Prefixed all Escoria console output with 'ESC' (#591)

Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com>
This commit is contained in:
Julian MurgiaandMathieu Bergounioux authored and GitHub committed 2022-05-01 12:45:44 +02:00
1 parent 7aeb8ca95f
commit d255f781ec
3 files changed
+3 -3

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@@ -96,7 +96,7 @@ func _draw():
var mouse_limits: Rect2 = get_viewport_rect().grow(
-mouse_tooltip_margin
)
print(mouse_limits)
print("ESC {0}".format([mouse_limits]))
# Draw lines for tooltip limits
draw_rect(mouse_limits, ColorN("red"), false, 10.0)
@@ -262,7 +262,7 @@ func report_errors(p_path: String, errors: Array) -> void:
# * message: Message to log
# * err: if true, write in stderr
func _log(message:String, err: bool = false):
message = "{0} {1}".format([_formatted_date(), message])
message = "ESC {0} {1}".format([_formatted_date(), message])
if err:
printerr(message)
+1 -1
View File
@@ -137,7 +137,7 @@ func _init():
self.project_settings_manager.get_setting(self.project_settings_manager.GAME_SCENE)
).instance()
print(get_script().get_path())
print("ESC {0}".format([get_script().get_path()]))
# Load settings