Fixed bug where walk action initiated by ESC would never call finished().

Also removed call to inexisting function in ESCInventoryContainer.
This commit is contained in:
Julian Murgia
2021-01-28 13:32:14 +01:00
parent 14e85edba7
commit e6f4af74a8
51 changed files with 1515 additions and 35 deletions

View File

@@ -0,0 +1,5 @@
# Magical closet: the object is always in the LAST opened closet
:open

View File

@@ -0,0 +1,2 @@
:exit_scene
change_scene "res://game/rooms/room7/room7.tscn"

9
game/rooms/room9/esc/room9.esc Executable file
View File

@@ -0,0 +1,9 @@
# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
:setup
:ready