env ignore tls
This commit is contained in:
@@ -16,7 +16,7 @@ jobs:
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image: oierbravo/godot-ci-with-node:4.5
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steps:
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- name: Checkout
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uses: https://github.com/christopherHX/gitea-upload-artifact@v4
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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@@ -30,6 +30,8 @@ jobs:
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godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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uses: https://github.com/christopherHX/gitea-upload-artifact@v4
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env:
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NODE_TLS_REJECT_UNAUTHORIZED: false
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with:
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name: linux
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path: build/linux
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@@ -46,7 +48,7 @@ jobs:
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- name: Setup
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run: |
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git clone https://github.com/enekonieto/escoria-demo-game $PROJECT_PATH/../escoria-demo-game
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- name: Linux Build
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- name: Linux Build ARM
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run: |
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mkdir -v -p build/linux-arm
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EXPORT_DIR="$(readlink -f build)"
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@@ -54,6 +56,8 @@ jobs:
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godot --headless --verbose --export-release "LinuxARM" "$EXPORT_DIR/linux-arm/$EXPORT_NAME.arm_64"
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- name: Upload Artifact
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uses: https://github.com/christopherHX/gitea-upload-artifact@v4
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env:
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NODE_TLS_REJECT_UNAUTHORIZED: false
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with:
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name: linux-arm
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path: build/linux-arm
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@@ -82,6 +86,8 @@ jobs:
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godot --headless --verbose --export-release "Web" "$EXPORT_DIR/web/index.html"
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- name: Upload Artifact
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uses: https://github.com/christopherHX/gitea-upload-artifact@v4
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env:
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NODE_TLS_REJECT_UNAUTHORIZED: false
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with:
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name: web
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path: build/web
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87
.gitea/workflows/push.yml.full
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87
.gitea/workflows/push.yml.full
Normal file
@@ -0,0 +1,87 @@
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name: godot exports
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run-name: ${{ gitea.actor }} is building Gymkhanikas 🚀
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on: [push]
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# NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".".
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env:
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GODOT_VERSION: 4.5
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EXPORT_NAME: LasGymkhanikasDeUli
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PROJECT_PATH: .
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jobs:
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export-linux:
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name: Linux Export
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runs-on: ubuntu-latest # Use 22.04 with godot 4
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container:
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image: oierbravo/godot-ci-with-node:4.5
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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git clone https://github.com/enekonieto/escoria-demo-game $PROJECT_PATH/../escoria-demo-game
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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uses: https://github.com/christopherHX/gitea-upload-artifact@v4
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with:
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name: linux
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path: build/linux
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export-linux-arm:
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name: Linux ARM Export
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runs-on: ubuntu-latest # Use 22.04 with godot 4
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container:
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image: oierbravo/godot-ci-with-node:4.5
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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git clone https://github.com/enekonieto/escoria-demo-game $PROJECT_PATH/../escoria-demo-game
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- name: Linux Build
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run: |
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mkdir -v -p build/linux-arm
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "LinuxARM" "$EXPORT_DIR/linux-arm/$EXPORT_NAME.arm_64"
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- name: Upload Artifact
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uses: https://github.com/christopherHX/gitea-upload-artifact@v4
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with:
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name: linux-arm
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path: build/linux-arm
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export-web:
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name: Web Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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container:
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image: oierbravo/godot-ci-with-node:4.5
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steps:
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#- uses: chrisliebaer/gitea-actions-fix@vXX
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# with:
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# token: ${{ secrets.ACCESS_TOKEN }}
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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git clone https://github.com/enekonieto/escoria-demo-game $PROJECT_PATH/../escoria-demo-game
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- name: Web Build
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run: |
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mkdir -v -p build/web
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Web" "$EXPORT_DIR/web/index.html"
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- name: Upload Artifact
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uses: https://github.com/christopherHX/gitea-upload-artifact@v4
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with:
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name: web
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path: build/web
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