Optimization Part 2 (#6)

Authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
Dennis Ploeger
2021-06-20 18:19:42 +02:00
committed by GitHub
parent 4e09f522ff
commit d5a0022b7b
18 changed files with 330 additions and 222 deletions

View File

@@ -0,0 +1,242 @@
# Plugin script to initialize Escoria
tool
extends EditorPlugin
# Autoloads to instantiate
const autoloads = {
"escoria": "res://addons/escoria-core/game/escoria.tscn",
}
# Setup Escoria
func _enter_tree():
for key in autoloads.keys():
add_autoload_singleton(key, autoloads[key])
# Prepare settings
set_escoria_main_settings()
set_escoria_debug_settings()
set_escoria_ui_settings()
set_escoria_internal_settings()
set_escoria_sound_settings()
set_escoria_platform_settings()
# Prepare the settings in the Escoria UI category
func set_escoria_ui_settings():
if !ProjectSettings.has_setting("escoria/ui/tooltip_follows_mouse"):
ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", true)
if !ProjectSettings.has_setting("escoria/ui/dialogs_folder"):
ProjectSettings.set_setting("escoria/ui/dialogs_folder", "")
var dialogs_folder_property_info = {
"name": "escoria/ui/dialogs_folder",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
ProjectSettings.add_property_info(dialogs_folder_property_info)
if !ProjectSettings.has_setting("escoria/ui/default_dialog_scene"):
ProjectSettings.set_setting("escoria/ui/default_dialog_scene", "")
var default_dialog_scene_property_info = {
"name": "escoria/ui/default_dialog_scene",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_FILE,
"hint_string": "*.tscn, *.scn"
}
ProjectSettings.add_property_info(default_dialog_scene_property_info)
if !ProjectSettings.has_setting("escoria/ui/main_menu_scene"):
ProjectSettings.set_setting("escoria/ui/main_menu_scene", "")
var main_menu_scene_property_info = {
"name": "escoria/ui/main_menu_scene",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_FILE,
"hint_string": "*.tscn, *.scn"
}
ProjectSettings.add_property_info(main_menu_scene_property_info)
if !ProjectSettings.has_setting("escoria/ui/pause_menu_scene"):
ProjectSettings.set_setting("escoria/ui/pause_menu_scene", "")
var pause_menu_scene_property_info = {
"name": "escoria/ui/pause_menu_scene",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_FILE,
"hint_string": "*.tscn, *.scn"
}
ProjectSettings.add_property_info(pause_menu_scene_property_info)
if !ProjectSettings.has_setting("escoria/ui/game_scene"):
ProjectSettings.set_setting("escoria/ui/game_scene", "")
var game_scene_property_info = {
"name": "escoria/ui/game_scene",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_FILE,
"hint_string": "*.tscn, *.scn"
}
ProjectSettings.add_property_info(game_scene_property_info)
if !ProjectSettings.has_setting("escoria/ui/items_autoregister_path"):
ProjectSettings.set_setting(
"escoria/ui/items_autoregister_path",
"res://game/items/escitems/"
)
var game_scene_property_info = {
"name": "escoria/ui/items_autoregister_path",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
ProjectSettings.add_property_info(game_scene_property_info)
# Prepare the settings in the Escoria main category
func set_escoria_main_settings():
if !ProjectSettings.has_setting("escoria/main/game_start_script"):
ProjectSettings.set_setting("escoria/main/game_start_script", "")
var game_start_script_property_info = {
"name": "escoria/main/game_start_script",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_FILE,
"hint_string": "*.esc"
}
ProjectSettings.add_property_info(game_start_script_property_info)
if !ProjectSettings.has_setting("escoria/main/force_quit"):
ProjectSettings.set_setting("escoria/main/force_quit", true)
var force_quit_property_info = {
"name": "escoria/main/force_quit",
"type": TYPE_BOOL
}
ProjectSettings.add_property_info(force_quit_property_info)
ProjectSettings.set_setting("application/run/main_scene", "res://addons/escoria-core/game/main_scene.tscn")
if not ProjectSettings.has_setting("escoria/main/command_directories"):
ProjectSettings.set_setting("escoria/main/command_directories", [
"res://addons/escoria-core/game/core-scripts/esc/commands"
])
ProjectSettings.add_property_info({
"name": "escoria/main/command_directories",
"type": TYPE_ARRAY,
})
if !ProjectSettings.has_setting("escoria/main/text_lang"):
ProjectSettings.set_setting("escoria/main/text_lang", TranslationServer.get_locale())
var text_lang_property_info = {
"name": "escoria/main/text_lang",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_NONE
}
ProjectSettings.add_property_info(text_lang_property_info)
if !ProjectSettings.has_setting("escoria/main/voice_lang"):
ProjectSettings.set_setting("escoria/main/voice_lang", TranslationServer.get_locale())
var voice_lang_property_info = {
"name": "escoria/main/voice_lang",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_NONE
}
ProjectSettings.add_property_info(voice_lang_property_info)
# Prepare the settings in the Escoria debug category
func set_escoria_debug_settings():
if !ProjectSettings.has_setting("escoria/debug/terminate_on_warnings"):
ProjectSettings.set_setting("escoria/debug/terminate_on_warnings", false)
if !ProjectSettings.has_setting("escoria/debug/terminate_on_errors"):
ProjectSettings.set_setting("escoria/debug/terminate_on_errors", true)
# Main language the game is developed in. Useful for translation management
if !ProjectSettings.has_setting("escoria/debug/development_lang"):
ProjectSettings.set_setting("escoria/debug/development_lang", "en")
# Assure log level preference
if not ProjectSettings.has_setting("escoria/debug/log_level"):
ProjectSettings.set_setting("escoria/debug/log_level", "ERROR")
var property_info = {
"name": "escoria/debug/log_level",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "ERROR,WARNING,INFO,DEBUG"
}
ProjectSettings.add_property_info(property_info)
# Prepare the settings in the Escoria internal category
func set_escoria_internal_settings():
if !ProjectSettings.has_setting("escoria/internals/save_data"):
ProjectSettings.set_setting("escoria/internals/save_data", "")
var save_data_property_info = {
"name": "escoria/internals/save_data",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_FILE,
"hint_string": "*.tscn, *.scn"
}
ProjectSettings.add_property_info(save_data_property_info)
# Prepare the settings in the Escoria sound settings
func set_escoria_sound_settings():
if !ProjectSettings.has_setting("escoria/sound/master_volume"):
ProjectSettings.set_setting("escoria/sound/master_volume", 1)
var master_data_property_info = {
"name": "escoria/sound/master_volume",
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
ProjectSettings.add_property_info(master_data_property_info)
if !ProjectSettings.has_setting("escoria/sound/music_volume"):
ProjectSettings.set_setting("escoria/sound/music_volume", 1)
var music_data_property_info = {
"name": "escoria/sound/music_volume",
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
ProjectSettings.add_property_info(music_data_property_info)
if !ProjectSettings.has_setting("escoria/sound/sfx_volume"):
ProjectSettings.set_setting("escoria/sound/sfx_volume", 1)
var sound_data_property_info = {
"name": "escoria/sound/sfx_volume",
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
ProjectSettings.add_property_info(sound_data_property_info)
if !ProjectSettings.has_setting("escoria/sound/speech_volume"):
ProjectSettings.set_setting("escoria/sound/speech_volume", 1)
var speech_data_property_info = {
"name": "escoria/sound/speech_volume",
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
ProjectSettings.add_property_info(speech_data_property_info)
# Prepare the settings in the Escoria platform category and may need special
# setting per build
func set_escoria_platform_settings():
# Skip cache - certain platforms (esp. mobile) lack memory for caching
# scenes.
# If set to true, all generic scenes (UI, inventory, etc) will be loaded
# as any other scene.
if !ProjectSettings.has_setting("escoria/platform/skip_cache"):
ProjectSettings.set_setting("escoria/platform/skip_cache", false)
if !ProjectSettings.has_setting("escoria/platform/skip_cache.mobile"):
ProjectSettings.set_setting("escoria/platform/skip_cache.mobile", true)
# Uninstall plugin
func _exit_tree():
for key in autoloads.keys():
if ProjectSettings.has_setting(key):
remove_autoload_singleton(key)