Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48 Fix: tween was stopped_all before starting Fix: reload locale from settings in ESCGame Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here. Fix: small crash in load game But save and load are broken at the moment... Fix: check save and load after main menu changes Required fixes Fix: manage the game scene better in show and hide_menu Enh: transition back in to the previous room if there was one Fix a bug occurring where change_scene awaits forever for setup to end Reworked change_scene and esc_room implementation to avoid yielding Added a controller variable to allow new event run in events_manager Don't empty the events queue if the running_event was interrupted Fixed transitions and automatic transitions in change_scene Added trace log level (for esc_compiler in particular) Fixed various bugs in ESC scripts Fix a bug where exit_scene happened multiple times where fast walking Needed to clear the event queue Fixes ready event was run because BYPASS_LAST_SCENE wrongly set Inverted parameter "disable_automatic_transitions" for change_scene, hide_menu, show_menu commands Fix broken sched_event Fixes as requested in PR
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@@ -1,15 +1,14 @@
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:init
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set_sound_state _music res://game/sfx/Game-Menu_Looping.mp3 true
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spawn _main_menu res://addons/escoria-core/ui_library/menus/main_menu/main_menu.tscn false
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set_active _main_menu true
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# Showing main menu with automatic transition DISABLED
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show_menu main
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:newgame
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# Hide main menu
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set_active _main_menu false
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# 1/ Simple scene
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change_scene res://game/rooms/room01/room01.tscn
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@@ -47,4 +46,9 @@ change_scene res://game/rooms/room01/room01.tscn
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# 12/ Event flags tests 2
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#change_scene res://game/rooms/room12/room12.tscn
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# 13/
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#change_scene res://game/rooms/room13/room13.tscn
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# 14/
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#change_scene res://game/rooms/room14/room14.tscn
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