Optimization Part 2 (#6)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
@@ -1,23 +1,28 @@
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# Background music player
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extends Control
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class_name ESCBackgroundMusic
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func get_class():
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return "ESCBackgroundMusic"
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onready var stream = $AudioStreamPlayer
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var state = "default"
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export var global_id = "bg_music"
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# Global id of the background music player
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export var global_id: String = "bg_music"
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func game_cleared():
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set_state("off", true)
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escoria.object_manager.register_object(
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ESCObject.new(global_id, self),
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true
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)
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# The state of the music player. "default" or "off" disable music
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# Any other state refers to a music stream that should be played
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var state: String = "default"
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func set_state(p_state, p_force = false):
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# Reference to the audio player
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onready var stream: AudioStreamPlayer = $AudioStreamPlayer
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# Set the state of this player
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#
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# #### Parameters
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#
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# - p_state: New state to use
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# - p_force: Override the existing state even if the stream is still playing
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func set_state(p_state: String, p_force: bool = false) -> void:
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# If already playing this stream, keep playing, unless p_force
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if p_state == state and not p_force and stream.is_playing():
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return
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@@ -39,6 +44,8 @@ func set_state(p_state, p_force = false):
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stream.volume_db = ProjectSettings.get_setting("escoria/sound/music_volume")
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stream.play()
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# Register to the object registry
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func _ready():
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escoria.object_manager.register_object(
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ESCObject.new(global_id, self),
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@@ -1,23 +1,28 @@
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# Background sound player
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extends Control
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class_name ESCBackgroundSound
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func get_class():
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return "ESCBackgroundSound"
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onready var stream = $AudioStreamPlayer
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var state = "default"
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export var global_id = "bg_sound"
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# Global id of the background sound player
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export var global_id: String = "bg_sound"
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func game_cleared():
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stream.stream = null
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escoria.object_manager.register_object(
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ESCObject.new(global_id, self),
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true
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)
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# The state of the sound player. "default" or "off" disable sound
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# Any other state refers to a sound stream that should be played
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var state: String = "default"
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func set_state(p_state, p_force = false):
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# Reference to the audio player
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onready var stream: AudioStreamPlayer = $AudioStreamPlayer
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# Set the state of this player
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#
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# #### Parameters
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#
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# - p_state: New state to use
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# - p_force: Override the existing state even if the stream is still playing
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func set_state(p_state: String, p_force: bool = false):
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# If already playing this stream, keep playing, unless p_force
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if p_state == state and not p_force and stream.is_playing():
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return
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@@ -40,6 +45,7 @@ func set_state(p_state, p_force = false):
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stream.play()
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# Register to the object registry
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func _ready():
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escoria.object_manager.register_object(
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ESCObject.new(global_id, self),
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