"]
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pause_mode = 1
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script = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": ""
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}
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global_id = "r1_r_exit"
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esc_script = "res://game/rooms/room01/esc/right_exit.esc"
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is_exit = true
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tooltip_name = "Exit"
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default_action = "walk"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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||||
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
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||||
|
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[node name="Position2D" type="Position2D" parent="."]
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||||
position = Vector2( 1225.47, 353.99 )
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||||
script = ExtResource( 2 )
|
||||
151
game/rooms/room14/room14.tscn
Normal file
151
game/rooms/room14/room14.tscn
Normal file
@@ -0,0 +1,151 @@
|
||||
[gd_scene load_steps=11 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/rooms/room14/background.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
|
||||
[ext_resource path="res://game/rooms/room14/r_door.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=9]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 7, 6, 9 ), PoolIntArray( 9, 6, 10, 11, 12 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 386.666, 618.012, 864.626, 613.518, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
|
||||
[node name="room14" type="Node2D"]
|
||||
script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_edit_vertical_guides_": [ ]
|
||||
}
|
||||
global_id = "room14"
|
||||
esc_script = "res://game/rooms/room14/esc/room14.esc"
|
||||
player_scene = ExtResource( 4 )
|
||||
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
|
||||
|
||||
[node name="background" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="room_label" type="Label" parent="background"]
|
||||
margin_right = 92.0
|
||||
margin_bottom = 21.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "ROOM 14"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="walkable_area" type="Navigation2D" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="Hotspots" type="Node" parent="."]
|
||||
|
||||
[node name="l_door" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r14_l_exit"
|
||||
esc_script = "res://game/rooms/room14/esc/left_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Left exit"
|
||||
default_action = "use"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
|
||||
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
|
||||
position = Vector2( 37.4521, 392.045 )
|
||||
script = ExtResource( 5 )
|
||||
global_id = "r12_l_exit"
|
||||
|
||||
[node name="r_door" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
global_id = "r14_r_exit"
|
||||
esc_script = "res://game/rooms/room14/esc/right_exit.esc"
|
||||
default_action = "use"
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"]
|
||||
position = Vector2( 1231.78, 360.624 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="start" type="Position2D" parent="Hotspots"]
|
||||
position = Vector2( 243.677, 455.569 )
|
||||
script = ExtResource( 5 )
|
||||
global_id = "start"
|
||||
is_start_location = true
|
||||
interaction_direction = 180
|
||||
|
||||
[node name="show_main_menu" parent="." instance=ExtResource( 9 )]
|
||||
global_id = "button_main_menu"
|
||||
esc_script = "res://game/rooms/room14/esc/button_main_menu.esc"
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="show_main_menu"]
|
||||
position = Vector2( 343.887, 381.305 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="Label" type="Label" parent="show_main_menu"]
|
||||
margin_left = 285.569
|
||||
margin_top = 194.216
|
||||
margin_right = 408.569
|
||||
margin_bottom = 259.216
|
||||
text = "Show main menu
|
||||
with autmatic
|
||||
transitions enabled
|
||||
"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="show_pause_menu" parent="." instance=ExtResource( 9 )]
|
||||
position = Vector2( 233.415, 0 )
|
||||
global_id = "button_pause_menu"
|
||||
esc_script = "res://game/rooms/room14/esc/button_pause_menu.esc"
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="show_pause_menu"]
|
||||
position = Vector2( 343.887, 381.305 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="Label" type="Label" parent="show_pause_menu"]
|
||||
margin_left = 273.915
|
||||
margin_top = 194.216
|
||||
margin_right = 413.915
|
||||
margin_bottom = 242.216
|
||||
text = "Show pause menu
|
||||
with NO transition
|
||||
(manual or automatic)"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="show_main_change_scene" parent="." instance=ExtResource( 9 )]
|
||||
position = Vector2( 463.318, 0 )
|
||||
global_id = "button_main_change_scene"
|
||||
esc_script = "res://game/rooms/room14/esc/button_main_menu_change_scene.esc"
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="show_main_change_scene"]
|
||||
position = Vector2( 343.887, 381.305 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="Label" type="Label" parent="show_main_change_scene"]
|
||||
margin_left = 277.027
|
||||
margin_top = 194.0
|
||||
margin_right = 428.027
|
||||
margin_bottom = 259.0
|
||||
text = "Show main menu with
|
||||
manual transition
|
||||
and change_scene with
|
||||
manual transition"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
18
game/rooms/room14/walkable_area.tscn
Normal file
18
game/rooms/room14/walkable_area.tscn
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
|
||||
[node name="walkable_area" type="Navigation2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="."]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
@@ -1,15 +1,14 @@
|
||||
:init
|
||||
|
||||
set_sound_state _music res://game/sfx/Game-Menu_Looping.mp3 true
|
||||
spawn _main_menu res://addons/escoria-core/ui_library/menus/main_menu/main_menu.tscn false
|
||||
set_active _main_menu true
|
||||
|
||||
# Showing main menu with automatic transition DISABLED
|
||||
show_menu main
|
||||
|
||||
|
||||
|
||||
:newgame
|
||||
|
||||
# Hide main menu
|
||||
set_active _main_menu false
|
||||
|
||||
# 1/ Simple scene
|
||||
change_scene res://game/rooms/room01/room01.tscn
|
||||
|
||||
@@ -47,4 +46,9 @@ change_scene res://game/rooms/room01/room01.tscn
|
||||
# 12/ Event flags tests 2
|
||||
#change_scene res://game/rooms/room12/room12.tscn
|
||||
|
||||
# 13/
|
||||
#change_scene res://game/rooms/room13/room13.tscn
|
||||
|
||||
# 14/
|
||||
#change_scene res://game/rooms/room14/room14.tscn
|
||||
|
||||
|
||||
Reference in New Issue
Block a user