Fixed bug where walk action initiated by ESC would never call finished().
Also removed call to inexisting function in ESCInventoryContainer.
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Executable
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# Magical closet: the object is always in the LAST opened closet
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:open
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:exit_scene
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change_scene "res://game/rooms/room7/room7.tscn"
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# :SETUP is called EVERY TIME the room is loaded
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# :READY is called only the FIRST TIME the room is loaded
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:setup
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:ready
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