Moved UI scenes and resources to their own plugin.

This commit is contained in:
Julian Murgia
2021-07-05 14:34:44 +02:00
parent e0de1de1ce
commit dc4cda82ab
77 changed files with 159 additions and 1045 deletions

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@@ -1,165 +0,0 @@
tool
extends ESCGame
"""
Implement methods to react to inputs.
- left_click_on_bg(position: Vector2)
- right_click_on_bg(position: Vector2)
- left_double_click_on_bg(position: Vector2)
- element_focused(element_id: String)
- element_unfocused()
- left_click_on_item(item_global_id: String, event: InputEvent)
- right_click_on_item(item_global_id: String, event: InputEvent)
- left_double_click_on_item(item_global_id: String, event: InputEvent)
- left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- inventory_item_focused(inventory_item_global_id: String)
- inventory_item_unfocused()
- open_inventory()
- close_inventory()
- mousewheel_action(direction: int)
- hide_ui()
- show_ui()
- _on_event_done(event_name: String)
"""
onready var verbs_menu = $ui/panel_down/verbs_layer/verbs_menu
onready var tooltip = $ui/panel_down/tooltip_layer/tooltip
func _ready():
ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", false)
func _input(event):
if event.is_action_pressed("switch_action_verb"):
if event.button_index == BUTTON_WHEEL_UP:
escoria.inputs_manager._on_mousewheel_action(-1)
elif event.button_index == BUTTON_WHEEL_DOWN:
escoria.inputs_manager._on_mousewheel_action(1)
## BACKGROUND ##
func left_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position])
escoria.action_manager.clear_current_action()
verbs_menu.unselect_actions()
func right_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position])
escoria.action_manager.clear_current_action()
verbs_menu.unselect_actions()
func left_double_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position, true])
escoria.action_manager.clear_current_action()
verbs_menu.unselect_actions()
## ITEM FOCUS ##
func element_focused(element_id: String) -> void:
var target_obj = escoria.object_manager.get_object(element_id).node
tooltip.set_target(target_obj.tooltip_name)
if escoria.action_manager.current_action != "use" \
and escoria.action_manager.current_tool == null:
if target_obj is ESCItem:
verbs_menu.set_by_name(target_obj.default_action)
func element_unfocused() -> void:
tooltip.clear()
verbs_menu.unselect_actions()
## ITEMS ##
func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.action_manager.set_current_action(verbs_menu.selected_action)
escoria.do("item_right_click", [item_global_id, event])
func left_double_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
## INVENTORY ##
func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [inventory_item_global_id, event])
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.action_manager.set_current_action(verbs_menu.selected_action)
escoria.do("item_right_click", [inventory_item_global_id, event])
func left_double_click_on_inventory_item(_inventory_item_global_id: String, _event: InputEvent) -> void:
pass
func inventory_item_focused(inventory_item_global_id: String) -> void:
var target_obj = escoria.object_manager.get_object(
inventory_item_global_id
).node
tooltip.set_target(target_obj.tooltip_name)
if escoria.action_manager.current_action != "use" \
and escoria.action_manager.current_tool == null:
if target_obj is ESCItem:
verbs_menu.set_by_name(target_obj.default_action_inventory)
func inventory_item_unfocused() -> void:
tooltip.set_target("")
verbs_menu.unselect_actions()
func open_inventory():
pass
func close_inventory():
pass
func mousewheel_action(_direction: int):
pass
func hide_ui():
$ui/panel_down.hide()
verbs_menu.hide()
$ui/panel_down/verbs_layer/room_select.hide()
$ui/panel_down/inventory_layer/inventory_ui.hide()
tooltip.hide()
func show_ui():
$ui/panel_down.show()
verbs_menu.show()
$ui/panel_down/verbs_layer/room_select.show()
$ui/panel_down/inventory_layer/inventory_ui.show()
tooltip.show()
func _on_event_done(_event_name: String):
escoria.action_manager.clear_current_action()
verbs_menu.unselect_actions()
func pause_game():
if $ui/pause_menu.visible:
$ui/pause_menu.hide()
escoria.main.current_scene.game.get_node("camera").current = true
escoria.main.current_scene.game.show_ui()
escoria.main.current_scene.show()
else:
$ui/pause_menu.show()
escoria.main.current_scene.game.get_node("camera").current = false
escoria.main.current_scene.game.hide_ui()
escoria.main.current_scene.hide()

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@@ -1,94 +0,0 @@
[gd_scene load_steps=11 format=2]
[ext_resource path="res://game/ui/ui_9verbs/tooltip/action_target_tooltip.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/ui/ui_9verbs/inventory/inventory_ui.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/ui/ui_9verbs/verbs_menu.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/dialog_player.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/ui/ui_9verbs/game.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/scenes/camera_player/camera.tscn" type="PackedScene" id=6]
[ext_resource path="res://game/ui/commons/room_select.tscn" type="PackedScene" id=7]
[ext_resource path="res://game/ui/ui_9verbs/tooltip/tooltip_action_target.gd" type="Script" id=8]
[ext_resource path="res://game/ui/commons/pause_menu/pause_menu.tscn" type="PackedScene" id=9]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.6, 0.6, 0.6, 0.5 )
[node name="game" type="Node2D"]
script = ExtResource( 5 )
[node name="ui" type="CanvasLayer" parent="."]
[node name="panel_down" type="PanelContainer" parent="ui"]
anchor_top = 0.714
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -0.200012
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="verbs_layer" type="CanvasLayer" parent="ui/panel_down"]
layer = 2
[node name="verbs_menu" parent="ui/panel_down/verbs_layer" instance=ExtResource( 3 )]
anchor_top = 0.715
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 52.0
margin_top = 38.5
margin_right = -959.0
margin_bottom = -63.0
[node name="room_select" parent="ui/panel_down/verbs_layer" instance=ExtResource( 7 )]
margin_left = 503.504
margin_top = 820.091
margin_right = 686.504
margin_bottom = 840.091
[node name="inventory_layer" type="CanvasLayer" parent="ui/panel_down"]
layer = 2
[node name="inventory_ui" parent="ui/panel_down/inventory_layer" instance=ExtResource( 2 )]
anchor_top = 0.722
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 752.0
margin_top = 31.2
margin_right = -63.0
margin_bottom = -61.0
[node name="tooltip_layer" type="CanvasLayer" parent="ui/panel_down"]
layer = 2
[node name="tooltip" parent="ui/panel_down/tooltip_layer" instance=ExtResource( 1 )]
anchor_left = 0.132
anchor_top = 0.719
anchor_right = 0.832
anchor_bottom = 0.767
margin_left = 0.0272522
margin_top = 0.320557
margin_right = -0.252686
margin_bottom = -0.0794678
rect_min_size = Vector2( 0, 32 )
script = ExtResource( 8 )
color = Color( 1, 1, 1, 1 )
[node name="dialog_layer" type="CanvasLayer" parent="ui"]
layer = 3
[node name="dialog_player" parent="ui/dialog_layer" instance=ExtResource( 4 )]
[node name="hover_stack" type="Label" parent="ui"]
margin_left = 1085.0
margin_top = 2.81912
margin_right = 1283.0
margin_bottom = 107.819
__meta__ = {
"_edit_use_anchors_": false
}
[node name="pause_menu" parent="ui" instance=ExtResource( 9 )]
visible = false
[node name="camera" parent="." instance=ExtResource( 6 )]

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@@ -1,27 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/scenes/inventory/inventory_ui.gd" type="Script" id=1]
[ext_resource path="res://game/ui/ui_9verbs/inventory/inventory_ui_container.gd" type="Script" id=3]
[node name="inventory_ui" type="PanelContainer"]
margin_right = 600.0
margin_bottom = 175.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
inventory_ui_container = NodePath("ScrollContainer/GridContainer")
[node name="ScrollContainer" type="ScrollContainer" parent="."]
margin_left = 7.0
margin_top = 7.0
margin_right = 593.0
margin_bottom = 168.0
[node name="GridContainer" type="GridContainer" parent="ScrollContainer"]
margin_right = 586.0
size_flags_horizontal = 3
custom_constants/vseparation = 16
custom_constants/hseparation = 16
columns = 4
script = ExtResource( 3 )

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@@ -1,39 +0,0 @@
extends Control
"""
This script is totally user-defined. It does exactly what the user wants the
inventory to look like. It only requires 4 functions to be defined:
- is_empty() -> bool
- get_items() -> Array
- add_item(inventory_item: ESCInventoryItem)
- remove_item(inventory_item: ESCInventoryItem)
The user is free to implement these methods the way s-he likes.
"""
var current_nodes_in_container = {}
func is_empty() -> bool:
return get_child_count() > 0
func get_items() -> Array:
return current_nodes_in_container.keys()
func add_item(inventory_item: ESCInventoryItem):
var center_container = CenterContainer.new()
center_container.size_flags_horizontal = SIZE_EXPAND_FILL
center_container.connect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
center_container.connect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
# center_container.connect("gui_input", self, "_on_gui_input", [inventory_item])
center_container.add_child(inventory_item)
add_child(center_container)
current_nodes_in_container[inventory_item] = center_container
func remove_item(inventory_item: ESCInventoryItem):
var node_to_remove = current_nodes_in_container[inventory_item]
current_nodes_in_container.erase(node_to_remove)
node_to_remove.disconnect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
node_to_remove.disconnect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
# node_to_remove.disconnect("pressed", self, "_on_gui_input")
remove_child(node_to_remove)
node_to_remove.queue_free()

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@@ -1,53 +0,0 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/assets/fonts/onesize/ONESIZE_.TTF" type="DynamicFontData" id=1]
[sub_resource type="DynamicFont" id=1]
size = 30
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=2]
size = 30
font_data = ExtResource( 1 )
[sub_resource type="GDScript" id=3]
script/source = "extends ESCTooltip
func update_tooltip_text():
bbcode_text = \"[center]\"
if !current_action.empty():
bbcode_text += current_action
bbcode_text += \"\\t\"
bbcode_text += current_target
if waiting_for_target2 and current_target2.empty():
bbcode_text += \"\\t\"
bbcode_text += current_prep
if !current_target2.empty():
bbcode_text += \"\\t\"
bbcode_text += current_prep
bbcode_text += \"\\t\"
bbcode_text += current_target2
bbcode_text += \"[/center]\"
"
[node name="tooltip" type="RichTextLabel"]
anchor_right = 0.7
anchor_bottom = 0.06
margin_left = 1.49829
margin_right = 1.21826
margin_bottom = -10.0
custom_fonts/mono_font = SubResource( 1 )
custom_fonts/normal_font = SubResource( 2 )
bbcode_enabled = true
bbcode_text = "[center][/center]"
scroll_active = false
script = SubResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}

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@@ -1,31 +0,0 @@
extends ESCTooltip
func update_tooltip_text():
bbcode_text = "[center]"
bbcode_text += "[color=#" + color.to_html(false) + "]"
if !current_action.empty():
bbcode_text += current_action + "\t"
bbcode_text += current_target
if waiting_for_target2 and current_target2.empty():
bbcode_text += "\t" + current_prep
if !current_target2.empty():
bbcode_text += "\t" + current_prep + "\t" + current_target2
bbcode_text += "[/color]"
bbcode_text += "[/center]"
# push_align(RichTextLabel.ALIGN_CENTER)
# if !current_action.empty():
# add_text(current_action + "\t")
#
# add_text(current_target)
#
# if waiting_for_target2 and current_target2.empty():
# add_text("\t" + current_prep)
#
# if !current_target2.empty():
# add_text("\t" + current_prep + "\t" + current_target2)
#
# pop()

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@@ -1,31 +0,0 @@
tool
extends Control
"""
This script is out of Escoria's scope. It controls the UI reaction to an
UI event (eg right click) to change the cursor accordingly.
"""
var selected_action
func _ready():
for but in get_children():
but.connect("pressed", self, "_on_action_selected", [but.name])
but.toggle_mode = true
func _on_action_selected(action: String):
escoria.action_manager.set_current_action(action)
for but in get_children():
but.set_pressed(but.get_name() == action)
func unselect_actions():
for but in get_children():
but.set_pressed(false)
func set_by_name(action_name: String):
selected_action = action_name
for but in get_children():
but.set_pressed(but.get_name() == action_name)

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@@ -1,125 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://game/ui/ui_9verbs/verbs_menu.gd" type="Script" id=1]
[node name="actions" type="GridContainer"]
margin_right = 493.0
margin_bottom = 263.0
size_flags_horizontal = 3
size_flags_vertical = 3
columns = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="open" type="Button" parent="."]
margin_right = 161.0
margin_bottom = 85.0
size_flags_horizontal = 3
size_flags_vertical = 3
toggle_mode = true
text = "Open"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="pickup" type="Button" parent="."]
margin_left = 165.0
margin_right = 326.0
margin_bottom = 85.0
size_flags_horizontal = 3
size_flags_vertical = 3
toggle_mode = true
text = "Pick up"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="push" type="Button" parent="."]
margin_left = 330.0
margin_right = 491.0
margin_bottom = 85.0
size_flags_horizontal = 3
size_flags_vertical = 3
toggle_mode = true
text = "Push"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="close" type="Button" parent="."]
margin_top = 89.0
margin_right = 161.0
margin_bottom = 174.0
size_flags_horizontal = 3
size_flags_vertical = 3
toggle_mode = true
text = "Close"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="look" type="Button" parent="."]
margin_left = 165.0
margin_top = 89.0
margin_right = 326.0
margin_bottom = 174.0
size_flags_horizontal = 3
size_flags_vertical = 3
toggle_mode = true
text = "Look at"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="pull" type="Button" parent="."]
margin_left = 330.0
margin_top = 89.0
margin_right = 491.0
margin_bottom = 174.0
size_flags_horizontal = 3
size_flags_vertical = 3
toggle_mode = true
text = "Pull"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="give" type="Button" parent="."]
margin_top = 178.0
margin_right = 161.0
margin_bottom = 263.0
size_flags_horizontal = 3
size_flags_vertical = 3
toggle_mode = true
text = "Give"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="use" type="Button" parent="."]
margin_left = 165.0
margin_top = 178.0
margin_right = 326.0
margin_bottom = 263.0
size_flags_horizontal = 3
size_flags_vertical = 3
toggle_mode = true
text = "Use"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="talk" type="Button" parent="."]
margin_left = 330.0
margin_top = 178.0
margin_right = 491.0
margin_bottom = 263.0
size_flags_horizontal = 3
size_flags_vertical = 3
toggle_mode = true
text = "Talk"
__meta__ = {
"_edit_use_anchors_": false
}

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tool
extends ESCGame
"""
Implement methods to react to inputs.
- left_click_on_bg(position: Vector2)
- right_click_on_bg(position: Vector2)
- left_double_click_on_bg(position: Vector2)
- element_focused(element_id: String)
- element_unfocused()
- left_click_on_item(item_global_id: String, event: InputEvent)
- right_click_on_item(item_global_id: String, event: InputEvent)
- left_double_click_on_item(item_global_id: String, event: InputEvent)
- left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- inventory_item_focused(inventory_item_global_id: String)
- inventory_item_unfocused()
- open_inventory()
- close_inventory()
- mousewheel_action(direction: int)
- hide_ui()
- show_ui()
- _on_event_done(event_name: String)
"""
func _ready():
ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", true)
## BACKGROUND ##
func left_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position])
$ui/verbs_layer/verbs_menu.set_by_name("walk")
$ui/verbs_layer/verbs_menu.clear_tool_texture()
func right_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position])
$ui/verbs_layer/verbs_menu.set_by_name("walk")
$ui/verbs_layer/verbs_menu.clear_tool_texture()
func left_double_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position, true])
$ui/verbs_layer/verbs_menu.set_by_name("walk")
$ui/verbs_layer/verbs_menu.clear_tool_texture()
## ITEM/HOTSPOT FOCUS ##
func element_focused(element_id: String) -> void:
var target_obj = escoria.object_manager.get_object(element_id).node
$ui/tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
if escoria.action_manager.current_action != "use" \
and escoria.action_manager.current_tool == null:
if target_obj is ESCItem:
$ui/verbs_layer/verbs_menu.set_by_name(target_obj.default_action)
func element_unfocused() -> void:
$ui/tooltip_layer/tooltip.set_target("")
## ITEMS ##
func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_right_click", [item_global_id, event])
func left_double_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
## INVENTORY ##
func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [inventory_item_global_id, event])
if escoria.action_manager.current_action == "use":
var item = escoria.object_manager.get_object(
inventory_item_global_id
).node
if item.get_node("sprite").texture:
$ui/verbs_layer/verbs_menu.set_tool_texture(
item.get_node("sprite").texture
)
elif item.inventory_item.texture_normal:
$ui/verbs_layer/verbs_menu.set_tool_texture(
item.inventory_item.texture_normal
)
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.do("item_right_click", [inventory_item_global_id, event])
func left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
pass
func inventory_item_focused(inventory_item_global_id: String) -> void:
$ui/tooltip_layer/tooltip.set_target(
escoria.object_manager.get_object(
inventory_item_global_id
).node.tooltip_name
)
func inventory_item_unfocused() -> void:
$ui/tooltip_layer/tooltip.set_target("")
func open_inventory():
$ui/inventory_layer/inventory_ui/inventory_button.show_inventory()
func close_inventory():
$ui/inventory_layer/inventory_ui/inventory_button.close_inventory()
func mousewheel_action(direction: int):
$ui/verbs_layer/verbs_menu.iterate_actions_cursor(direction)
func hide_ui():
$ui/inventory_layer/inventory_ui.hide()
func show_ui():
$ui/inventory_layer/inventory_ui.show()
func _on_event_done(event_name: String):
escoria.action_manager.clear_current_action()
$ui/verbs_layer/verbs_menu.clear_tool_texture()

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@@ -1,54 +0,0 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://game/ui/ui_mouse_icons/inventory/inventory_ui.tscn" type="PackedScene" id=1]
[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/dialog_player.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/escoria-core/game/scenes/camera_player/camera.tscn" type="PackedScene" id=3]
[ext_resource path="res://game/ui/ui_mouse_icons/verbs_mouseicons.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/ui/ui_mouse_icons/game.gd" type="Script" id=5]
[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/target_tooltip.tscn" type="PackedScene" id=6]
[ext_resource path="res://game/ui/commons/room_select.tscn" type="PackedScene" id=7]
[node name="game" type="Node2D"]
script = ExtResource( 5 )
editor_debug_mode = 1
[node name="ui" type="CanvasLayer" parent="."]
[node name="inventory_layer" type="CanvasLayer" parent="ui"]
layer = 2
[node name="inventory_ui" parent="ui/inventory_layer" instance=ExtResource( 1 )]
margin_left = 1173.73
margin_top = 695.268
margin_right = 394.205
margin_bottom = 587.268
[node name="verbs_layer" type="CanvasLayer" parent="ui"]
layer = 2
[node name="verbs_menu" parent="ui/verbs_layer" instance=ExtResource( 4 )]
margin_left = 2234.6
margin_top = -583.507
margin_right = 2234.6
margin_bottom = -583.507
[node name="tooltip_layer" type="CanvasLayer" parent="ui"]
layer = 2
[node name="tooltip" parent="ui/tooltip_layer" instance=ExtResource( 6 )]
mouse_filter = 2
bbcode_text = "[center][color=#000000][/color][/center]"
offset_from_cursor = Vector2( 75, 10 )
[node name="dialog_layer" type="CanvasLayer" parent="ui"]
layer = 3
[node name="dialog_player" parent="ui/dialog_layer" instance=ExtResource( 2 )]
[node name="room_select" parent="ui" instance=ExtResource( 7 )]
margin_left = 75.5099
margin_top = 751.323
margin_right = 138.51
margin_bottom = 791.324
[node name="camera" parent="." instance=ExtResource( 3 )]

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type="StreamTexture"
path="res://.import/frame.png-3403b7d5017d3fbeca5847e9f979a068.stex"
metadata={
"vram_texture": false
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[deps]
source_file="res://game/ui/ui_mouse_icons/images/frame.png"
dest_files=[ "res://.import/frame.png-3403b7d5017d3fbeca5847e9f979a068.stex" ]
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compress/lossy_quality=0.7
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importer="texture"
type="StreamTexture"
path="res://.import/inventory_bg.png-3ae3e242b7cdd1c340735ebe2060de6f.stex"
metadata={
"vram_texture": false
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[deps]
source_file="res://game/ui/ui_mouse_icons/images/inventory_bg.png"
dest_files=[ "res://.import/inventory_bg.png-3ae3e242b7cdd1c340735ebe2060de6f.stex" ]
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compress/lossy_quality=0.7
compress/hdr_mode=0
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/inventory_icon.png-0c6ae7b696351a2bf537bb017185ddcd.stex"
metadata={
"vram_texture": false
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[deps]
source_file="res://game/ui/ui_mouse_icons/images/inventory_icon.png"
dest_files=[ "res://.import/inventory_icon.png-0c6ae7b696351a2bf537bb017185ddcd.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
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svg/scale=1.0

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@@ -1,25 +0,0 @@
extends Control
var showed: bool = false
func _ready():
pass
func _on_inventory_button_pressed():
if !$AnimationPlayer.is_playing() and !showed:
show_inventory()
elif !$AnimationPlayer.is_playing() and showed:
close_inventory()
func show_inventory():
$AnimationPlayer.play("show")
yield($AnimationPlayer, "animation_finished")
showed = true
func close_inventory():
$AnimationPlayer.play("hide")
yield($AnimationPlayer, "animation_finished")
showed = false

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@@ -1,168 +0,0 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://addons/escoria-core/game/scenes/inventory/inventory_ui.gd" type="Script" id=1]
[ext_resource path="res://game/ui/ui_mouse_icons/images/inventory_bg.png" type="Texture" id=2]
[ext_resource path="res://game/ui/ui_mouse_icons/inventory/inventory_ui_container.gd" type="Script" id=3]
[ext_resource path="res://game/ui/ui_mouse_icons/inventory/inventory_showhide.gd" type="Script" id=4]
[ext_resource path="res://game/ui/ui_mouse_icons/images/frame.png" type="Texture" id=5]
[ext_resource path="res://game/ui/ui_mouse_icons/images/inventory_icon.png" type="Texture" id=6]
[sub_resource type="Animation" id=1]
resource_name = "hide"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath(".:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("../inventory_button:rect_position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("../inventory_button/panel:rect_position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( -1682.88, -52 ), Vector2( 268, -52 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "show"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath(".:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("../inventory_button:rect_position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("../inventory_button/panel:rect_position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 268, -52 ), Vector2( -1682.88, -52 ) ]
}
[node name="inventory_ui" type="Control"]
anchor_right = 0.609
anchor_bottom = 0.135
margin_right = -779.52
margin_bottom = -108.0
rect_scale = Vector2( 0.4, 0.4 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
inventory_ui_container = NodePath("inventory_button/panel/MarginContainer/ScrollContainer/container")
[node name="inventory_button" type="TextureButton" parent="."]
margin_right = 256.0
margin_bottom = 322.0
texture_normal = ExtResource( 6 )
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="frame" type="TextureRect" parent="inventory_button"]
margin_right = 2643.0
margin_bottom = 2630.0
rect_scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 5 )
stretch_mode = 1
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="panel" type="TextureRect" parent="inventory_button"]
margin_left = 268.0
margin_top = -52.0
margin_right = 1957.0
margin_bottom = 270.0
grow_horizontal = 0
rect_min_size = Vector2( 1689, 322 )
texture = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="inventory_button/panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 57.0
margin_top = 37.0
margin_right = -68.0
margin_bottom = -71.0
custom_constants/margin_right = 20
custom_constants/margin_top = 20
custom_constants/margin_left = 20
custom_constants/margin_bottom = 20
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ScrollContainer" type="ScrollContainer" parent="inventory_button/panel/MarginContainer"]
margin_left = 20.0
margin_top = 20.0
margin_right = 1544.0
margin_bottom = 194.0
scroll_vertical_enabled = false
[node name="container" type="HBoxContainer" parent="inventory_button/panel/MarginContainer/ScrollContainer"]
margin_right = 1524.0
margin_bottom = 174.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 20
script = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="inventory_button"]
anims/hide = SubResource( 1 )
anims/show = SubResource( 2 )
[connection signal="pressed" from="inventory_button" to="inventory_button" method="_on_inventory_button_pressed"]

View File

@@ -1,37 +0,0 @@
extends Control
"""
This script is totally user-defined. It does exactly what the user wants the
inventory to look like. It only requires 4 functions to be defined:
- is_empty() -> bool
- get_items() -> Array
- add_item(inventory_item: ESCInventoryItem)
- remove_item(inventory_item: ESCInventoryItem)
The user is free to implement these methods the way s-he likes.
"""
var current_nodes_in_container = {}
func is_empty() -> bool:
return get_child_count() > 0
func get_items() -> Array:
return current_nodes_in_container.keys()
func add_item(inventory_item: ESCInventoryItem):
var center_container = CenterContainer.new()
center_container.size_flags_horizontal = SIZE_EXPAND_FILL
center_container.connect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
center_container.connect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
center_container.add_child(inventory_item)
add_child(center_container)
current_nodes_in_container[inventory_item] = center_container
func remove_item(inventory_item: ESCInventoryItem):
var node_to_remove = current_nodes_in_container[inventory_item]
current_nodes_in_container.erase(node_to_remove)
node_to_remove.disconnect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
node_to_remove.disconnect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
remove_child(node_to_remove)
node_to_remove.queue_free()

View File

@@ -1,28 +0,0 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/assets/fonts/onesize/ONESIZE_.TTF" type="DynamicFontData" id=1]
[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/tooltip_target.gd" type="Script" id=2]
[sub_resource type="DynamicFont" id=1]
size = 30
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=2]
size = 30
font_data = ExtResource( 1 )
[node name="tooltip" type="RichTextLabel"]
margin_right = 200.0
margin_bottom = 32.0
rect_min_size = Vector2( 200, 32 )
custom_fonts/mono_font = SubResource( 1 )
custom_fonts/normal_font = SubResource( 2 )
bbcode_enabled = true
bbcode_text = "[center][color=#ffffff][/color][/center]"
scroll_active = false
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
color = Color( 1, 1, 1, 1 )
offset_from_cursor = Vector2( 100, 10 )

View File

@@ -1,14 +0,0 @@
extends ESCTooltip
func update_tooltip_text():
bbcode_text = "[center]"
bbcode_text += "[color=#" + color.to_html(false) + "]"
bbcode_text += current_target
bbcode_text += "[/color]"
bbcode_text += "[/center]"
# push_align(RichTextLabel.ALIGN_CENTER)
# push_color(color)
# append_bbcode(current_target)
# pop()
# pop()
update_size()

View File

@@ -1,54 +0,0 @@
tool
extends Control
var current_cursor_id: int = 0
onready var cursors: Array = $actions.get_children()
"""
This script is out of Escoria's scope. It controls the UI reaction to an
UI event (eg right click) to change the cursor accordingly.
"""
enum UI_ACTIONS_DIRECTION {
UP = 1,
DOWN = -1
}
func _ready():
if !Engine.is_editor_hint():
current_cursor_id = cursors.size()
iterate_actions_cursor(UI_ACTIONS_DIRECTION.UP)
func _process(delta):
$mouse_position.rect_global_position = get_global_mouse_position()
func iterate_actions_cursor(direction: int):
current_cursor_id += direction
if current_cursor_id > cursors.size() - 1:
current_cursor_id = 0
elif current_cursor_id < 0:
current_cursor_id = cursors.size() - 1
Input.set_custom_mouse_cursor(cursors[current_cursor_id].texture)
escoria.action_manager.set_current_action(cursors[current_cursor_id].name)
if $mouse_position/tool.texture != null:
clear_tool_texture()
func set_by_name(name: String) -> void:
for i in cursors.size():
if cursors[i].name == name:
current_cursor_id = i
break
Input.set_custom_mouse_cursor(cursors[current_cursor_id].texture)
escoria.action_manager.set_current_action(cursors[current_cursor_id].name)
func set_tool_texture(texture: Texture):
set_process(true)
$mouse_position/tool.texture = texture
func clear_tool_texture():
$mouse_position/tool.texture = null
set_process(false)

View File

@@ -1,70 +0,0 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://game/ui/ui_mouse_icons/verbs_mouseicons.gd" type="Script" id=1]
[ext_resource path="res://game/ui/ui_mouse_icons/cursors/cursor_examine.png" type="Texture" id=2]
[ext_resource path="res://game/ui/ui_mouse_icons/cursors/cursor_tool.png" type="Texture" id=3]
[ext_resource path="res://game/ui/ui_mouse_icons/cursors/cursor_pen.png" type="Texture" id=4]
[ext_resource path="res://game/ui/ui_mouse_icons/cursors/cursor_foot.png" type="Texture" id=5]
[ext_resource path="res://game/ui/ui_mouse_icons/cursors/cursor_hand.png" type="Texture" id=6]
[node name="verbs_menu" type="Control"]
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="actions" type="GridContainer" parent="."]
visible = false
margin_right = 333.0
margin_bottom = 175.0
columns = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walk" type="TextureRect" parent="actions"]
margin_right = 64.0
margin_bottom = 64.0
texture = ExtResource( 5 )
[node name="look" type="TextureRect" parent="actions"]
margin_left = 68.0
margin_right = 132.0
margin_bottom = 64.0
texture = ExtResource( 2 )
[node name="pickup" type="TextureRect" parent="actions"]
margin_left = 136.0
margin_right = 200.0
margin_bottom = 64.0
texture = ExtResource( 6 )
[node name="use" type="TextureRect" parent="actions"]
margin_top = 68.0
margin_right = 64.0
margin_bottom = 132.0
texture = ExtResource( 3 )
[node name="talk" type="TextureRect" parent="actions"]
margin_left = 68.0
margin_top = 68.0
margin_right = 132.0
margin_bottom = 132.0
texture = ExtResource( 4 )
[node name="mouse_position" type="Control" parent="."]
margin_left = 323.435
margin_top = 57.9191
margin_right = 323.435
margin_bottom = 57.9191
mouse_filter = 2
[node name="tool" type="TextureRect" parent="mouse_position"]
margin_left = 46.4475
margin_top = 45.6984
margin_right = 86.4475
margin_bottom = 85.6984
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}