fix: Wrong variable used causing a crash on UI de-registering
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@@ -300,7 +300,7 @@ func deregister_ui(game_scene: String):
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) % game_scene_setting_value
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) % game_scene_setting_value
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]
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]
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)
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)
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escoria.project.set_setting(
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escoria.project_settings_manager.set_setting(
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escoria.project_settings_manager.GAME_SCENE,
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escoria.project_settings_manager.GAME_SCENE,
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""
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""
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)
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)
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