Fixed bug where walk action initiated by ESC would never call finished().
Also removed call to inexisting function in ESCInventoryContainer.
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2
game/rooms/room9/esc/left_exit.esc
Executable file
2
game/rooms/room9/esc/left_exit.esc
Executable file
@@ -0,0 +1,2 @@
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:exit_scene
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change_scene "res://game/rooms/room7/room7.tscn"
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