Fixed bug where walk action initiated by ESC would never call finished().
Also removed call to inexisting function in ESCInventoryContainer.
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19
game/rooms/room2/button/button.tscn
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19
game/rooms/room2/button/button.tscn
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@@ -0,0 +1,19 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 28.6442, 29.8513 )
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[node name="button_right" type="Area2D"]
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script = ExtResource( 1 )
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tooltip_name = "Button"
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default_action = "use"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 971.212, 150.721 )
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 971.212, 150.721 )
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shape = SubResource( 1 )
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