Fixed bug where walk action initiated by ESC would never call finished().
Also removed call to inexisting function in ESCInventoryContainer.
This commit is contained in:
5
game/rooms/room9/esc/closet.esc
Executable file
5
game/rooms/room9/esc/closet.esc
Executable file
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# Magical closet: the object is always in the LAST opened closet
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:open
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2
game/rooms/room9/esc/left_exit.esc
Executable file
2
game/rooms/room9/esc/left_exit.esc
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:exit_scene
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change_scene "res://game/rooms/room7/room7.tscn"
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9
game/rooms/room9/esc/room9.esc
Executable file
9
game/rooms/room9/esc/room9.esc
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# :SETUP is called EVERY TIME the room is loaded
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# :READY is called only the FIRST TIME the room is loaded
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:setup
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:ready
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