feat: Wizard - set up combine when selected for inventory items
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@@ -1254,7 +1254,6 @@ func export_player(scene_name) -> void:
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# you interact with them
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if get_node(CHAR_TYPE_NODE).get_node("npc").pressed:
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new_character = ESCItem.new()
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print("ITEM")
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else:
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new_character = ESCPlayer.new()
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new_character.selectable = true
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@@ -1478,7 +1477,6 @@ func export_generate_animations(character_node, num_directions) -> void:
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# Generate default animation. This is used by the object manager to set the
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# state when the object is registered. If there's no current state, the
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# default animation will be used.
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print("Process "+str(default_anim_length)+" frames - default")
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for loop in range(default_anim_length):
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texture = ImageTexture.new()
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texture = sprite_frames.get_frame("idle_down", loop)
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