Fixed bug where walk action initiated by ESC would never call finished().
Also removed call to inexisting function in ESCInventoryContainer.
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
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[node name="magical_closet" type="Area2D"]
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script = ExtResource( 1 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": null
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}
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[node name="Line2D" type="Line2D" parent="."]
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