feat: Wizard - set up combine when selected for inventory items

This commit is contained in:
Balloonpopper
2023-01-02 17:18:04 +11:00
parent cc0a067b18
commit dc4b6c24fe
2 changed files with 7 additions and 3 deletions

View File

@@ -1254,7 +1254,6 @@ func export_player(scene_name) -> void:
# you interact with them
if get_node(CHAR_TYPE_NODE).get_node("npc").pressed:
new_character = ESCItem.new()
print("ITEM")
else:
new_character = ESCPlayer.new()
new_character.selectable = true
@@ -1478,7 +1477,6 @@ func export_generate_animations(character_node, num_directions) -> void:
# Generate default animation. This is used by the object manager to set the
# state when the object is registered. If there's no current state, the
# default animation will be used.
print("Process "+str(default_anim_length)+" frames - default")
for loop in range(default_anim_length):
texture = ImageTexture.new()
texture = sprite_frames.get_frame("idle_down", loop)