chore: storing version and changelog

This commit is contained in:
StraToN
2022-10-30 18:11:01 +00:00
parent 88214e4611
commit ce7d20e61e
2 changed files with 13 additions and 4 deletions

View File

@@ -1,3 +1,12 @@
## [4.0.0-alpha.222](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.222) (2022-10-30)
### Bug Fixes
* ensures a failed command/event doesn't leave the game in a state where it isn't accepting inputs. ([88214e4](https://github.com/godot-escoria/escoria-demo-game/commit/88214e46116d56ee6d0c84f38e80c3c41d1fc633))
## [4.0.0-alpha.221](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.221) (2022-10-24)

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@@ -1255,7 +1255,7 @@ func export_player(scene_name) -> void:
var collision_shape = CollisionShape2D.new()
progress_bar_update("Creating collision shape")
yield(get_tree(), "idle_frame")
collision_shape.shape = rectangle_shape
collision_shape.shape.extents = export_largest_sprite / 2
collision_shape.position.y = -(export_largest_sprite.y / 2)
@@ -1342,14 +1342,14 @@ func export_generate_animations(character_node, num_directions) -> void:
var current_ticks = OS.get_ticks_msec()
if current_ticks - display_refresh_timer > 30:
yield(get_tree(), "idle_frame")
display_refresh_timer = current_ticks
if num_directions == 4:
progress_bar_update("Processing "+str(animtype)+" "+str(anim_dir),2)
else:
progress_bar_update("Processing "+str(animtype)+" "+str(anim_dir),1)
var anim_name = "%s_%s" % [animtype, anim_dir]
var metadata = anim_metadata[get_metadata_array_offset(anim_dir, animtype)]