Fixed bug where walk action initiated by ESC would never call finished().
Also removed call to inexisting function in ESCInventoryContainer.
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@@ -1,7 +1,7 @@
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:start
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# 1/ Simple scene
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#change_scene res://game/rooms/room1/room1.tscn
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change_scene res://game/rooms/room1/room1.tscn
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# 2/ Button bridge
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#change_scene res://game/rooms/room2/room2.tscn
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@@ -16,7 +16,7 @@
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#change_scene res://game/rooms/room5/room5.tscn
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# 6/ character room
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change_scene res://game/rooms/room6/room6.tscn
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#change_scene res://game/rooms/room6/room6.tscn
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# 7/ long room with camera shift to object 2 if look on object 1
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# and stairs with camera shift too
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@@ -24,3 +24,6 @@ change_scene res://game/rooms/room6/room6.tscn
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# 8/ puzzle in superposed scene
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#change_scene res://game/rooms/room8/room8.tscn
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# 9/ Indy4 3 closets
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#change_scene res://game/rooms/room9/room9.tscn
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