feat: This enables user-defined transition and uses a tween to animate the transitions (#405)

* feat: This enables user-defined transition and uses a tween to animate the transitions

fixes #344

* docs: Automatic update of API docs

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
Dennis Ploeger
2021-09-28 11:30:40 +02:00
committed by GitHub
parent b710def99d
commit df78b52b8a
28 changed files with 323 additions and 301 deletions

View File

@@ -349,7 +349,7 @@ Return the sprite node
### set\_angle
```gdscript
func set_angle(deg: int, immediate = true)
func set_angle(deg: int, wait: float = 0)
```
Set the angle
@@ -357,13 +357,12 @@ Set the angle
#### Parameters
- deg: The angle degree to set
- immediate: Set the angle immediately. If false will show intermediate
angles
- wait: Wait this amount of seconds until continuing with turning around
### turn\_to
```gdscript
func turn_to(object: Node, immediate = true)
func turn_to(object: Node, wait: float = 0)
```
Turn to face another object
@@ -371,8 +370,7 @@ Turn to face another object
#### Parameters
- deg: The angle degree to set
- immediate: Set the angle immediately. If false will show intermediate
angles
- float Wait this amount of seconds until continuing with turning around
### start\_talking