Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48 Fix: tween was stopped_all before starting Fix: reload locale from settings in ESCGame Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here. Fix: small crash in load game But save and load are broken at the moment... Fix: check save and load after main menu changes Required fixes Fix: manage the game scene better in show and hide_menu Enh: transition back in to the previous room if there was one Fix a bug occurring where change_scene awaits forever for setup to end Reworked change_scene and esc_room implementation to avoid yielding Added a controller variable to allow new event run in events_manager Don't empty the events queue if the running_event was interrupted Fixed transitions and automatic transitions in change_scene Added trace log level (for esc_compiler in particular) Fixed various bugs in ESC scripts Fix a bug where exit_scene happened multiple times where fast walking Needed to clear the event queue Fixes ready event was run because BYPASS_LAST_SCENE wrongly set Inverted parameter "disable_automatic_transitions" for change_scene, hide_menu, show_menu commands Fix broken sched_event Fixes as requested in PR
This commit is contained in:
@@ -6,8 +6,8 @@
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script = ExtResource( 1 )
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escoria_version = "0.1.0"
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game_version = "0.1.0"
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name = "3"
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date = "11/08/2021 21:14"
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name = "Testtt1"
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date = "04/11/2021 22:13"
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main = {
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"current_scene_filename": "res://game/rooms/room01/room01.tscn",
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"last_scene_global_id": ""
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@@ -18,24 +18,29 @@ globals = {
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"room1_visited": true
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}
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objects = {
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"bg_music": {
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"active": true,
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"interactive": true,
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"state": "res://game/sfx/contemplation.ogg"
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},
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"bg_sound": {
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"_camera": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"camera": {
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"_music": {
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"active": true,
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"interactive": true,
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"state": "res://game/sfx/contemplation.ogg"
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},
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"_sound": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"_speech": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"player": {
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"active": true,
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"global_transform": Transform2D( 1, 0, 0, 1, 621.898, 479.227 ),
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"global_transform": Transform2D( 1, 0, 0, 1, 399, 480 ),
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"interactive": true,
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"last_deg": 71,
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"last_dir": 2,
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@@ -56,7 +61,7 @@ objects = {
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"interactive": true,
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"state": "default"
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},
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"r1_left_object_interaction": {
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"r1_destination_point3": {
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"active": true,
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"interactive": true,
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"state": "default"
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@@ -81,7 +86,7 @@ objects = {
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"interactive": true,
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"state": "default"
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},
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"r2_left_object_interaction": {
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"trigger_talk": {
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"active": true,
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"interactive": true,
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"state": "default"
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