Fixed bug where walk action initiated by ESC would never call finished().
Also removed call to inexisting function in ESCInventoryContainer.
This commit is contained in:
9
game/rooms/room9/esc/room9.esc
Executable file
9
game/rooms/room9/esc/room9.esc
Executable file
@@ -0,0 +1,9 @@
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# :SETUP is called EVERY TIME the room is loaded
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# :READY is called only the FIRST TIME the room is loaded
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:setup
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:ready
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