Issue 377 (#383)
* feat: Implements speech fixes #377 * docs: Automatic update of API docs * chore: Updated speech translation. Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
54 files changed
+279
-85
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@@ -13,7 +13,7 @@ bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/volume_db = 0.0
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bus/2/send = "Master"
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bus/2/send = "Master"
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bus/3/name = "Dialogs"
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bus/3/name = "Speech"
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bus/3/solo = false
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bus/3/solo = false
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bus/3/mute = false
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bus/3/mute = false
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bus/3/bypass_fx = false
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bus/3/bypass_fx = false
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@@ -1,7 +1,7 @@
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# `play_snd file [player]`
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# `play_snd file [player]`
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#
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#
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# Plays the sound specificed with the "file" parameter on the sound player
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# Plays the sound specificed with the "file" parameter on the sound player
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# `player`, without blocking. (player defaults to bg_sound)
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# `player`, without blocking. (player defaults to _sound)
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#
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#
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# @ESC
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# @ESC
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extends ESCBaseCommand
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extends ESCBaseCommand
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@@ -13,7 +13,7 @@ func configure() -> ESCCommandArgumentDescriptor:
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return ESCCommandArgumentDescriptor.new(
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return ESCCommandArgumentDescriptor.new(
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2,
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2,
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[TYPE_STRING, TYPE_STRING],
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[TYPE_STRING, TYPE_STRING],
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[null, "bg_sound"]
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[null, "_sound"]
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)
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)
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@@ -72,14 +72,10 @@ func run(command_params: Array) -> int:
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)
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)
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return ESCExecution.RC_ERROR
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return ESCExecution.RC_ERROR
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var _line = command_params[1]
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if ":" in _line:
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_line = tr(_line.split(":")[0])
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escoria.dialog_player.say(
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escoria.dialog_player.say(
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command_params[0],
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command_params[0],
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dialog_scene_name,
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dialog_scene_name,
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_line
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command_params[1]
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)
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)
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yield(escoria.dialog_player, "dialog_line_finished")
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yield(escoria.dialog_player, "dialog_line_finished")
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return ESCExecution.RC_OK
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return ESCExecution.RC_OK
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@@ -2,7 +2,7 @@
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#
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#
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# Change the sound playing on `player` to `sound` with optional looping if
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# Change the sound playing on `player` to `sound` with optional looping if
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# `loop` is true.
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# `loop` is true.
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# Valid players are "bg_music" and "bg_sound".
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# Valid players are "_music" and "_sound".
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# Aside from paths to sound or music files, the values *off* and *default*.
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# Aside from paths to sound or music files, the values *off* and *default*.
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# *default* is the default value.
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# *default* is the default value.
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# are also valid for `sound`
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# are also valid for `sound`
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@@ -23,7 +23,7 @@ func configure() -> ESCCommandArgumentDescriptor:
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# Validate wether the given arguments match the command descriptor
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# Validate wether the given arguments match the command descriptor
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func validate(arguments: Array):
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func validate(arguments: Array):
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if not arguments[0] in ["bg_music", "bg_sound"]:
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if not arguments[0] in ["_music", "_sound", "_speech"]:
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escoria.logger.report_errors(
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escoria.logger.report_errors(
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"SetSoundStateCommand.validate: invalid player",
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"SetSoundStateCommand.validate: invalid player",
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[
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[
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@@ -45,6 +45,6 @@ func validate(arguments: Array):
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# Run the command
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# Run the command
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func run(command_params: Array) -> int:
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func run(command_params: Array) -> int:
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escoria.main.get_node(command_params[0])\
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escoria.object_manager.get_object(command_params[0]).node\
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.set_state(command_params[1], command_params[2])
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.set_state(command_params[1], command_params[2])
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return ESCExecution.RC_OK
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return ESCExecution.RC_OK
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@@ -4,8 +4,9 @@ class_name ESCObjectManager
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const RESERVED_OBJECTS = [
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const RESERVED_OBJECTS = [
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"bg_music",
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"_music",
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"bg_sound"
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"_sound",
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"_speech"
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]
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]
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@@ -75,7 +75,7 @@ func get_save_data() -> Dictionary:
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save_data["last_deg"] = wrapi(self.node._movable._get_angle() + 1, 0, 360)
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save_data["last_deg"] = wrapi(self.node._movable._get_angle() + 1, 0, 360)
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save_data["last_dir"] = self.node._movable.last_dir
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save_data["last_dir"] = self.node._movable.last_dir
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if (self.global_id == "bg_music" or self.global_id == "bg_sound") \
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if (self.global_id == "_music" or self.global_id == "_sound") \
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and self.node.get("state"):
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and self.node.get("state"):
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save_data["state"] = self.node.get("state")
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save_data["state"] = self.node.get("state")
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@@ -162,7 +162,7 @@ func load_game(id: int):
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save_game.objects[object_global_id]["last_deg"]])
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save_game.objects[object_global_id]["last_deg"]])
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)
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)
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if object_global_id == "bg_music" or object_global_id == "bg_sound":
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if object_global_id == "_music" or object_global_id == "_sound":
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load_statements.append(ESCCommand.new("set_sound_state %s %s true" \
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load_statements.append(ESCCommand.new("set_sound_state %s %s true" \
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% [object_global_id,
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% [object_global_id,
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save_game.objects[object_global_id]["state"]])
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save_game.objects[object_global_id]["state"]])
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@@ -185,7 +185,7 @@ func save_settings():
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settings_res.master_volume = escoria.settings.master_volume
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settings_res.master_volume = escoria.settings.master_volume
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settings_res.music_volume = escoria.settings.music_volume
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settings_res.music_volume = escoria.settings.music_volume
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settings_res.sfx_volume = escoria.settings.sfx_volume
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settings_res.sfx_volume = escoria.settings.sfx_volume
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settings_res.voice_volume = escoria.settings.voice_volume
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settings_res.speech_volume = escoria.settings.speech_volume
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settings_res.fullscreen = escoria.settings.fullscreen
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settings_res.fullscreen = escoria.settings.fullscreen
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settings_res.skip_dialog = escoria.settings.skip_dialog
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settings_res.skip_dialog = escoria.settings.skip_dialog
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@@ -6,10 +6,14 @@ class_name ESCSaveSettings
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export var escoria_version: String
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export var escoria_version: String
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# Language of displayed text
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# Language of displayed text
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export var text_lang: String = ProjectSettings.get_setting("escoria/main/text_lang")
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export var text_lang: String = ProjectSettings.get_setting(
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"escoria/main/text_lang"
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)
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# Language of voice speech
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# Language of voice speech
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export var voice_lang: String = ProjectSettings.get_setting("escoria/main/voice_lang")
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export var voice_lang: String = ProjectSettings.get_setting(
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"escoria/main/voice_lang"
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)
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# Whether speech is enabled
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# Whether speech is enabled
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export var speech_enabled: bool = ProjectSettings.get_setting(
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export var speech_enabled: bool = ProjectSettings.get_setting(
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@@ -24,10 +28,12 @@ export var music_volume: float = ProjectSettings.get_setting(
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"escoria/sound/music_volume")
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"escoria/sound/music_volume")
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# Volume of SFX only
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# Volume of SFX only
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export var sfx_volume: float = ProjectSettings.get_setting("escoria/sound/sfx_volume")
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export var sfx_volume: float = ProjectSettings.get_setting(
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"escoria/sound/sfx_volume"
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)
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# Voice volume only
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# Speech volume only
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export var voice_volume: float = ProjectSettings.get_setting(
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export var speech_volume: float = ProjectSettings.get_setting(
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"escoria/sound/speech_volume")
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"escoria/sound/speech_volume")
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# True if game has to be fullscreen
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# True if game has to be fullscreen
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@@ -268,6 +268,10 @@ func _on_settings_loaded(p_settings: ESCSaveSettings) -> void:
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AudioServer.get_bus_index("Music"),
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AudioServer.get_bus_index("Music"),
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linear2db(settings.music_volume)
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linear2db(settings.music_volume)
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)
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)
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AudioServer.set_bus_volume_db(
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AudioServer.get_bus_index("Speech"),
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linear2db(settings.speech_volume)
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)
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TranslationServer.set_locale(settings.text_lang)
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TranslationServer.set_locale(settings.text_lang)
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@@ -17,10 +17,6 @@ var current_scene: Node
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# The Escoria context currently in wait state
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# The Escoria context currently in wait state
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var wait_level
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var wait_level
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# Reference to the ESCBackgroundMusic node
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onready var bg_music = $bg_music
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# Reference to the scene transition node
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# Reference to the scene transition node
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onready var scene_transition = $layers/curtain/scene_transition
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onready var scene_transition = $layers/curtain/scene_transition
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@@ -1,10 +1,11 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://addons/escoria-core/game/main.gd" type="Script" id=1]
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[ext_resource path="res://addons/escoria-core/game/main.gd" type="Script" id=1]
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[ext_resource path="res://addons/escoria-core/game/scenes/esc_prompt/esc_prompt_popup.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/escoria-core/game/scenes/esc_prompt/esc_prompt_popup.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/escoria-core/game/scenes/sound/bg_music.tscn" type="PackedScene" id=3]
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[ext_resource path="res://addons/escoria-core/game/scenes/sound/esc_music_player.tscn" type="PackedScene" id=3]
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[ext_resource path="res://addons/escoria-core/game/scenes/transitions/transition.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/scenes/transitions/transition.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/scenes/sound/bg_sound.tscn" type="PackedScene" id=5]
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[ext_resource path="res://addons/escoria-core/game/scenes/sound/esc_sound_player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://addons/escoria-core/game/scenes/sound/esc_speech_player.tscn" type="PackedScene" id=6]
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[node name="main" type="Node"]
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[node name="main" type="Node"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@@ -27,3 +28,5 @@ layer = 20
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[node name="bg_music" parent="." instance=ExtResource( 3 )]
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[node name="bg_music" parent="." instance=ExtResource( 3 )]
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[node name="bg_sound" parent="." instance=ExtResource( 5 )]
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[node name="bg_sound" parent="." instance=ExtResource( 5 )]
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[node name="speech" parent="." instance=ExtResource( 6 )]
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+34
-1
@@ -52,6 +52,31 @@ func _input(event):
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finish_fast()
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finish_fast()
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func _get_voice_file(key: String, start: String = "") -> String:
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if start == "":
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start = ProjectSettings.get("escoria/sound/speech_folder")
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var _dir = Directory.new()
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if _dir.open(start) == OK:
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_dir.list_dir_begin(true, true)
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var file_name = _dir.get_next()
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while file_name != "":
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if _dir.current_is_dir():
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var _voice_file = _get_voice_file(
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key,
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start.plus_file(file_name)
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)
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if _voice_file != "":
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return _voice_file
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else:
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if file_name == "%s.%s" % [
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key,
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ProjectSettings.get("escoria/sound/speech_extension")
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]:
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return start.plus_file(file_name)
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file_name = _dir.get_next()
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return ""
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# A short one line dialog
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# A short one line dialog
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#
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#
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# #### Parameters
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# #### Parameters
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@@ -63,7 +88,15 @@ func say(character: String, ui: String, line: String) -> void:
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is_speaking = true
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is_speaking = true
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_dialog_ui = get_resource(ui).instance()
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_dialog_ui = get_resource(ui).instance()
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get_parent().add_child(_dialog_ui)
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get_parent().add_child(_dialog_ui)
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_dialog_ui.say(character, line)
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var _key_line = line.split(":")
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if _key_line.size() == 2:
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var _speech_resource = _get_voice_file(_key_line[0])
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if _speech_resource != "":
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(
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escoria.object_manager.get_object("_speech").node\
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as ESCSpeechPlayer
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).set_state(_speech_resource)
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_dialog_ui.say(character, _key_line[1])
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yield(_dialog_ui, "dialog_line_finished")
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yield(_dialog_ui, "dialog_line_finished")
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is_speaking = false
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is_speaking = false
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emit_signal("dialog_line_finished")
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emit_signal("dialog_line_finished")
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+1
-1
@@ -2,7 +2,7 @@
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|
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[ext_resource path="res://game/ui/commons/dialogs/dialog_label.tscn" type="PackedScene" id=1]
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[ext_resource path="res://game/ui/commons/dialogs/dialog_label.tscn" type="PackedScene" id=1]
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[ext_resource path="res://game/ui/commons/dialogs/text_dialog_choice.tscn" type="PackedScene" id=2]
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[ext_resource path="res://game/ui/commons/dialogs/text_dialog_choice.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/dialog_player.gd" type="Script" id=3]
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[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/esc_dialog_player.gd" type="Script" id=3]
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[ext_resource path="res://game/ui/commons/dialogs/dialog_box_inset.tscn" type="PackedScene" id=4]
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[ext_resource path="res://game/ui/commons/dialogs/dialog_box_inset.tscn" type="PackedScene" id=4]
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|
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[node name="dialog_player" type="ResourcePreloader"]
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[node name="dialog_player" type="ResourcePreloader"]
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+2
-2
@@ -1,10 +1,10 @@
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# Background music player
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# Background music player
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extends Control
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extends Control
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class_name ESCBackgroundMusic
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class_name ESCMusicPlayer
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|
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# Global id of the background music player
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# Global id of the background music player
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export var global_id: String = "bg_music"
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export var global_id: String = "_music"
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|
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|
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# The state of the music player. "default" or "off" disable music
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# The state of the music player. "default" or "off" disable music
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+1
-1
@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=2 format=2]
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|
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[ext_resource path="res://addons/escoria-core/game/scenes/sound/bg_music.gd" type="Script" id=1]
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[ext_resource path="res://addons/escoria-core/game/scenes/sound/esc_music_player.gd" type="Script" id=1]
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|
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[node name="bg_music" type="Control"]
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[node name="bg_music" type="Control"]
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anchor_right = 1.0
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anchor_right = 1.0
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+2
-2
@@ -1,10 +1,10 @@
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|||||||
# Background sound player
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# Background sound player
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extends Control
|
extends Control
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class_name ESCBackgroundSound
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class_name ESCSoundPlayer
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|
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|
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# Global id of the background sound player
|
# Global id of the background sound player
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export var global_id: String = "bg_sound"
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export var global_id: String = "_sound"
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|
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|
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# The state of the sound player. "default" or "off" disable sound
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# The state of the sound player. "default" or "off" disable sound
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+1
-1
@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=2 format=2]
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|
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[ext_resource path="res://addons/escoria-core/game/scenes/sound/bg_sound.gd" type="Script" id=1]
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[ext_resource path="res://addons/escoria-core/game/scenes/sound/esc_sound_player.gd" type="Script" id=1]
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|
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[node name="bg_sound" type="Control"]
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[node name="bg_sound" type="Control"]
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anchor_right = 1.0
|
anchor_right = 1.0
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||||||
@@ -0,0 +1,44 @@
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|||||||
|
# Speech player
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||||||
|
extends Control
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||||||
|
class_name ESCSpeechPlayer
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||||||
|
|
||||||
|
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||||||
|
# Global id of the background music player
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|
export var global_id: String = "_speech"
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||||||
|
|
||||||
|
|
||||||
|
# Set the state of this player
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||||||
|
#
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||||||
|
# #### Parameters
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||||||
|
#
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||||||
|
# - p_state: New state to use
|
||||||
|
# - p_force: Override the existing state even if the stream is still playing
|
||||||
|
func set_state(p_state: String, p_force: bool = false) -> void:
|
||||||
|
# If speech is disabled, return
|
||||||
|
if not escoria.settings.speech_enabled:
|
||||||
|
return
|
||||||
|
|
||||||
|
# If state is "off"/"default", turn off speech
|
||||||
|
if p_state in ["off", "default"]:
|
||||||
|
$AudioStreamPlayer.stream = null
|
||||||
|
return
|
||||||
|
|
||||||
|
var resource = load(p_state)
|
||||||
|
|
||||||
|
$AudioStreamPlayer.stream = resource
|
||||||
|
|
||||||
|
if $AudioStreamPlayer.stream:
|
||||||
|
resource.set_loop(false)
|
||||||
|
$AudioStreamPlayer.play()
|
||||||
|
|
||||||
|
|
||||||
|
# Register to the object registry
|
||||||
|
func _ready():
|
||||||
|
escoria.object_manager.register_object(
|
||||||
|
ESCObject.new(global_id, self),
|
||||||
|
true
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_AudioStreamPlayer_finished() -> void:
|
||||||
|
set_state("off")
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://addons/escoria-core/game/scenes/sound/esc_speech_player.gd" type="Script" id=1]
|
||||||
|
|
||||||
|
[node name="Control" type="Control"]
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
mouse_filter = 2
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||||
|
bus = "Speech"
|
||||||
|
|
||||||
|
[connection signal="finished" from="AudioStreamPlayer" to="." method="_on_AudioStreamPlayer_finished"]
|
||||||
@@ -23,6 +23,10 @@ func _enter_tree():
|
|||||||
|
|
||||||
# Prepare the settings in the Escoria UI category
|
# Prepare the settings in the Escoria UI category
|
||||||
func set_escoria_ui_settings():
|
func set_escoria_ui_settings():
|
||||||
|
ProjectSettings.set_setting(
|
||||||
|
"audio/default_bus_layout",
|
||||||
|
"res://addons/escoria-core/default_bus_layout.tres"
|
||||||
|
)
|
||||||
if !ProjectSettings.has_setting("escoria/ui/tooltip_follows_mouse"):
|
if !ProjectSettings.has_setting("escoria/ui/tooltip_follows_mouse"):
|
||||||
ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", true)
|
ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", true)
|
||||||
|
|
||||||
@@ -245,6 +249,25 @@ func set_escoria_sound_settings():
|
|||||||
"type": TYPE_BOOL
|
"type": TYPE_BOOL
|
||||||
}
|
}
|
||||||
ProjectSettings.add_property_info(speech_enabled_property_info)
|
ProjectSettings.add_property_info(speech_enabled_property_info)
|
||||||
|
if !ProjectSettings.has_setting("escoria/sound/speech_folder"):
|
||||||
|
ProjectSettings.set_setting(
|
||||||
|
"escoria/sound/speech_folder",
|
||||||
|
"res://speech"
|
||||||
|
)
|
||||||
|
ProjectSettings.add_property_info({
|
||||||
|
"name": "escoria/sound/speech_folder",
|
||||||
|
"type": TYPE_STRING,
|
||||||
|
"hint": PROPERTY_HINT_DIR
|
||||||
|
})
|
||||||
|
if !ProjectSettings.has_setting("escoria/sound/speech_extension"):
|
||||||
|
ProjectSettings.set_setting(
|
||||||
|
"escoria/sound/speech_extension",
|
||||||
|
"ogg"
|
||||||
|
)
|
||||||
|
ProjectSettings.add_property_info({
|
||||||
|
"name": "escoria/sound/speech_extension",
|
||||||
|
"type": TYPE_STRING
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
# Prepare the settings in the Escoria platform category and may need special
|
# Prepare the settings in the Escoria platform category and may need special
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
[ext_resource path="res://addons/escoria-ui-9verbs/tooltip/action_target_tooltip.tscn" type="PackedScene" id=1]
|
[ext_resource path="res://addons/escoria-ui-9verbs/tooltip/action_target_tooltip.tscn" type="PackedScene" id=1]
|
||||||
[ext_resource path="res://addons/escoria-ui-9verbs/inventory/inventory_ui.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://addons/escoria-ui-9verbs/inventory/inventory_ui.tscn" type="PackedScene" id=2]
|
||||||
[ext_resource path="res://addons/escoria-ui-9verbs/verbs_menu.tscn" type="PackedScene" id=3]
|
[ext_resource path="res://addons/escoria-ui-9verbs/verbs_menu.tscn" type="PackedScene" id=3]
|
||||||
[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/dialog_player.tscn" type="PackedScene" id=4]
|
[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/esc_dialog_player.tscn" type="PackedScene" id=4]
|
||||||
[ext_resource path="res://addons/escoria-ui-9verbs/game.gd" type="Script" id=5]
|
[ext_resource path="res://addons/escoria-ui-9verbs/game.gd" type="Script" id=5]
|
||||||
[ext_resource path="res://addons/escoria-core/game/scenes/camera_player/camera.tscn" type="PackedScene" id=6]
|
[ext_resource path="res://addons/escoria-core/game/scenes/camera_player/camera.tscn" type="PackedScene" id=6]
|
||||||
[ext_resource path="res://game/ui/commons/room_select.tscn" type="PackedScene" id=7]
|
[ext_resource path="res://game/ui/commons/room_select.tscn" type="PackedScene" id=7]
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
[gd_scene load_steps=9 format=2]
|
[gd_scene load_steps=9 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://addons/escoria-ui-simplemouse/inventory/inventory_ui.tscn" type="PackedScene" id=1]
|
[ext_resource path="res://addons/escoria-ui-simplemouse/inventory/inventory_ui.tscn" type="PackedScene" id=1]
|
||||||
[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/dialog_player.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/esc_dialog_player.tscn" type="PackedScene" id=2]
|
||||||
[ext_resource path="res://addons/escoria-core/game/scenes/camera_player/camera.tscn" type="PackedScene" id=3]
|
[ext_resource path="res://addons/escoria-core/game/scenes/camera_player/camera.tscn" type="PackedScene" id=3]
|
||||||
[ext_resource path="res://addons/escoria-ui-simplemouse/verbs_mouseicons.tscn" type="PackedScene" id=4]
|
[ext_resource path="res://addons/escoria-ui-simplemouse/verbs_mouseicons.tscn" type="PackedScene" id=4]
|
||||||
[ext_resource path="res://addons/escoria-ui-simplemouse/game.gd" type="Script" id=5]
|
[ext_resource path="res://addons/escoria-ui-simplemouse/game.gd" type="Script" id=5]
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
|
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
|
||||||
|
|
||||||
# ESCBackgroundMusic
|
# ESCMusicPlayer
|
||||||
|
|
||||||
**Extends:** [Control](../Control)
|
**Extends:** [Control](../Control)
|
||||||
|
|
||||||
@@ -13,7 +13,7 @@ Background music player
|
|||||||
### global\_id
|
### global\_id
|
||||||
|
|
||||||
```gdscript
|
```gdscript
|
||||||
export var global_id: String = "bg_music"
|
export var global_id: String = "_music"
|
||||||
```
|
```
|
||||||
|
|
||||||
Global id of the background music player
|
Global id of the background music player
|
||||||
@@ -13,7 +13,7 @@ A manager for ESC objects
|
|||||||
### RESERVED\_OBJECTS
|
### RESERVED\_OBJECTS
|
||||||
|
|
||||||
```gdscript
|
```gdscript
|
||||||
const RESERVED_OBJECTS: Array = ["bg_music","bg_sound"]
|
const RESERVED_OBJECTS: Array = ["_music","_sound","_speech"]
|
||||||
```
|
```
|
||||||
|
|
||||||
## Property Descriptions
|
## Property Descriptions
|
||||||
|
|||||||
@@ -66,13 +66,13 @@ export var sfx_volume: float = 0
|
|||||||
|
|
||||||
Volume of SFX only
|
Volume of SFX only
|
||||||
|
|
||||||
### voice\_volume
|
### speech\_volume
|
||||||
|
|
||||||
```gdscript
|
```gdscript
|
||||||
export var voice_volume: float = 0
|
export var speech_volume: float = 0
|
||||||
```
|
```
|
||||||
|
|
||||||
Voice volume only
|
Speech volume only
|
||||||
|
|
||||||
### fullscreen
|
### fullscreen
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
|
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
|
||||||
|
|
||||||
# ESCBackgroundSound
|
# ESCSoundPlayer
|
||||||
|
|
||||||
**Extends:** [Control](../Control)
|
**Extends:** [Control](../Control)
|
||||||
|
|
||||||
@@ -13,7 +13,7 @@ Background sound player
|
|||||||
### global\_id
|
### global\_id
|
||||||
|
|
||||||
```gdscript
|
```gdscript
|
||||||
export var global_id: String = "bg_sound"
|
export var global_id: String = "_sound"
|
||||||
```
|
```
|
||||||
|
|
||||||
Global id of the background sound player
|
Global id of the background sound player
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
|
||||||
|
|
||||||
|
# ESCSpeechPlayer
|
||||||
|
|
||||||
|
**Extends:** [Control](../Control)
|
||||||
|
|
||||||
|
## Description
|
||||||
|
|
||||||
|
Speech player
|
||||||
|
|
||||||
|
## Property Descriptions
|
||||||
|
|
||||||
|
### global\_id
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
export var global_id: String = "_speech"
|
||||||
|
```
|
||||||
|
|
||||||
|
Global id of the background music player
|
||||||
|
|
||||||
|
## Method Descriptions
|
||||||
|
|
||||||
|
### set\_state
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
func set_state(p_state: String, p_force: bool = false) -> void
|
||||||
|
```
|
||||||
|
|
||||||
|
Set the state of this player
|
||||||
|
|
||||||
|
#### Parameters
|
||||||
|
|
||||||
|
- p_state: New state to use
|
||||||
|
- p_force: Override the existing state even if the stream is still playing
|
||||||
@@ -9,7 +9,7 @@
|
|||||||
`play_snd file [player]`
|
`play_snd file [player]`
|
||||||
|
|
||||||
Plays the sound specificed with the "file" parameter on the sound player
|
Plays the sound specificed with the "file" parameter on the sound player
|
||||||
`player`, without blocking. (player defaults to bg_sound)
|
`player`, without blocking. (player defaults to _sound)
|
||||||
|
|
||||||
@ESC
|
@ESC
|
||||||
|
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
|
|
||||||
Change the sound playing on `player` to `sound` with optional looping if
|
Change the sound playing on `player` to `sound` with optional looping if
|
||||||
`loop` is true.
|
`loop` is true.
|
||||||
Valid players are "bg_music" and "bg_sound".
|
Valid players are "_music" and "_sound".
|
||||||
Aside from paths to sound or music files, the values *off* and *default*.
|
Aside from paths to sound or music files, the values *off* and *default*.
|
||||||
*default* is the default value.
|
*default* is the default value.
|
||||||
are also valid for `sound`
|
are also valid for `sound`
|
||||||
|
|||||||
@@ -34,14 +34,6 @@ var wait_level
|
|||||||
|
|
||||||
The Escoria context currently in wait state
|
The Escoria context currently in wait state
|
||||||
|
|
||||||
### bg\_music
|
|
||||||
|
|
||||||
```gdscript
|
|
||||||
var bg_music
|
|
||||||
```
|
|
||||||
|
|
||||||
Reference to the ESCBackgroundMusic node
|
|
||||||
|
|
||||||
### scene\_transition
|
### scene\_transition
|
||||||
|
|
||||||
```gdscript
|
```gdscript
|
||||||
|
|||||||
+2
-2
@@ -233,7 +233,7 @@ Remove an item from the inventory.
|
|||||||
#### <a name="PlaySndCommand.md"></a>`play_snd file [player]` [API-Doc](api/PlaySndCommand.md)
|
#### <a name="PlaySndCommand.md"></a>`play_snd file [player]` [API-Doc](api/PlaySndCommand.md)
|
||||||
|
|
||||||
Plays the sound specificed with the "file" parameter on the sound player
|
Plays the sound specificed with the "file" parameter on the sound player
|
||||||
`player`, without blocking. (player defaults to bg_sound)
|
`player`, without blocking. (player defaults to _sound)
|
||||||
#### <a name="QueueResourceCommand.md"></a>`queue_resource path [front_of_queue]` [API-Doc](api/QueueResourceCommand.md)
|
#### <a name="QueueResourceCommand.md"></a>`queue_resource path [front_of_queue]` [API-Doc](api/QueueResourceCommand.md)
|
||||||
|
|
||||||
Queues the load of a resource in a background thread. The `path` must be a
|
Queues the load of a resource in a background thread. The `path` must be a
|
||||||
@@ -303,7 +303,7 @@ Sets whether or not an object should be interactive.
|
|||||||
|
|
||||||
Change the sound playing on `player` to `sound` with optional looping if
|
Change the sound playing on `player` to `sound` with optional looping if
|
||||||
`loop` is true.
|
`loop` is true.
|
||||||
Valid players are "bg_music" and "bg_sound".
|
Valid players are "_music" and "_sound".
|
||||||
Aside from paths to sound or music files, the values *off* and *default*.
|
Aside from paths to sound or music files, the values *off* and *default*.
|
||||||
*default* is the default value.
|
*default* is the default value.
|
||||||
are also valid for `sound`
|
are also valid for `sound`
|
||||||
|
|||||||
Executable → Regular
+1
-1
@@ -1,3 +1,3 @@
|
|||||||
:exit_scene
|
:exit_scene
|
||||||
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
|
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
|
||||||
change_scene "res://game/rooms/room02/room02.tscn"
|
change_scene "res://game/rooms/room02/room02.tscn"
|
||||||
Executable → Regular
+1
-1
@@ -11,7 +11,7 @@
|
|||||||
|
|
||||||
|
|
||||||
:ready
|
:ready
|
||||||
set_sound_state bg_music res://game/sfx/contemplation.ogg true
|
set_sound_state _music res://game/sfx/contemplation.ogg true
|
||||||
|
|
||||||
> [!room1_visited]
|
> [!room1_visited]
|
||||||
set_global room1_visited true
|
set_global room1_visited true
|
||||||
|
|||||||
Executable → Regular
+1
-1
@@ -1,3 +1,3 @@
|
|||||||
:exit_scene
|
:exit_scene
|
||||||
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
|
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
|
||||||
change_scene "res://game/rooms/room01/room01.tscn"
|
change_scene "res://game/rooms/room01/room01.tscn"
|
||||||
Executable → Regular
+1
-1
@@ -1,3 +1,3 @@
|
|||||||
:exit_scene
|
:exit_scene
|
||||||
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
|
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
|
||||||
change_scene "res://game/rooms/room03/room03.tscn"
|
change_scene "res://game/rooms/room03/room03.tscn"
|
||||||
@@ -1,2 +1,2 @@
|
|||||||
:use
|
:use
|
||||||
set_sound_state bg_music res://game/sfx/contemplation.ogg true
|
set_sound_state _music res://game/sfx/contemplation.ogg true
|
||||||
@@ -1,2 +1,2 @@
|
|||||||
:use
|
:use
|
||||||
set_sound_state bg_music off true
|
set_sound_state _music off true
|
||||||
Executable → Regular
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
:exit_scene
|
:exit_scene
|
||||||
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
|
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
|
||||||
change_scene "res://game/rooms/room09/room09.tscn"
|
change_scene "res://game/rooms/room09/room09.tscn"
|
||||||
|
|
||||||
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -10,6 +10,7 @@ OPTIONS_LANGUAGE,Language,Langue,Sprache
|
|||||||
GENERAL_VOLUME,General,Général,Allgemein
|
GENERAL_VOLUME,General,Général,Allgemein
|
||||||
MUSIC_VOLUME,Music,Musique,Musik
|
MUSIC_VOLUME,Music,Musique,Musik
|
||||||
SOUND_VOLUME,Sound effects,Effets sonores,Soundeffekte
|
SOUND_VOLUME,Sound effects,Effets sonores,Soundeffekte
|
||||||
|
SPEECH_VOLUME,Speech,Voix,Sprachausgabe
|
||||||
CANCEL,Cancel,Annuler,Abbrechen
|
CANCEL,Cancel,Annuler,Abbrechen
|
||||||
OK,OK,Ok,Ok
|
OK,OK,Ok,Ok
|
||||||
ENTER_SAVE_NAME,Enter the save name:,Entrez un nom de sauvegarde,Bitte gib einen Namen für das Spiel ein:
|
ENTER_SAVE_NAME,Enter the save name:,Entrez un nom de sauvegarde,Bitte gib einen Namen für das Spiel ein:
|
||||||
|
|||||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -5,7 +5,7 @@ func _ready():
|
|||||||
var event = ESCEvent.new(":music")
|
var event = ESCEvent.new(":music")
|
||||||
event.statements.append(
|
event.statements.append(
|
||||||
ESCCommand.new(
|
ESCCommand.new(
|
||||||
"set_sound_state bg_music res://game/sfx/Game-Menu_Looping.mp3 true"
|
"set_sound_state _music res://game/sfx/Game-Menu_Looping.mp3 true"
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
escoria.event_manager.queue_event(event)
|
escoria.event_manager.queue_event(event)
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ func initialize_options(p_settings):
|
|||||||
_options.get_node("general_volume").value = p_settings["master_volume"]
|
_options.get_node("general_volume").value = p_settings["master_volume"]
|
||||||
_options.get_node("sound_volume").value = p_settings["sfx_volume"]
|
_options.get_node("sound_volume").value = p_settings["sfx_volume"]
|
||||||
_options.get_node("music_volume").value = p_settings["music_volume"]
|
_options.get_node("music_volume").value = p_settings["music_volume"]
|
||||||
|
_options.get_node("speech_volume").value = p_settings["speech_volume"]
|
||||||
|
|
||||||
|
|
||||||
func _on_language_input(event: InputEvent, language: String):
|
func _on_language_input(event: InputEvent, language: String):
|
||||||
@@ -77,3 +78,9 @@ func _on_back_pressed():
|
|||||||
escoria.settings = backup_settings
|
escoria.settings = backup_settings
|
||||||
escoria._on_settings_loaded(escoria.settings)
|
escoria._on_settings_loaded(escoria.settings)
|
||||||
emit_signal("back_button_pressed")
|
emit_signal("back_button_pressed")
|
||||||
|
|
||||||
|
|
||||||
|
func _on_speech_volume_value_changed(value: float) -> void:
|
||||||
|
escoria.settings["speech_volume"] = value
|
||||||
|
escoria._on_settings_loaded(escoria.settings)
|
||||||
|
settings_changed = true
|
||||||
@@ -19,16 +19,16 @@ size_flags_vertical = 3
|
|||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
||||||
margin_left = 482.0
|
margin_left = 482.0
|
||||||
margin_top = 366.0
|
margin_top = 354.0
|
||||||
margin_right = 798.0
|
margin_right = 798.0
|
||||||
margin_bottom = 533.0
|
margin_bottom = 546.0
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="MarginContainer" type="MarginContainer" parent="CenterContainer/VBoxContainer"]
|
[node name="MarginContainer" type="MarginContainer" parent="CenterContainer/VBoxContainer"]
|
||||||
margin_right = 316.0
|
margin_right = 316.0
|
||||||
margin_bottom = 136.0
|
margin_bottom = 161.0
|
||||||
size_flags_vertical = 6
|
size_flags_vertical = 6
|
||||||
custom_constants/margin_right = 20
|
custom_constants/margin_right = 20
|
||||||
custom_constants/margin_top = 20
|
custom_constants/margin_top = 20
|
||||||
@@ -39,7 +39,7 @@ custom_constants/margin_bottom = 20
|
|||||||
margin_left = 20.0
|
margin_left = 20.0
|
||||||
margin_top = 20.0
|
margin_top = 20.0
|
||||||
margin_right = 296.0
|
margin_right = 296.0
|
||||||
margin_bottom = 116.0
|
margin_bottom = 141.0
|
||||||
size_flags_vertical = 6
|
size_flags_vertical = 6
|
||||||
custom_constants/hseparation = 40
|
custom_constants/hseparation = 40
|
||||||
columns = 2
|
columns = 2
|
||||||
@@ -115,10 +115,28 @@ max_value = 1.0
|
|||||||
step = 0.001
|
step = 0.001
|
||||||
value = 0.001
|
value = 0.001
|
||||||
|
|
||||||
|
[node name="label5" type="Label" parent="CenterContainer/VBoxContainer/MarginContainer/options"]
|
||||||
|
margin_top = 100.0
|
||||||
|
margin_right = 220.0
|
||||||
|
margin_bottom = 121.0
|
||||||
|
custom_fonts/font = ExtResource( 1 )
|
||||||
|
text = "SPEECH_VOLUME"
|
||||||
|
|
||||||
|
[node name="speech_volume" type="HSlider" parent="CenterContainer/VBoxContainer/MarginContainer/options"]
|
||||||
|
margin_left = 260.0
|
||||||
|
margin_top = 100.0
|
||||||
|
margin_right = 276.0
|
||||||
|
margin_bottom = 116.0
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
min_value = 0.001
|
||||||
|
max_value = 1.0
|
||||||
|
step = 0.001
|
||||||
|
value = 0.001
|
||||||
|
|
||||||
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
|
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
|
||||||
margin_top = 140.0
|
margin_top = 165.0
|
||||||
margin_right = 316.0
|
margin_right = 316.0
|
||||||
margin_bottom = 167.0
|
margin_bottom = 192.0
|
||||||
custom_constants/separation = 20
|
custom_constants/separation = 20
|
||||||
alignment = 1
|
alignment = 1
|
||||||
|
|
||||||
@@ -145,5 +163,6 @@ __meta__ = {
|
|||||||
[connection signal="value_changed" from="CenterContainer/VBoxContainer/MarginContainer/options/general_volume" to="." method="_on_general_volume_changed"]
|
[connection signal="value_changed" from="CenterContainer/VBoxContainer/MarginContainer/options/general_volume" to="." method="_on_general_volume_changed"]
|
||||||
[connection signal="value_changed" from="CenterContainer/VBoxContainer/MarginContainer/options/sound_volume" to="." method="_on_sound_volume_changed"]
|
[connection signal="value_changed" from="CenterContainer/VBoxContainer/MarginContainer/options/sound_volume" to="." method="_on_sound_volume_changed"]
|
||||||
[connection signal="value_changed" from="CenterContainer/VBoxContainer/MarginContainer/options/music_volume" to="." method="_on_music_volume_changed"]
|
[connection signal="value_changed" from="CenterContainer/VBoxContainer/MarginContainer/options/music_volume" to="." method="_on_music_volume_changed"]
|
||||||
|
[connection signal="value_changed" from="CenterContainer/VBoxContainer/MarginContainer/options/speech_volume" to="." method="_on_speech_volume_value_changed"]
|
||||||
[connection signal="pressed" from="CenterContainer/VBoxContainer/HBoxContainer/back" to="." method="_on_back_pressed"]
|
[connection signal="pressed" from="CenterContainer/VBoxContainer/HBoxContainer/back" to="." method="_on_back_pressed"]
|
||||||
[connection signal="pressed" from="CenterContainer/VBoxContainer/HBoxContainer/apply" to="." method="_on_apply_pressed"]
|
[connection signal="pressed" from="CenterContainer/VBoxContainer/HBoxContainer/apply" to="." method="_on_apply_pressed"]
|
||||||
+31
-13
@@ -104,16 +104,6 @@ _global_script_classes=[ {
|
|||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
"path": "res://addons/escoria-core/game/core-scripts/esc_background.gd"
|
"path": "res://addons/escoria-core/game/core-scripts/esc_background.gd"
|
||||||
}, {
|
}, {
|
||||||
"base": "Control",
|
|
||||||
"class": "ESCBackgroundMusic",
|
|
||||||
"language": "GDScript",
|
|
||||||
"path": "res://addons/escoria-core/game/scenes/sound/bg_music.gd"
|
|
||||||
}, {
|
|
||||||
"base": "Control",
|
|
||||||
"class": "ESCBackgroundSound",
|
|
||||||
"language": "GDScript",
|
|
||||||
"path": "res://addons/escoria-core/game/scenes/sound/bg_sound.gd"
|
|
||||||
}, {
|
|
||||||
"base": "Node",
|
"base": "Node",
|
||||||
"class": "ESCBaseCommand",
|
"class": "ESCBaseCommand",
|
||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
@@ -177,7 +167,7 @@ _global_script_classes=[ {
|
|||||||
"base": "ResourcePreloader",
|
"base": "ResourcePreloader",
|
||||||
"class": "ESCDialogsPlayer",
|
"class": "ESCDialogsPlayer",
|
||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
"path": "res://addons/escoria-core/game/scenes/dialogs/dialog_player.gd"
|
"path": "res://addons/escoria-core/game/scenes/dialogs/esc_dialog_player.gd"
|
||||||
}, {
|
}, {
|
||||||
"base": "Resource",
|
"base": "Resource",
|
||||||
"class": "ESCDirectionAngle",
|
"class": "ESCDirectionAngle",
|
||||||
@@ -254,6 +244,11 @@ _global_script_classes=[ {
|
|||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
"path": "res://addons/escoria-core/game/core-scripts/behaviors/esc_movable.gd"
|
"path": "res://addons/escoria-core/game/core-scripts/behaviors/esc_movable.gd"
|
||||||
}, {
|
}, {
|
||||||
|
"base": "Control",
|
||||||
|
"class": "ESCMusicPlayer",
|
||||||
|
"language": "GDScript",
|
||||||
|
"path": "res://addons/escoria-core/game/scenes/sound/esc_music_player.gd"
|
||||||
|
}, {
|
||||||
"base": "Node",
|
"base": "Node",
|
||||||
"class": "ESCObject",
|
"class": "ESCObject",
|
||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
@@ -304,6 +299,16 @@ _global_script_classes=[ {
|
|||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
"path": "res://addons/escoria-core/game/core-scripts/esc/types/esc_script.gd"
|
"path": "res://addons/escoria-core/game/core-scripts/esc/types/esc_script.gd"
|
||||||
}, {
|
}, {
|
||||||
|
"base": "Control",
|
||||||
|
"class": "ESCSoundPlayer",
|
||||||
|
"language": "GDScript",
|
||||||
|
"path": "res://addons/escoria-core/game/scenes/sound/esc_sound_player.gd"
|
||||||
|
}, {
|
||||||
|
"base": "Control",
|
||||||
|
"class": "ESCSpeechPlayer",
|
||||||
|
"language": "GDScript",
|
||||||
|
"path": "res://addons/escoria-core/game/scenes/sound/esc_speech_player.gd"
|
||||||
|
}, {
|
||||||
"base": "Object",
|
"base": "Object",
|
||||||
"class": "ESCStatement",
|
"class": "ESCStatement",
|
||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
@@ -504,8 +509,6 @@ _global_script_class_icons={
|
|||||||
"ESCAnimationPlayer": "",
|
"ESCAnimationPlayer": "",
|
||||||
"ESCAnimationResource": "",
|
"ESCAnimationResource": "",
|
||||||
"ESCBackground": "res://addons/escoria-core/design/esc_background.svg",
|
"ESCBackground": "res://addons/escoria-core/design/esc_background.svg",
|
||||||
"ESCBackgroundMusic": "",
|
|
||||||
"ESCBackgroundSound": "",
|
|
||||||
"ESCBaseCommand": "",
|
"ESCBaseCommand": "",
|
||||||
"ESCCamera": "",
|
"ESCCamera": "",
|
||||||
"ESCCameraLimits": "",
|
"ESCCameraLimits": "",
|
||||||
@@ -534,6 +537,7 @@ _global_script_class_icons={
|
|||||||
"ESCLocation": "res://addons/escoria-core/design/esc_location.svg",
|
"ESCLocation": "res://addons/escoria-core/design/esc_location.svg",
|
||||||
"ESCLogger": "",
|
"ESCLogger": "",
|
||||||
"ESCMovable": "",
|
"ESCMovable": "",
|
||||||
|
"ESCMusicPlayer": "",
|
||||||
"ESCObject": "",
|
"ESCObject": "",
|
||||||
"ESCObjectManager": "",
|
"ESCObjectManager": "",
|
||||||
"ESCPlayer": "res://addons/escoria-core/design/esc_player.svg",
|
"ESCPlayer": "res://addons/escoria-core/design/esc_player.svg",
|
||||||
@@ -544,6 +548,8 @@ _global_script_class_icons={
|
|||||||
"ESCSaveSettings": "",
|
"ESCSaveSettings": "",
|
||||||
"ESCScheduledEvent": "",
|
"ESCScheduledEvent": "",
|
||||||
"ESCScript": "",
|
"ESCScript": "",
|
||||||
|
"ESCSoundPlayer": "",
|
||||||
|
"ESCSpeechPlayer": "",
|
||||||
"ESCStatement": "",
|
"ESCStatement": "",
|
||||||
"ESCTerrain": "res://addons/escoria-core/design/esc_terrain.svg",
|
"ESCTerrain": "res://addons/escoria-core/design/esc_terrain.svg",
|
||||||
"ESCTooltip": "",
|
"ESCTooltip": "",
|
||||||
@@ -592,6 +598,10 @@ boot_splash/use_filter=false
|
|||||||
boot_splash/bg_color=Color( 0.960784, 0.384314, 0, 1 )
|
boot_splash/bg_color=Color( 0.960784, 0.384314, 0, 1 )
|
||||||
config/icon="res://icon.png"
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
|
[audio]
|
||||||
|
|
||||||
|
default_bus_layout="res://addons/escoria-core/default_bus_layout.tres"
|
||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
escoria="*res://addons/escoria-core/game/escoria.tscn"
|
escoria="*res://addons/escoria-core/game/escoria.tscn"
|
||||||
@@ -642,6 +652,8 @@ main/escoria_version=""
|
|||||||
sound/speech_enabled=1
|
sound/speech_enabled=1
|
||||||
ui/game_scene="res://addons/escoria-ui-9verbs/game.tscn"
|
ui/game_scene="res://addons/escoria-ui-9verbs/game.tscn"
|
||||||
ui/dialogs_chooser="res://game/ui/commons/dialogs/text_dialog_choice.tscn"
|
ui/dialogs_chooser="res://game/ui/commons/dialogs/text_dialog_choice.tscn"
|
||||||
|
sound/speech_folder="res://game/speech"
|
||||||
|
sound/speech_extension="ogg"
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
@@ -661,6 +673,12 @@ switch_action_verb={
|
|||||||
|
|
||||||
translations=PoolStringArray( "res://game/translations/game.en.translation", "res://game/translations/game.fr.translation", "res://game/translations/main_menu.en.translation", "res://game/translations/main_menu.fr.translation", "res://game/translations/game.de.translation", "res://game/translations/main_menu.de.translation" )
|
translations=PoolStringArray( "res://game/translations/game.en.translation", "res://game/translations/game.fr.translation", "res://game/translations/main_menu.en.translation", "res://game/translations/main_menu.fr.translation", "res://game/translations/game.de.translation", "res://game/translations/main_menu.de.translation" )
|
||||||
locale_filter=[ 0, [ ] ]
|
locale_filter=[ 0, [ ] ]
|
||||||
|
translation_remaps={
|
||||||
|
"res://game/speech/room01/ROOM1_look_wall_item_1.ogg": PoolStringArray( "res://game/speech/room01/ROOM1_look_wall_item_1_de.ogg:de" ),
|
||||||
|
"res://game/speech/room01/ROOM1_look_wall_item_2.ogg": PoolStringArray( "res://game/speech/room01/ROOM1_look_wall_item_2_de.ogg:de" ),
|
||||||
|
"res://game/speech/room01/ROOM1_look_wall_item_3.ogg": PoolStringArray( "res://game/speech/room01/ROOM1_look_wall_item_3_de.ogg:de" ),
|
||||||
|
"res://game/speech/room01/ROOM1_look_wall_item_4.ogg": PoolStringArray( "res://game/speech/room01/ROOM1_look_wall_item_4_de.ogg:de" )
|
||||||
|
}
|
||||||
|
|
||||||
[network]
|
[network]
|
||||||
|
|
||||||
|
|||||||
Reference in new issue
Block a user