Fixed bug where walk action initiated by ESC would never call finished().

Also removed call to inexisting function in ESCInventoryContainer.
This commit is contained in:
Julian Murgia committed 2021-01-28 17:12:10 +01:00
1 parent 14e85edba7
commit e6f4af74a8
51 files changed
+1515 -35

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# Magical closet: the object is always in the LAST opened closet
:open
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:exit_scene
change_scene "res://game/rooms/room7/room7.tscn"
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# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
:setup
:ready