Fixed bug where walk action initiated by ESC would never call finished().

Also removed call to inexisting function in ESCInventoryContainer.
This commit is contained in:
Julian Murgia
2021-01-28 13:32:14 +01:00
parent 14e85edba7
commit e6f4af74a8
51 changed files with 1515 additions and 35 deletions

View File

@@ -1,7 +1,7 @@
:start
# 1/ Simple scene
#change_scene res://game/rooms/room1/room1.tscn
change_scene res://game/rooms/room1/room1.tscn
# 2/ Button bridge
#change_scene res://game/rooms/room2/room2.tscn
@@ -16,7 +16,7 @@
#change_scene res://game/rooms/room5/room5.tscn
# 6/ character room
change_scene res://game/rooms/room6/room6.tscn
#change_scene res://game/rooms/room6/room6.tscn
# 7/ long room with camera shift to object 2 if look on object 1
# and stairs with camera shift too
@@ -24,3 +24,6 @@ change_scene res://game/rooms/room6/room6.tscn
# 8/ puzzle in superposed scene
#change_scene res://game/rooms/room8/room8.tscn
# 9/ Indy4 3 closets
#change_scene res://game/rooms/room9/room9.tscn