Fixed bug where walk action initiated by ESC would never call finished().
Also removed call to inexisting function in ESCInventoryContainer.
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@@ -84,16 +84,7 @@ position = Vector2( 52.1462, 384.691 )
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global_id = "r2_button_right"
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esc_script = "res://game/rooms/room2/esc/button.esc"
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interact_positions = {
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"default": Vector2( 971.212, 150.721 )
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}
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[node name="button_left" parent="Hotspots/button_right" instance=ExtResource( 5 )]
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visible = false
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position = Vector2( -625.523, 0 )
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global_id = "r2_button"
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esc_script = "res://game/rooms/room2/esc/button.esc"
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interact_positions = {
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"default": Vector2( 971.212, 150.721 )
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"default": Vector2( 337.299, 370.025 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/button_right"]
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@@ -102,8 +93,16 @@ __meta__ = {
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"_editor_description_": ""
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}
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[node name="Position2D2" type="Position2D" parent="Hotspots/button_right"]
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position = Vector2( 337.299, 370.025 )
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[node name="button_left" parent="Hotspots" instance=ExtResource( 5 )]
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position = Vector2( -625.523, 0 )
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global_id = "r2_button"
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esc_script = "res://game/rooms/room2/esc/button.esc"
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interact_positions = {
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"default": Vector2( 345.689, 150.721 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/button_left"]
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position = Vector2( 962.822, 370.025 )
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__meta__ = {
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"_editor_description_": ""
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}
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